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Game + Actor improvements p1.
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@@ -650,6 +650,12 @@ ScriptSlave::ScriptSlave()
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{
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g_showflypath = gi.Cvar_Get( "g_showflypath", "0", NULL );
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AddWaitTill(STRING_TOUCH);
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AddWaitTill(STRING_BLOCK);
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AddWaitTill(STRING_TRIGGER);
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AddWaitTill(STRING_USE);
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AddWaitTill(STRING_DAMAGE);
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if( LoadingSavegame )
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{
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// Archive function will setup all necessary data
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