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Reversing Actor Final Part
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@@ -422,10 +422,11 @@ Listener *SpawnArgs::SpawnInternal( void )
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}
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}
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if( g_spawnai->integer )
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if( !g_spawnai->integer )
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{
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value = getArg( "classname", NULL );
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//dont spawn ai_* if g_spawnai is 0
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if( value )
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{
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if( !Q_stricmpn( value, "ai_", 3 ) )
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