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Using objective flags enumeration
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1 file changed
+9
-9
@@ -4198,34 +4198,34 @@ void ScriptThread::AddObjective(int index, int status, str text, Vector location
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char szSend[2048];
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char *sTmp;
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flags = 0;
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flags = OBJ_FLAG_NONE;
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sTmp = gi.GetConfigstring(CS_OBJECTIVES + index);
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switch (status) {
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case 1:
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flags = 1;
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case OBJ_STATUS_HIDDEN:
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flags = OBJ_FLAG_HIDDEN;
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break;
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case 2:
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case OBJ_STATUS_CURRENT:
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sTmp = Info_ValueForKey(sTmp, "flags");
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if (!(atoi(sTmp) & 2)) {
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if (!(atoi(sTmp) & OBJ_FLAG_CURRENT)) {
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if (last_time != level.inttime) {
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gi.Printf("An objective has been added!\n");
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last_time = level.inttime;
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}
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}
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flags = 2;
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flags = OBJ_FLAG_CURRENT;
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break;
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case 3:
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case OBJ_STATUS_COMPLETED:
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if (last_time != level.inttime) {
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gi.Printf("An objective has been completed!\n");
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last_time = level.inttime;
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}
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if (!g_gametype->integer) {
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if (g_gametype->integer == GT_SINGLE_PLAYER) {
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if (g_entities->entity->IsSubclassOfPlayer()) {
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((Player *)g_entities->entity)->m_iObjectivesCompleted++;
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}
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}
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flags = 4;
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flags = OBJ_FLAG_COMPLETED;
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break;
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}
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