mirror of
https://github.com/astromaddie/lambda1-vr.git
synced 2026-10-21 21:00:15 +02:00
The first level-HUD commit turned the HUD the same way as the world instead of against it (found by comparing eye dumps with the HUD on and off, at roll +-20: the HUD turned 20 degrees the opposite way to the world). Fixed, and it now follows the world. Camera-facing sprites (plain sprites, glows, muzzle flashes, the oriented parallel ones before their own roll) face the view with the head's roll taken out, so they stay upright in the world when the head tilts. Not in a scope. vr_hud_level 0 turns both off.