Use roundf() for more clarity

This commit is contained in:
smallmodel committed 2024-01-17 19:33:07 +01:00
1 parent 1fd7bd3fa5
commit ad917d96c8
1 file changed
+4 -4
+4 -4
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@@ -2707,12 +2707,12 @@ void ScriptThread::EventDelayThrow(Event *ev)
void ScriptThread::EventWait(Event *ev)
{
Wait((int)(ev->GetFloat(1) * 1000.0f + 0.5f));
Wait((int)roundf(ev->GetFloat(1) * 1000.0f));
}
void ScriptThread::EventWaitFrame(Event *ev)
{
Wait((int)(level.frametime * 1000.0f + 0.5f));
Wait((int)roundf(level.frametime * 1000.0f));
}
void ScriptThread::EventResume(Event *ev)
@@ -4022,7 +4022,7 @@ void ScriptThread::EventDebugInt3(Event *ev)
void ScriptThread::EventTimeout(Event *ev)
{
Director.maxTime = ev->GetFloat(1) * 1000.0f + 0.5f;
Director.maxTime = roundf(ev->GetFloat(1) * 1000.0f);
}
void ScriptThread::EventLandmineDamage(Event *ev)
@@ -4139,7 +4139,7 @@ void ScriptThread::EventEarthquake(Event *ev)
{
earthquake_t e;
e.duration = (int)(ev->GetFloat(1) * 1000.0f + 0.5f);
e.duration = (int)roundf(ev->GetFloat(1) * 1000.0f);
if (e.duration <= 0) {
return;
}