diff --git a/code/client/cl_invrender.cpp b/code/client/cl_invrender.cpp index 03830c3b..73f060cb 100644 --- a/code/client/cl_invrender.cpp +++ b/code/client/cl_invrender.cpp @@ -164,7 +164,7 @@ void CL_Draw3DModel( iUpdateTime[iCurrNum] = cls.realtime; if (TIKI_Anim_Time(ent.tiki, iIndex[iCurrNum]) < fAnimTime[iCurrNum]) { - // Added in 2.0 + // Added in 2.11 // Clear tunak easter egg Cvar_Set("tunak", "0"); iIndex[iCurrNum] = -1; diff --git a/code/fgame/Entities.h b/code/fgame/Entities.h index 16ed9600..bb4fa475 100644 --- a/code/fgame/Entities.h +++ b/code/fgame/Entities.h @@ -362,6 +362,9 @@ public: void Killed(Event* ev) override; }; +// +// Added in 2.30 +// class AISpawnPoint : public SimpleArchivedEntity { private: diff --git a/code/fgame/actor.cpp b/code/fgame/actor.cpp index fbd90dc8..83770916 100644 --- a/code/fgame/actor.cpp +++ b/code/fgame/actor.cpp @@ -2226,6 +2226,8 @@ Event EV_Actor_SetDefaultVisibilityThreshold "updates the default value for 'nonvislevel'", EV_NORMAL ); +// Added in 2.0 +//==== Event EV_Actor_SetSuppressChance ( "suppresschance", @@ -2335,6 +2337,7 @@ Event EV_Actor_GetRunAnimRate EV_GETTER ); //==== +//==== // // Added in 2.30 //==== diff --git a/code/fgame/level.h b/code/fgame/level.h index 2ebe307b..9c5c7a69 100644 --- a/code/fgame/level.h +++ b/code/fgame/level.h @@ -153,7 +153,7 @@ public: qboolean ai_on; qboolean m_bAlarm; qboolean mbNoDropHealth; - qboolean mbNoDropWeapons; // Added in 2.0 + qboolean mbNoDropWeapons; // Added in 2.30 int m_iPapersLevel; // Mission state diff --git a/code/fgame/scriptslave.cpp b/code/fgame/scriptslave.cpp index 68ce494b..30ba4670 100644 --- a/code/fgame/scriptslave.cpp +++ b/code/fgame/scriptslave.cpp @@ -491,6 +491,7 @@ Event EV_ScriptSlave_FollowPath "ignorevelocity, normalangles, loop, and a number specifying the start time.", EV_NORMAL ); +// Added in 2.0 Event EV_ScriptSlave_FollowPath_RelativeYaw ( "path_relativeyaw", @@ -618,7 +619,7 @@ Event EV_ScriptSlave_ModifyFlyPath "position", EV_NORMAL ); - +// Added in 2.0 Event EV_ScriptSlave_NormalAngles ( "normalangles", diff --git a/code/fgame/vehicle.cpp b/code/fgame/vehicle.cpp index 9af050b5..82898b4a 100644 --- a/code/fgame/vehicle.cpp +++ b/code/fgame/vehicle.cpp @@ -3726,7 +3726,8 @@ void Vehicle::DriverUse(Event *ev) DetachDriverSlot(slot, vec_zero, NULL); if (IsSubclassOfVehicleTank()) { - // Added check to see if the turret is valid in OPM + // Added in OPM + // Check to see if the turret is valid in OPM if (Turrets[0].ent && Turrets[0].ent->IsSubclassOfVehicleTurretGun()) { DetachRemoteOwner(); } @@ -4674,7 +4675,9 @@ void Vehicle::Postthink(void) } SetSlotsNonSolid(); - if (m_bAnimMove) { // 2.0: use vehicle's animation to move + // Added in 2.0 + // use vehicle's animation to move + if (m_bAnimMove) { AnimMoveVehicle(); } else { if (!m_bMovementLocked) {