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https://github.com/bearstonem/openmohaa-vr.git
synced 2026-10-24 08:00:23 +02:00
Use override keyword when overriding virtual methods
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d389759a4d
commit
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62 files changed
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@@ -54,15 +54,15 @@ public:
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ScriptClass(GameScript* gameScript, Listener* self);
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ScriptClass();
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virtual ~ScriptClass();
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~ScriptClass();
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virtual void Archive(Archiver& arc);
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void Archive(Archiver& arc) override;
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void ArchiveInternal(Archiver& arc);
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static void ArchiveScript(Archiver& arc, ScriptClass** obj);
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void ArchiveCodePos(Archiver& arc, unsigned char** codePos);
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virtual ScriptThread* CreateThreadInternal(const ScriptVariable& label);
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virtual ScriptThread* CreateScriptInternal(const ScriptVariable& label);
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ScriptThread* CreateThreadInternal(const ScriptVariable& label) override;
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ScriptThread* CreateScriptInternal(const ScriptVariable& label) override;
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void AddThread(ScriptVM* m_ScriptVM);
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void KillThreads(void);
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@@ -2389,11 +2389,6 @@ ScriptVariable ScriptVariable::operator--( int )
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return *this;
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}
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CLASS_DECLARATION( Class, ScriptVariable, NULL )
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{
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{ NULL, NULL }
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};
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#ifndef NO_SCRIPTENGINE
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ScriptVariableList::ScriptVariableList()
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@@ -142,8 +142,6 @@ private:
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void ClearPointerInternal();
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public:
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CLASS_PROTOTYPE( ScriptVariable );
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ScriptVariable();
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ScriptVariable( const ScriptVariable& variable );
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@@ -284,7 +282,7 @@ public:
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ScriptVariableList();
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virtual void Archive( Archiver &arc );
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void Archive( Archiver &arc ) override;
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void ClearList( void );
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