Files
astromaddie--lambda1-vr/Projects/Android
Madison c97235b543 Frame: turn the level HUD the right way, and keep camera-facing sprites level
The first level-HUD commit turned the HUD the same way as the world instead
of against it (found by comparing eye dumps with the HUD on and off, at
roll +-20: the HUD turned 20 degrees the opposite way to the world).
Fixed, and it now follows the world.

Camera-facing sprites (plain sprites, glows, muzzle flashes, the oriented
parallel ones before their own roll) face the view with the head's roll
taken out, so they stay upright in the world when the head tilts. Not in a
scope. vr_hud_level 0 turns both off.
2026-10-04 23:30:55 +09:00
..
2019-08-05 18:39:26 +01:00
2025-10-15 22:28:55 +01:00
2025-10-15 22:28:55 +01:00