Files
astromaddie--lambda1-vr/Projects/Android
Madison 51c2ffd4d5 Frame: keep the HUD and the text of scripted sequences level when the head rolls
The 2D pass is drawn into the eye image, so it rolled with the head. Now
the HUD pass (the HUD, game_text and titles such as the tram credits,
the centre print, the pause icon) is turned the other way by the roll the
world is drawn with, about the optical axis, before the HUD distance shift,
which is along the image because the eyes are. So it follows the head's
yaw and pitch but not its roll.

The screen layer (menus) is a world-locked quad that never rolls with the
head, and a scope is left as it was. The screen fade stays unrotated so it
still covers the whole image.

Frame build only. Builds, haven't had it in the headset yet.
2026-10-04 22:08:22 +09:00
..
2019-08-05 18:39:26 +01:00
2025-10-15 22:28:55 +01:00
2025-10-15 22:28:55 +01:00