Files
astromaddie--lambda1-vr/Projects/Android
Madison afe3c6f890 Add Valve Frame controller bindings
On the Frame build the bindings go to the Frame's own profile first
(valve/frame_controller_valve), then Index, then Touch. The Pico profile
isn't tried there. Every profile logs what the runtime said to the
suggestion.

The game's actions stay the same: sticks, triggers, grips, stick clicks
and A/B are where they are on Quest. The Frame has no X/Y on the left
controller, so the torch is the left bumper (or the right X) and the
screen view is View (or the right Y). Menu is the right one and is the
pause. Holding View for a second recentres, three seconds also takes the
head height as the standing height, with a buzz on both controllers.
The left-handed schemes get the same physical buttons.

The layout only kicks in when the runtime says the Frame profile is
the active one, so Index or Touch controllers on SteamVR behave like they
do on Quest. Index has no Menu for apps, so its pause is the left
trackpad pressed hard.

Builds. Haven't tried it in the headset yet.
2026-10-04 18:43:20 +09:00
..
2026-10-04 18:43:20 +09:00
2019-08-05 18:39:26 +01:00
2025-10-15 22:28:55 +01:00
2025-10-15 22:28:55 +01:00