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Reversing Actor Final Part
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@@ -1068,7 +1068,12 @@ void ScriptThreadLabel::GetScriptValue(ScriptVariable *var)
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bool ScriptThreadLabel::IsSet( void )
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{
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return m_Script != NULL ? true : false;
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return m_Script != NULL;
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}
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bool ScriptThreadLabel::IsFile(const_str filename)
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{
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return m_Script && m_Script->ConstFilename() == filename && m_Label == STRING_EMPTY;
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}
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void ScriptThreadLabel::Archive( Archiver& arc )
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