From c0b09aab2de6fca0c76d66ec717f16591380331f Mon Sep 17 00:00:00 2001 From: Simon Date: Mon, 1 May 2023 17:38:14 +0100 Subject: [PATCH] Ensure menu displayed in front of player on start-up --- Projects/Android/AndroidManifest.xml | 4 ++-- Projects/Android/jni/src/Lambda1VR/L1VR_SurfaceView.c | 4 ++-- Projects/Android/jni/src/Xash3D/xash3d/engine/common/build.c | 2 +- 3 files changed, 5 insertions(+), 5 deletions(-) diff --git a/Projects/Android/AndroidManifest.xml b/Projects/Android/AndroidManifest.xml index 70fd13b..1b734c1 100644 --- a/Projects/Android/AndroidManifest.xml +++ b/Projects/Android/AndroidManifest.xml @@ -1,8 +1,8 @@ + android:versionCode="32" + android:versionName="1.6.2" android:installLocation="auto" > diff --git a/Projects/Android/jni/src/Lambda1VR/L1VR_SurfaceView.c b/Projects/Android/jni/src/Lambda1VR/L1VR_SurfaceView.c index 38fdf78..c44e08a 100644 --- a/Projects/Android/jni/src/Lambda1VR/L1VR_SurfaceView.c +++ b/Projects/Android/jni/src/Lambda1VR/L1VR_SurfaceView.c @@ -155,7 +155,7 @@ void VR_SetHMDOrientation(float pitch, float yaw, float roll) { VectorSet(hmdorientation, pitch, yaw, roll); - if (!VR_UseScreenLayer()) + if (!VR_UseScreenLayer() || playerYaw == -999.0) { playerYaw = yaw; } @@ -351,7 +351,7 @@ void initialize_gl4es(); void VR_Init() { //Initialise all our variables - playerYaw = 0.0f; + playerYaw = -999.0f; // ensure we get the first player yaw once available showingScreenLayer = false; remote_movementSideways = 0.0f; remote_movementForward = 0.0f; diff --git a/Projects/Android/jni/src/Xash3D/xash3d/engine/common/build.c b/Projects/Android/jni/src/Xash3D/xash3d/engine/common/build.c index e0235c2..92fea0d 100644 --- a/Projects/Android/jni/src/Xash3D/xash3d/engine/common/build.c +++ b/Projects/Android/jni/src/Xash3D/xash3d/engine/common/build.c @@ -139,7 +139,7 @@ Q_buildcommit will identify this build as release or "notset" */ const char *Q_buildcommit( void ) { - return "Lambda1VR-v1.6.1"; + return "Lambda1VR-v1.6.2"; } /*