# MAKEFILE_LIST specifies the current used Makefiles, of which this is the last # one. I use that to obtain the Application.mk dir then import the root # Application.mk. ROOT_DIR := $(dir $(lastword $(MAKEFILE_LIST)))../../../../.. NDK_MODULE_PATH := $(ROOT_DIR) XASH_SDL ?= 0 APP_PLATFORM := android-19 APP_CFLAGS += -Wl,--no-undefined # if non-zero, works only if single ABI selected XASH_THREAD_NUM ?= 0 # CFLAGS_OPT := -O3 -fomit-frame-pointer -ggdb -funsafe-math-optimizations -ftree-vectorize -fgraphite-identity -floop-interchange -funsafe-loop-optimizations -finline-limit=256 -pipe # CFLAGS_OPT_ARM := -mthumb -mfpu=neon -mcpu=cortex-a9 -pipe -mvectorize-with-neon-quad -DVECTORIZE_SINCOS -fPIC -DHAVE_EFFICIENT_UNALIGNED_ACCESS # CFLAGS_HARDFP := -D_NDK_MATH_NO_SOFTFP=1 -mhard-float -mfloat-abi=hard -DLOAD_HARDFP -DSOFTFP_LINK APPLICATIONMK_PATH = $(call my-dir) GL4ES_PATH := $(APPLICATIONMK_PATH)/src/gl4es/include XASH3D_PATH := $(APPLICATIONMK_PATH)/src/Xash3D/xash3d HLSDK_PATH := $(APPLICATIONMK_PATH)/src/HLSDK/halflife/ # XASH3D_CONFIG := $(APPLICATIONMK_PATH)/xash3d_config.mk # ndk-r14 introduced failure for missing dependencies. If 'false', the clean # step will error as we currently remove prebuilt artifacts on clean. APP_ALLOW_MISSING_DEPS=true APP_MODULES := gl4es xash menu client server APP_STL := c++_shared