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Added CL_LV_ConvertString
Only CL messages are localized now (see comment)
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@@ -46,7 +46,11 @@ void Sys_ShutLocalization()
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const char *Sys_LV_ConvertString( const char *var )
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{
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return g_localization->ConvertString( var );
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//
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// Since 2.0, don't localize messages from fgame.
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// The client already localize messages it receives
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//
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return var;
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}
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const char *Sys_LV_CL_ConvertString( const char *var )
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