Fixed compilation issues

This commit is contained in:
L committed 2023-05-07 20:38:08 +02:00
1 parent 4ce1bb71e4
commit 7030c23994
24 files changed
+137 -2135

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+8 -5
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@@ -74,7 +74,8 @@ void CL_DeltaEntity (msg_t *msg, clSnapshot_t *frame, int newnum, entityState_t
if ( unchanged ) {
*state = *old;
} else {
MSG_ReadDeltaEntity( msg, old, state, newnum );
// FIXME: frametime
MSG_ReadDeltaEntity( msg, old, state, newnum, 0.0);
}
if ( state->number == (MAX_GENTITIES-1) ) {
@@ -271,11 +272,12 @@ void CL_ParseSnapshot( msg_t *msg ) {
MSG_ReadData( msg, &newSnap.areamask, len);
// read playerinfo
SHOWNET( msg, "playerstate" );
SHOWNET(msg, "playerstate");
// FIXME: frametime
if ( old ) {
MSG_ReadDeltaPlayerstate( msg, &old->ps, &newSnap.ps );
MSG_ReadDeltaPlayerstate( msg, &old->ps, &newSnap.ps, 0.0 );
} else {
MSG_ReadDeltaPlayerstate( msg, NULL, &newSnap.ps );
MSG_ReadDeltaPlayerstate( msg, NULL, &newSnap.ps, 0.0);
}
// read packet entities
@@ -500,7 +502,8 @@ void CL_ParseGamestate( msg_t *msg ) {
//Com_Memset (&nullstate, 0, sizeof(nullstate));
MSG_GetNullEntityState(&nullstate);
es = &cl.entityBaselines[ newnum ];
MSG_ReadDeltaEntity( msg, &nullstate, es, newnum );
// FIXME: frametime
MSG_ReadDeltaEntity( msg, &nullstate, es, newnum, 0.0);
} else {
Com_Error( ERR_DROP, "CL_ParseGamestate: bad command byte %i", cmd );
}