mirror of
https://github.com/astromaddie/lambda1-vr.git
synced 2026-10-18 10:00:13 +02:00
- Update version to 1.5.0 - Ability to select refresh rate in Video Options - Changed deadzones for controllers - Updated to build against latest Mobile SDK 1.50 - Enabled Extra Latency Mode - Building against NDK 21.0.6113669 - Removed hacky use of LOAD_GLES2 and use gl4es properly - Added Team Beef to Credits - Correct some bad C
567 lines
21 KiB
Java
567 lines
21 KiB
Java
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package com.drbeef.lambda1vr;
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import java.io.BufferedReader;
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import java.io.File;
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import java.io.FileNotFoundException;
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import java.io.FileOutputStream;
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import java.io.FileReader;
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import java.io.IOException;
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import java.io.InputStream;
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import java.io.OutputStream;
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import android.Manifest;
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import android.annotation.SuppressLint;
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import android.app.Activity;
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import android.content.pm.ApplicationInfo;
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import android.content.pm.PackageManager;
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import android.content.res.AssetManager;
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import android.os.Bundle;
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import android.support.v4.app.ActivityCompat;
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import android.support.v4.content.ContextCompat;
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import android.util.Log;
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import android.view.SurfaceHolder;
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import android.view.SurfaceView;
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import android.view.WindowManager;
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import android.view.KeyEvent;
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import static android.system.Os.setenv;
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@SuppressLint("SdCardPath") public class GLES3JNIActivity extends Activity implements SurfaceHolder.Callback
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{
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// Load the gles3jni library right away to make sure JNI_OnLoad() gets called as the very first thing.
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static
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{
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System.loadLibrary( "xash" );
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}
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private static final String TAG = "Lambda1VR";
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private int permissionCount = 0;
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private static final int READ_EXTERNAL_STORAGE_PERMISSION_ID = 1;
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private static final int WRITE_EXTERNAL_STORAGE_PERMISSION_ID = 2;
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String commandLineParams;
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private SurfaceView mView;
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private SurfaceHolder mSurfaceHolder;
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private long mNativeHandle;
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@Override protected void onCreate( Bundle icicle )
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{
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Log.v( TAG, "----------------------------------------------------------------" );
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Log.v( TAG, "GLES3JNIActivity::onCreate()" );
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super.onCreate( icicle );
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mView = new SurfaceView( this );
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setContentView( mView );
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mView.getHolder().addCallback( this );
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// Force the screen to stay on, rather than letting it dim and shut off
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// while the user is watching a movie.
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getWindow().addFlags( WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON );
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// Force screen brightness to stay at maximum
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WindowManager.LayoutParams params = getWindow().getAttributes();
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params.screenBrightness = 1.0f;
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getWindow().setAttributes( params );
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checkPermissionsAndInitialize();
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}
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/** Initializes the Activity only if the permission has been granted. */
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private void checkPermissionsAndInitialize() {
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// Boilerplate for checking runtime permissions in Android.
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if (ContextCompat.checkSelfPermission(this, Manifest.permission.WRITE_EXTERNAL_STORAGE)
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!= PackageManager.PERMISSION_GRANTED){
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ActivityCompat.requestPermissions(
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GLES3JNIActivity.this,
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new String[] {Manifest.permission.WRITE_EXTERNAL_STORAGE},
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WRITE_EXTERNAL_STORAGE_PERMISSION_ID);
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}
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else
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{
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permissionCount++;
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}
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if (ContextCompat.checkSelfPermission(this, Manifest.permission.READ_EXTERNAL_STORAGE)
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!= PackageManager.PERMISSION_GRANTED)
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{
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ActivityCompat.requestPermissions(
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GLES3JNIActivity.this,
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new String[] {Manifest.permission.READ_EXTERNAL_STORAGE},
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READ_EXTERNAL_STORAGE_PERMISSION_ID);
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}
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else
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{
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permissionCount++;
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}
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if (permissionCount == 2) {
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// Permissions have already been granted.
