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Madison d24695d662 Link the prebuilt Steam Frame 0.1 download 2026-10-11 23:51:24 +09:00
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This is my Steam Frame build of [Team Beef's Lambda1VR](https://github.com/Team-Beef-Studios/Lambda1VR), the Xash3D-FWGS and GoldSrc-based Half-Life VR port. It runs in the Frame's Lepton Android container with ARM64, OpenXR and GLES. See the [architecture notes](docs/VR_ARCHITECTURE.md) for the input and rendering details. This is my Steam Frame build of [Team Beef's Lambda1VR](https://github.com/Team-Beef-Studios/Lambda1VR), the Xash3D-FWGS and GoldSrc-based Half-Life VR port. It runs in the Frame's Lepton Android container with ARM64, OpenXR and GLES. See the [architecture notes](docs/VR_ARCHITECTURE.md) for the input and rendering details.
**EXPERIMENTAL.** I made this for personal use. This is a source release of my Frame changes to Team Beef's existing port, with the original GPLv3 and component notices kept. See the [build and publication notes](docs/PR0_READINESS.md). The [original README](docs/README_PRE_PR0.md) is preserved. **EXPERIMENTAL.** I made this for personal use. My Frame changes build on Team Beef's existing port, with the original GPLv3 and component notices kept. See the [build and publication notes](docs/PR0_READINESS.md). The [original README](docs/README_PRE_PR0.md) is preserved.
**Want to play on Steam Frame?** Download the prebuilt standalone APK from the [v0.1.0 prerelease](https://github.com/astromaddie/lambda1-vr/releases/tag/v0.1.0); no compiler is needed. You still need the full retail Half-Life data from your own copy; Half-Life: Source is not compatible.
The Frame build keeps tracked head and hands, stereo rendering, Steam Frame controller bindings, a laser pointer for menus, snap or smooth turning, and a flat-screen viewing option. I've played it on my Frame and found it smooth, sharp and clean. The in-game laser sight and several upstream assets, including Barney's vest and helmet and the scope sprite, are known gaps. The Frame build keeps tracked head and hands, stereo rendering, Steam Frame controller bindings, a laser pointer for menus, snap or smooth turning, and a flat-screen viewing option. I've played it on my Frame and found it smooth, sharp and clean. The in-game laser sight and several upstream assets, including Barney's vest and helmet and the scope sprite, are known gaps.