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Made loading screens work
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@@ -527,6 +527,7 @@ void CL_ParseGamestate( msg_t *msg ) {
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// reinitialize the filesystem if the game directory has changed
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FS_ConditionalRestart( clc.checksumFeed );
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cls.state = CA_LOADING;
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if (!com_sv_running->integer)
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{
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const char *info = cl.gameState.stringData + cl.gameState.stringOffsets[CS_SERVERINFO];
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