diff --git a/code/fgame/scriptmaster.cpp b/code/fgame/scriptmaster.cpp index 661ff735..2d80d895 100644 --- a/code/fgame/scriptmaster.cpp +++ b/code/fgame/scriptmaster.cpp @@ -236,6 +236,7 @@ const char *ScriptMaster::ConstStrings[] = { "global/anim.scr", "global/anim_scripted.scr", "global/anim_noclip.scr", + "global/anim_attached.scr", "global/walkto.scr", "global/runto.scr", "aimat", @@ -260,6 +261,7 @@ const char *ScriptMaster::ConstStrings[] = { "anim/dog_chase.scr", "cannon", "grenade", + "badplace", "heavy", "item", "items", @@ -305,6 +307,7 @@ const char *ScriptMaster::ConstStrings[] = { "anim/killed.scr", "anim/attack.scr", "anim/sniper.scr", + "anim/suppress.scr", "knees", "crawl", "floor", @@ -335,6 +338,8 @@ const char *ScriptMaster::ConstStrings[] = { "anim/cornerleft.scr", "anim/cornerright.scr", "anim/overattack.scr", + "anim/lowwall.scr", + "anim/highwall.scr", "anim/continue_last_anim.scr", "flagged", "anim/fullbody.scr", diff --git a/code/qcommon/const_str.h b/code/qcommon/const_str.h index 1d4dd442..90823c89 100644 --- a/code/qcommon/const_str.h +++ b/code/qcommon/const_str.h @@ -69,13 +69,14 @@ enum STRING_ANIM_AIM_SCR, STRING_ANIM_SHOOT_SCR, STRING_ANIM_MG42_SHOOT_SCR, STRING_ANIM_MG42_IDLE_SCR, STRING_ANIM_MG42_RELOAD_SCR, STRING_DRIVE, STRING_GLOBAL_WEAPON_SCR, STRING_GLOBAL_MOVETO_SCR, - STRING_GLOBAL_ANIM_SCR, STRING_GLOBAL_ANIM_SCRIPTED_SCR, STRING_GLOBAL_ANIM_NOCLIP_SCR, STRING_GLOBAL_WALKTO_SCR, STRING_GLOBAL_RUNTO_SCR, STRING_AIMAT, + STRING_GLOBAL_ANIM_SCR, STRING_GLOBAL_ANIM_SCRIPTED_SCR, STRING_GLOBAL_ANIM_NOCLIP_SCR, STRING_GLOBAL_ANIM_ATTACHED_SCR, STRING_GLOBAL_WALKTO_SCR, STRING_GLOBAL_RUNTO_SCR, + STRING_AIMAT, STRING_GLOBAL_DISABLE_AI_SCR, STRING_GLOBAL_CROUCHTO_SCR, STRING_GLOBAL_CRAWLTO_SCR, STRING_GLOBAL_KILLED_SCR, STRING_GLOBAL_PAIN_SCR, STRING_PAIN, STRING_TRACK, STRING_HASENEMY, STRING_ANIM_COWER_SCR, STRING_ANIM_STAND_SCR, STRING_ANIM_IDLE_SCR, STRING_ANIM_SURPRISE_SCR, STRING_ANIM_STANDSHOCK_SCR, STRING_ANIM_STANDIDENTIFY_SCR, STRING_ANIM_STANDFLINCH_SCR, STRING_ANIM_DOG_IDLE_SCR, STRING_ANIM_DOG_ATTACK_SCR, STRING_ANIM_DOG_CURIOUS_SCR, STRING_ANIM_DOG_CHASE_SCR, - STRING_CANNON, STRING_GRENADE, STRING_HEAVY, + STRING_CANNON, STRING_GRENADE, STRING_BADPLACE, STRING_HEAVY, STRING_ITEM, STRING_ITEMS, STRING_ITEM1, STRING_ITEM2, STRING_ITEM3, STRING_ITEM4, STRING_STAND, STRING_MG, STRING_PISTOL, STRING_RIFLE, STRING_SMG, @@ -91,17 +92,17 @@ enum STRING_ANIM_EMOTION_SCR, STRING_FORCEANIM, STRING_FORCEANIM_SCRIPTED, STRING_TURRET, STRING_COVER, - STRING_ANIM_PAIN_SCR, STRING_ANIM_KILLED_SCR, STRING_ANIM_ATTACK_SCR, STRING_ANIM_SNIPER_SCR, + STRING_ANIM_PAIN_SCR, STRING_ANIM_KILLED_SCR, STRING_ANIM_ATTACK_SCR, STRING_ANIM_SNIPER_SCR, STRING_ANIM_SUPPRESS_SCR, STRING_KNEES, STRING_CRAWL, STRING_FLOOR, STRING_ANIM_PATROL_SCR, STRING_ANIM_RUN_SCR, STRING_CROUCH, STRING_CROUCHWALK, STRING_CROUCHRUN, STRING_ANIM_CROUCH_WALK_SCR, STRING_ANIM_WALK_SCR, STRING_ANIM_PRONE_SCR, STRING_ANIM_RUNAWAYFIRING_SCR, STRING_ANIM_RUN_SHOOT_SCR, STRING_ANIM_RUNTO_ALARM_SCR, STRING_ANIM_RUNTO_CASUAL_SCR, STRING_ANIM_RUNTO_COVER_SCR, STRING_ANIM_RUNTO_DANGER_SCR, STRING_ANIM_RUNTO_DIVE_SCR, STRING_ANIM_RUNTO_FLEE_SCR, STRING_ANIM_RUNTO_INOPEN_SCR, STRING_ANIM_DISGUISE_SALUTE_SCR, STRING_ANIM_DISGUISE_WAIT_SCR, STRING_ANIM_DISGUISE_PAPERS_SCR, STRING_ANIM_DISGUISE_ENEMY_SCR, STRING_ANIM_DISGUISE_HALT_SCR, STRING_ANIM_DISGUISE_ACCEPT_SCR, STRING_ANIM_DISGUISE_DENY_SCR, STRING_ANIM_CORNERLEFT_SCR, STRING_ANIM_CORNERRIGHT_SCR, STRING_ANIM_OVERATTACK_SCR, + STRING_ANIM_LOWWALL_SCR, STRING_ANIM_HIGHWALL_SCR, STRING_ANIM_CONTINUE_LAST_ANIM_SCR, STRING_FLAGGED, STRING_ANIM_FULLBODY_SCR, - STRING_INTERNAL, STRING_DISGUISE_SALUTE, STRING_DISGUISE_SENTRY, STRING_DISGUISE_OFFICER, STRING_DISGUISE_ROVER, STRING_DISGUISE_NONE, STRING_MACHINEGUNNER, STRING_DISGUISE,