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penguin noises + more
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@@ -316,16 +316,26 @@ import static android.system.Os.setenv;
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//Scope vignette texture
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copy_asset("/sdcard/xash/" + game + "/", "sprites/scope.tga", true);
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copy_asset("/sdcard/xash/valve/", "sprites/scope.tga", true);
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//Sniper Rifle
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copy_asset("/sdcard/xash/", "gearbox/models/v_m40a1.mdl", true);
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copy_asset("/sdcard/xash/", "gearbox/models/w_m40a1.mdl", true);
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copy_asset("/sdcard/xash/", "gearbox/sound/weapons/scout_clipin.wav", true);
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copy_asset("/sdcard/xash/", "gearbox/sound/weapons/scout_clipout.wav", true);
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copy_asset("/sdcard/xash/", "gearbox/sound/weapons/sniper_fire.wav", true);
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//Pipe Wrench
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copy_asset("/sdcard/xash/", "gearbox/models/v_pipe_wrench.mdl", true);
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copy_asset("/sdcard/xash/", "gearbox/models/w_pipe_wrench.mdl", true);
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copy_asset("/sdcard/xash/", "gearbox/models/p_pipe_wrench.mdl", true);
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//Penguins
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new File("/sdcard/xash/gearbox/sound/penguin/").mkdirs(); // Make the penguin directory as it won't exist
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copy_asset("/sdcard/xash/", "gearbox/sound/penguin/penguin_die1.wav", true);
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copy_asset("/sdcard/xash/", "gearbox/sound/penguin/penguin_deploy1.wav", true);
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copy_asset("/sdcard/xash/", "gearbox/sound/penguin/penguin_hunt1.wav", true);
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copy_asset("/sdcard/xash/", "gearbox/sound/penguin/penguin_hunt2.wav", true);
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copy_asset("/sdcard/xash/", "gearbox/sound/penguin/penguin_hunt3.wav", true);
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}
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//Set default environment
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@@ -336,10 +346,13 @@ import static android.system.Os.setenv;
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setenv("XASH3D_GAMEDIR", "valve", true);
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setenv( "XASH3D_EXTRAS_PAK1", getFilesDir().getPath() + "/extras.pak", true );
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//If game is gearbox (Opposing Force) set the library file suffix to op4
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//If game is gearbox (Opposing Force) set the library file suffix to opfor
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if (game.equalsIgnoreCase("gearbox"))
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{
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setenv("XASH3D_LIBSUFFIX", "_opfor", true);
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//Use pipewrench as backpack weapon in opposing force
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setenv("VR_BACKPACK_WEAPON", "weapon_pipewrench", true);
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}
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else
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{
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