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create();
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}
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}
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/** Handles the user accepting the permission. */
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@Override
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public void onRequestPermissionsResult(int requestCode, String[] permissions, int[] results) {
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if (requestCode == READ_EXTERNAL_STORAGE_PERMISSION_ID) {
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if (results.length > 0 && results[0] == PackageManager.PERMISSION_GRANTED) {
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permissionCount++;
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}
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else
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{
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System.exit(0);
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}
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}
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if (requestCode == WRITE_EXTERNAL_STORAGE_PERMISSION_ID) {
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if (results.length > 0 && results[0] == PackageManager.PERMISSION_GRANTED) {
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permissionCount++;
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}
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else
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{
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System.exit(0);
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}
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}
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checkPermissionsAndInitialize();
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}
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public void create()
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{
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copy_asset(getFilesDir().getPath(), "extras.pak", false);
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copy_asset("/sdcard/xash/", "commandline.txt", false); // Copy in case user has deleted their config
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//Read these from a file and pass through
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commandLineParams = new String("xash3d -dev 3 -log");
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//See if user is trying to use command line params
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if(new File("/sdcard/xash/commandline.txt").exists()) // should exist!
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{
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BufferedReader br;
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try {
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br = new BufferedReader(new FileReader("/sdcard/xash/commandline.txt"));
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String s;
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StringBuilder sb=new StringBuilder(0);
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while ((s=br.readLine())!=null)
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sb.append(s + " ");
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br.close();
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commandLineParams = new String(sb.toString());
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} catch (FileNotFoundException e) {
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// TODO Auto-generated catch block
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e.printStackTrace();
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} catch (IOException e) {
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// TODO Auto-generated catch block
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e.printStackTrace();
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}
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}
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String[] params = commandLineParams.split(" ");
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String game = "valve";
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int i = 0;
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for (i = 0; i < params.length; ++i)
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{
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if (params[i].compareTo("-game") == 0)
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{
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game = params[i+1];
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}
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}
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//game configuration
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copy_asset("/sdcard/xash/" + game + "/", "config.cfg", false); // Copy in case user has deleted their config
