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The Android container on the Frame shows the headset's Steam folders at the same paths, read only. At start the app looks for steamapps/common/Half-Life (valve/liblist.gam) in the Steam library and in the other libraries libraryfolders.vdf lists, and gives the engine that folder as XASH3D_RODIR. The engine searches it after the writable folder, so the saves, the settings and the files this app puts in /sdcard/Documents/Lambda1VR (the replacement models and sprites) win over Steam's. Nothing is written into the Steam folder. If there's no Half-Life there, a copy in Documents is used as before, and a [data] line in the log says which one it was. Builds. Haven't tried it on the headset yet.