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//special commands
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copy_asset("/sdcard/xash/" + game + "/", "commands.lst", false); // Copy in case user has deleted their config
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//Copy our special stuff
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copy_asset("/sdcard/xash/" + game + "/", "sprites/s_stealth.spr", true);
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copy_asset("/sdcard/xash/" + game + "/", "sprites/vignette.tga", true);
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copy_asset("/sdcard/xash/valve/", "sprites/vignette.tga", true); //seems to need to be here for some people
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//Menu Arrow
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copy_asset("/sdcard/xash/" + game + "/", "sprites/pointer.tga", true);
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copy_asset("/sdcard/xash/valve/", "sprites/pointer.tga", true);
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//Copy modified weapon models - This is the base set
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if (!(new File("/sdcard/xash/" + game + "/models/no_copy").exists()))
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{
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//Colt (A-16)
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copy_asset("/sdcard/xash/" + game + "/", "models/v_9mmar.mdl", true);
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copy_asset("/sdcard/xash/" + game + "/", "models/p_9mmar.mdl", true);
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copy_asset("/sdcard/xash/" + game + "/", "models/w_9mmar.mdl", true);
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copy_asset("/sdcard/xash/" + game + "/", "sound/items/clipinsert1.wav", true);
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copy_asset("/sdcard/xash/" + game + "/", "sound/items/cliprelease1.wav", true);
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copy_asset("/sdcard/xash/" + game + "/", "sound/weapons/t_m4_boltpull.wav", true);
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copy_asset("/sdcard/xash/" + game + "/", "sound/weapons/t_m4_deploy.wav", true);
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copy_asset("/sdcard/xash/" + game + "/", "sound/weapons/t_m4_m203_in.wav", true);
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copy_asset("/sdcard/xash/" + game + "/", "sound/weapons/t_m4_m203_out.wav", true);
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copy_asset("/sdcard/xash/" + game + "/", "sound/weapons/t_m4_m203_shell.wav", true);
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//Colt Pistol M1911
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copy_asset("/sdcard/xash/" + game + "/", "models/v_9mmhandgun.mdl", true);
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copy_asset("/sdcard/xash/" + game + "/", "models/p_9mmhandgun.mdl", true);
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copy_asset("/sdcard/xash/" + game + "/", "models/w_9mmhandgun.mdl", true);
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copy_asset("/sdcard/xash/" + game + "/", "sound/weapons/glock_magin.wav", true);
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copy_asset("/sdcard/xash/" + game + "/", "sound/weapons/glock_magout.wav", true);
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copy_asset("/sdcard/xash/" + game + "/", "sound/weapons/glock_slideforward.wav", true);
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//357 Python
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copy_asset("/sdcard/xash/" + game + "/", "models/v_357.mdl", true);
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copy_asset("/sdcard/xash/" + game + "/", "models/p_357.mdl", true);
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copy_asset("/sdcard/xash/" + game + "/", "models/w_357.mdl", true);
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copy_asset("/sdcard/xash/" + game + "/", "sound/weapons/357_shot1.wav", true);
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copy_asset("/sdcard/xash/" + game + "/", "sound/weapons/357_shot2.wav", true);
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//RGD Grenade
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copy_asset("/sdcard/xash/" + game + "/", "models/v_grenade.mdl", true);
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copy_asset("/sdcard/xash/" + game + "/", "models/w_grenade.mdl", true);
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copy_asset("/sdcard/xash/" + game + "/", "models/p_grenade.mdl", true);
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copy_asset("/sdcard/xash/" + game + "/", "sound/weapons/grenade_pinpull.wav", true);
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copy_asset("/sdcard/xash/" + game + "/", "sound/weapons/grenade_throw.wav", true);
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copy_asset("/sdcard/xash/" + game + "/", "sound/weapons/grenade_draw.wav", true);
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copy_asset("/sdcard/xash/" + game + "/", "sound/weapons/explode3.wav", true);
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copy_asset("/sdcard/xash/" + game + "/", "sound/weapons/explode4.wav", true);
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copy_asset("/sdcard/xash/" + game + "/", "sound/weapons/explode5.wav", true);
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//Shotgun Benelli M3
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copy_asset("/sdcard/xash/" + game + "/", "models/v_shotgun.mdl", true);
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copy_asset("/sdcard/xash/" + game + "/", "models/p_shotgun.mdl", true);
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copy_asset("/sdcard/xash/" + game + "/", "models/w_shotgun.mdl", true);
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copy_asset("/sdcard/xash/" + game + "/", "sound/weapons/m3_insertshell.wav", true);
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copy_asset("/sdcard/xash/" + game + "/", "sound/weapons/m3_pump.wav", true);
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//Stalker Rocket
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copy_asset("/sdcard/xash/" + game + "/", "models/v_rpg.mdl", true);
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copy_asset("/sdcard/xash/" + game + "/", "models/p_rpg.mdl", true);
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copy_asset("/sdcard/xash/" + game + "/", "models/w_rpg.mdl", true);
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copy_asset("/sdcard/xash/" + game + "/", "models/rpgrocket.mdl", true);
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copy_asset("/sdcard/xash/" + game + "/", "models/v_rpgammo.mdl", true);
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copy_asset("/sdcard/xash/" + game + "/", "sound/weapons/rocket1.wav", true);
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copy_asset("/sdcard/xash/" + game + "/", "sound/weapons/rocketfire1.wav", true);
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copy_asset("/sdcard/xash/" + game + "/", "sound/weapons/rpg7_reload.wav", true);
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//Satchel
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copy_asset("/sdcard/xash/" + game + "/", "models/v_satchel.mdl", true);
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copy_asset("/sdcard/xash/" + game + "/", "models/v_satchel_radio.mdl", true);
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copy_asset("/sdcard/xash/" + game + "/", "models/w_satchel.mdl", true);
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copy_asset("/sdcard/xash/" + game + "/", "models/p_satchel.mdl", true);
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copy_asset("/sdcard/xash/" + game + "/", "models/p_satchel_radio.mdl", true);
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//Tripmine
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copy_asset("/sdcard/xash/" + game + "/", "models/v_tripmine.mdl", true);
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copy_asset("/sdcard/xash/" + game + "/", "models/p_tripmine.mdl", true);
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copy_asset("/sdcard/xash/" + game + "/", "sound/weapons/mine_activate.wav", true);
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copy_asset("/sdcard/xash/" + game + "/", "sound/weapons/mine_deploy.wav", true);
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copy_asset("/sdcard/xash/" + game + "/", "sound/weapons/tripmine_ant.wav", true);
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copy_asset("/sdcard/xash/" + game + "/", "sound/weapons/tripmine_button.wav", true);
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copy_asset("/sdcard/xash/" + game + "/", "sound/weapons/tripmine_move.wav", true);
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//BMS Crossbow
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copy_asset("/sdcard/xash/" + game + "/", "models/v_crossbow.mdl", true);
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copy_asset("/sdcard/xash/" + game + "/", "models/p_crossbow.mdl", true);
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copy_asset("/sdcard/xash/" + game + "/", "models/w_crossbow.mdl", true);
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copy_asset("/sdcard/xash/" + game + "/", "models/w_crossbow_clip.mdl", true);
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copy_asset("/sdcard/xash/" + game + "/", "sound/weapons/natianul.wav", true);
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copy_asset("/sdcard/xash/" + game + "/", "sound/weapons/xbow.wav", true);
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copy_asset("/sdcard/xash/" + game + "/", "sound/weapons/xbow_fire1.wav", true);
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copy_asset("/sdcard/xash/" + game + "/", "sound/weapons/xbow_reload1.wav", true);
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//Egon (Overhaul)
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copy_asset("/sdcard/xash/" + game + "/", "models/v_egon.mdl", true);
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copy_asset("/sdcard/xash/" + game + "/", "models/p_egon.mdl", true);
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copy_asset("/sdcard/xash/" + game + "/", "models/w_egon.mdl", true);
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//Gauss (Overhaul)
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copy_asset("/sdcard/xash/" + game + "/", "models/v_gauss.mdl", true);
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copy_asset("/sdcard/xash/" + game + "/", "models/p_gauss.mdl", true);
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copy_asset("/sdcard/xash/" + game + "/", "models/w_gauss.mdl", true);
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copy_asset("/sdcard/xash/" + game + "/", "models/w_gaussammo.mdl", true);
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//HGun (Overhaul)
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copy_asset("/sdcard/xash/" + game + "/", "models/v_hgun.mdl", true);
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copy_asset("/sdcard/xash/" + game + "/", "models/p_hgun.mdl", true);
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copy_asset("/sdcard/xash/" + game + "/", "models/w_hgun.mdl", true);
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//Squeak (Overhaul)
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copy_asset("/sdcard/xash/" + game + "/", "models/v_squeak.mdl", true);
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copy_asset("/sdcard/xash/" + game + "/", "models/p_squeak.mdl", true);
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copy_asset("/sdcard/xash/" + game + "/", "models/w_squeak.mdl", true);
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copy_asset("/sdcard/xash/" + game + "/", "models/w_sqknest.mdl", true);
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//Crowbar
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copy_asset("/sdcard/xash/" + game + "/", "models/v_crowbar.mdl", true);
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copy_asset("/sdcard/xash/" + game + "/", "models/w_crowbar.mdl", true);
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copy_asset("/sdcard/xash/" + game + "/", "sound/weapons/cbar_draw.wav", true);
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copy_asset("/sdcard/xash/" + game + "/", "sound/weapons/cbar_hit1.wav", true);
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copy_asset("/sdcard/xash/" + game + "/", "sound/weapons/cbar_hit2.wav", true);
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copy_asset("/sdcard/xash/" + game + "/", "sound/weapons/cbar_hitbod1.wav", true);
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copy_asset("/sdcard/xash/" + game + "/", "sound/weapons/cbar_hitbod2.wav", true);
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copy_asset("/sdcard/xash/" + game + "/", "sound/weapons/cbar_hitbod3.wav", true);
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copy_asset("/sdcard/xash/" + game + "/", "sound/weapons/cbar_miss1.wav", true);
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copy_asset("/sdcard/xash/" + game + "/", "models/v_torch.mdl", true);
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copy_asset("/sdcard/xash/" + game + "/", "models/v_hand.mdl", true);
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}
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//Copy Opposing Force specific models
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if (game.equalsIgnoreCase("gearbox") &&
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!(new File("/sdcard/xash/" + game + "/models/no_copy").exists()))
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{
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//Scope vignette texture
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copy_asset("/sdcard/xash/" + game + "/", "sprites/scope.tga", true);
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copy_asset("/sdcard/xash/valve/", "sprites/scope.tga", true);
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//Sniper Rifle
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copy_asset("/sdcard/xash/", "gearbox/models/v_m40a1.mdl", true);
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copy_asset("/sdcard/xash/", "gearbox/models/w_m40a1.mdl", true);
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copy_asset("/sdcard/xash/", "gearbox/sound/weapons/scout_clipin.wav", true);
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copy_asset("/sdcard/xash/", "gearbox/sound/weapons/scout_clipout.wav", true);
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copy_asset("/sdcard/xash/", "gearbox/sound/weapons/sniper_fire.wav", true);
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//Pipe Wrench
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copy_asset("/sdcard/xash/", "gearbox/models/v_pipe_wrench.mdl", true);
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copy_asset("/sdcard/xash/", "gearbox/models/w_pipe_wrench.mdl", true);
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copy_asset("/sdcard/xash/", "gearbox/models/p_pipe_wrench.mdl", true);
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//Penguins
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new File("/sdcard/xash/gearbox/sound/penguin/").mkdirs(); // Make the penguin directory as it won't exist
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copy_asset("/sdcard/xash/", "gearbox/sound/penguin/penguin_die1.wav", true);
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copy_asset("/sdcard/xash/", "gearbox/sound/penguin/penguin_deploy1.wav", true);
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copy_asset("/sdcard/xash/", "gearbox/sound/penguin/penguin_hunt1.wav", true);
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copy_asset("/sdcard/xash/", "gearbox/sound/penguin/penguin_hunt2.wav", true);
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copy_asset("/sdcard/xash/", "gearbox/sound/penguin/penguin_hunt3.wav", true);
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//Knife
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copy_asset("/sdcard/xash/", "gearbox/models/v_knife.mdl", true);
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copy_asset("/sdcard/xash/", "gearbox/models/w_knife.mdl", true);
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copy_asset("/sdcard/xash/", "gearbox/models/p_knife.mdl", true);
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//Desert Eagle
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copy_asset("/sdcard/xash/", "gearbox/models/v_desert_eagle.mdl", true);
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copy_asset("/sdcard/xash/", "gearbox/models/w_desert_eagle.mdl", true);
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//Saw
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copy_asset("/sdcard/xash/", "gearbox/models/v_saw.mdl", true);
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copy_asset("/sdcard/xash/", "gearbox/models/p_saw.mdl", true);
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copy_asset("/sdcard/xash/", "gearbox/models/w_saw.mdl", true);
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copy_asset("/sdcard/xash/", "gearbox/models/w_saw_clip.mdl", true);
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copy_asset("/sdcard/xash/", "gearbox/models/saw_link.mdl", true);
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copy_asset("/sdcard/xash/", "gearbox/models/saw_shell.mdl", true);
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copy_asset("/sdcard/xash/", "gearbox/sound/weapons/SAW_bolt.wav", true);
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copy_asset("/sdcard/xash/", "gearbox/sound/weapons/saw_fire1.wav", true);
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copy_asset("/sdcard/xash/", "gearbox/sound/weapons/saw_fire2.wav", true);
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copy_asset("/sdcard/xash/", "gearbox/sound/weapons/saw_fire3.wav", true);
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copy_asset("/sdcard/xash/", "gearbox/sound/weapons/saw_reload_new.wav", true);
|
|
copy_asset("/sdcard/xash/", "gearbox/sound/weapons/saw_reload2_new.wav", true);
|
|
|
|
//Barnacle
|
|
copy_asset("/sdcard/xash/", "gearbox/models/v_bgrap.mdl", true);
|
|
copy_asset("/sdcard/xash/", "gearbox/models/p_bgrap.mdl", true);
|
|
copy_asset("/sdcard/xash/", "gearbox/models/w_bgrap.mdl", true);
|
|
copy_asset("/sdcard/xash/", "gearbox/models/v_bgrap_tonguetip.mdl", true);
|
|
copy_asset("/sdcard/xash/", "gearbox/models/saw_link.mdl", true);
|
|
copy_asset("/sdcard/xash/", "gearbox/models/saw_shell.mdl", true);
|
|
copy_asset("/sdcard/xash/", "gearbox/sound/weapons/bgrapple_cough.wav", true);
|
|
copy_asset("/sdcard/xash/", "gearbox/sound/weapons/bgrapple_fire.wav", true);
|
|
copy_asset("/sdcard/xash/", "gearbox/sound/weapons/bgrapple_impact.wav", true);
|
|
copy_asset("/sdcard/xash/", "gearbox/sound/weapons/bgrapple_pull.wav", true);
|
|
copy_asset("/sdcard/xash/", "gearbox/sound/weapons/bgrapple_release.wav", true);
|
|
copy_asset("/sdcard/xash/", "gearbox/sound/weapons/bgrapple_wait.wav", true);
|
|
|
|
//Shock
|
|
copy_asset("/sdcard/xash/", "gearbox/models/v_shock.mdl", true);
|
|
|
|
//Pingu
|
|
copy_asset("/sdcard/xash/", "gearbox/models/v_penguin.mdl", true);
|
|
|
|
//Spore
|
|
copy_asset("/sdcard/xash/", "gearbox/models/v_spore_launcher.mdl", true);
|
|
copy_asset("/sdcard/xash/", "gearbox/models/w_spore_launcher.mdl", true);
|
|
copy_asset("/sdcard/xash/", "gearbox/models/spore.mdl", true);
|
|
copy_asset("/sdcard/xash/", "gearbox/models/spore_ammo.mdl", true);
|
|
copy_asset("/sdcard/xash/", "gearbox/sound/weapons/splauncher_bounce.wav", true);
|
|
copy_asset("/sdcard/xash/", "gearbox/sound/weapons/splauncher_impact.wav", true);
|
|
copy_asset("/sdcard/xash/", "gearbox/sound/weapons/spore_hit1.wav", true);
|
|
|
|
//Displacer
|
|
copy_asset("/sdcard/xash/", "gearbox/models/v_displacer.mdl", true);
|
|
copy_asset("/sdcard/xash/", "gearbox/models/w_displacer.mdl", true);
|
|
copy_asset("/sdcard/xash/", "gearbox/models/p_displacer.mdl", true);
|
|
copy_asset("/sdcard/xash/", "gearbox/sound/weapons/displacer_fire.wav", true);
|
|
copy_asset("/sdcard/xash/", "gearbox/sound/weapons/displacer_impact.wav", true);
|
|
copy_asset("/sdcard/xash/", "gearbox/sound/weapons/displacer_self.wav", true);
|
|
copy_asset("/sdcard/xash/", "gearbox/sound/weapons/displacer_spin.wav", true);
|
|
copy_asset("/sdcard/xash/", "gearbox/sound/weapons/displacer_spin2.wav", true);
|
|
copy_asset("/sdcard/xash/", "gearbox/sound/weapons/displacer_start.wav", true);
|
|
copy_asset("/sdcard/xash/", "gearbox/sound/weapons/displacer_teleport.wav", true);
|
|
copy_asset("/sdcard/xash/", "gearbox/sound/weapons/displacer_teleport_player.wav", true);
|
|
|
|
//Hand
|
|
copy_asset("/sdcard/xash/", "gearbox/models/v_hand.mdl", true);
|
|
}
|
|
|
|
//Copy Blue Shift specific models
|
|
if (game.equalsIgnoreCase("bshift") &&
|
|
!(new File("/sdcard/xash/" + game + "/models/no_copy").exists()))
|
|
{
|
|
copy_asset("/sdcard/xash/", "bshift/models/v_hand.mdl", true);
|
|
}
|
|
|
|
//Set default environment
|
|
try {
|
|
ApplicationInfo info = getApplicationInfo();
|
|
setenv("XASH3D_BASEDIR", "/sdcard/xash/", true);
|
|
setenv("XASH3D_GAMELIBDIR", info.nativeLibraryDir, true);
|
|
setenv("XASH3D_GAMEDIR", "valve", true);
|
|
setenv( "XASH3D_EXTRAS_PAK1", getFilesDir().getPath() + "/extras.pak", true );
|
|
|
|
//If game is gearbox (Opposing Force) set the library file suffix to opfor
|
|
if (game.equalsIgnoreCase("gearbox"))
|
|
{
|
|
setenv("XASH3D_LIBSUFFIX", "_opfor", true);
|
|
|
|
//Use pipewrench as backpack weapon in opposing force
|
|
setenv("VR_BACKPACK_WEAPON", "weapon_pipewrench", true);
|
|
}
|
|
else
|
|
{
|
|
setenv("XASH3D_LIBSUFFIX", "", true);
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
|
|
}
|
|
|
|
mNativeHandle = GLES3JNILib.onCreate( this, commandLineParams );
|
|
}
|
|
|
|
public void copy_asset(String path, String name, boolean forceOverwrite) {
|
|
File f = new File(path + "/" + name);
|
|
if (!f.exists() || forceOverwrite) {
|
|
|
|
//Ensure we have an appropriate folder
|
|
new File(path).mkdirs();
|
|
_copy_asset(name, path + "/" + name);
|
|
}
|
|
}
|
|
|
|
public void _copy_asset(String name_in, String name_out) {
|
|
AssetManager assets = this.getAssets();
|
|
|
|
try {
|
|
InputStream in = assets.open(name_in);
|
|
OutputStream out = new FileOutputStream(name_out);
|
|
|
|
copy_stream(in, out);
|
|
|
|
out.close();
|
|
in.close();
|
|
|
|
} catch (Exception e) {
|
|
|
|
e.printStackTrace();
|
|
}
|
|
|
|
}
|
|
|
|
public static void copy_stream(InputStream in, OutputStream out)
|
|
throws IOException {
|
|
byte[] buf = new byte[1024];
|
|
while (true) {
|
|
int count = in.read(buf);
|
|
if (count <= 0)
|
|
break;
|
|
out.write(buf, 0, count);
|
|
}
|
|
}
|
|
|
|
|
|
@Override protected void onStart()
|
|
{
|
|
Log.v( TAG, "GLES3JNIActivity::onStart()" );
|
|
super.onStart();
|
|
|
|
GLES3JNILib.onStart( mNativeHandle );
|
|
}
|
|
|
|
@Override protected void onResume()
|
|
{
|
|
Log.v( TAG, "GLES3JNIActivity::onResume()" );
|
|
super.onResume();
|
|
|
|
GLES3JNILib.onResume( mNativeHandle );
|
|
}
|
|
|
|
@Override protected void onPause()
|
|
{
|
|
Log.v( TAG, "GLES3JNIActivity::onPause()" );
|
|
GLES3JNILib.onPause( mNativeHandle );
|
|
super.onPause();
|
|
}
|
|
|
|
@Override protected void onStop()
|
|
{
|
|
Log.v( TAG, "GLES3JNIActivity::onStop()" );
|
|
GLES3JNILib.onStop( mNativeHandle );
|
|
super.onStop();
|
|
}
|
|
|
|
@Override protected void onDestroy()
|
|
{
|
|
Log.v( TAG, "GLES3JNIActivity::onDestroy()" );
|
|
|
|
if ( mSurfaceHolder != null )
|
|
{
|
|
GLES3JNILib.onSurfaceDestroyed( mNativeHandle );
|
|
}
|
|
|
|
GLES3JNILib.onDestroy( mNativeHandle );
|
|
|
|
super.onDestroy();
|
|
mNativeHandle = 0;
|
|
}
|
|
|
|
@Override public void surfaceCreated( SurfaceHolder holder )
|
|
{
|
|
Log.v( TAG, "GLES3JNIActivity::surfaceCreated()" );
|
|
if ( mNativeHandle != 0 )
|
|
{
|
|
GLES3JNILib.onSurfaceCreated( mNativeHandle, holder.getSurface() );
|
|
mSurfaceHolder = holder;
|
|
}
|
|
}
|
|
|
|
@Override public void surfaceChanged( SurfaceHolder holder, int format, int width, int height )
|
|
{
|
|
Log.v( TAG, "GLES3JNIActivity::surfaceChanged()" );
|
|
if ( mNativeHandle != 0 )
|
|
{
|
|
GLES3JNILib.onSurfaceChanged( mNativeHandle, holder.getSurface() );
|
|
mSurfaceHolder = holder;
|
|
}
|
|
}
|
|
|
|
@Override public void surfaceDestroyed( SurfaceHolder holder )
|
|
{
|
|
Log.v( TAG, "GLES3JNIActivity::surfaceDestroyed()" );
|
|
if ( mNativeHandle != 0 )
|
|
{
|
|
GLES3JNILib.onSurfaceDestroyed( mNativeHandle );
|
|
mSurfaceHolder = null;
|
|
}
|
|
}
|
|
}
|