smallmodel
f666681035
feat(ui): properly support shaders with one-shot animated textures ( #839 )
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The issue also occurs in the original game. One-shot animated shaders would always appear as already finished.
2025-11-20 20:57:37 +01:00
smallmodel
35f74db1d3
fix(ui): fix mapinfo files never being created ( #835 )
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- .min files are now created for maps that don't have one.
- Saving .min files no longer results in a crash.
- The loading bar is now always cleared when no .min file is present.
2025-11-16 18:45:08 +01:00
Tim Angus and smallmodel
2c9e500570
XDG home directory support
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Co-authored-by: smallmodel <15067410+smallmodel@users.noreply.github.com >
2025-10-19 21:03:23 +02:00
smallmodel
a07e642820
Slightly increase the brightness of chat messages
2025-10-05 00:39:30 +02:00
Tim Angus and smallmodel
e299031470
Reduce duplication in FS path search code
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Co-authored-by: smallmodel <15067410+smallmodel@users.noreply.github.com >
2025-09-04 23:28:07 +02:00
smallmodel
ecf70528a7
Move all C++ core classes to the corepp directory
2025-08-24 16:51:11 +02:00
smallmodel
a3f520de8c
Format most source files
2025-07-19 23:30:20 +02:00
smallmodel
ba3ebed1c9
Stop cinematic when clearing the state
2025-07-07 21:48:29 +02:00
smallmodel
bd93897286
Add PMF_NO_WEAPONBAR to hide the weapon bar using drawhud 2
2025-07-02 21:28:12 +02:00
1337Smithy
78565fbd3c
Deactivate all floating windows when using the popmenu command ( #757 )
2025-06-13 00:22:06 +02:00
smallmodel
850a17807c
Fix waffen skins not being usable on servers
2025-06-02 20:46:34 +02:00
smallmodel
80ae850063
Properly handle the null-terminated character when printing
2025-05-25 18:51:09 +02:00
smallmodel
02c2579366
Use the message string directly rather than copying into a buffer
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This removes the print length limit
2025-05-17 23:03:21 +02:00
smallmodel
b725c92922
Fix buffer overflow due to missing null-terminated character
2025-05-17 20:55:48 +02:00
smallmodel
831695f288
Rework the version string ( #720 )
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Rework the version string.
- Make the original game version appear first in the `version` variable.
- Use `com_target_shortversion` for the short version number.
- Use `com_target_version` for the original game version.
Some software, such as HLSW, as well as certain mods, check if the version string begins with "Medal of Honor ....". This commit makes these changes to ensure most software properly handles the game version.
2025-05-03 13:38:00 +02:00
smallmodel
a924fc252b
Use the hardware cursor in windowed mode ( #718 )
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In windowed mode, the mouse is no longer grabbed when one of the UI/console catcher is active. When a UI menu is active, the system's hardware cursor is shown, using the game's custom cursor texture, instead of simulating and rendering the cursor in-game.
* Add exports to load a raw image from the renderer
* Set the hardware cursor to the game's custom mouse cursor texture
* When mouse is not grabbed, the mouse gets updated with absolute mouse position, relative to the window position
2025-05-02 16:52:39 +02:00
smallmodel
2a1e2d7d6c
Check for valid scoreboard menu
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Under rare circumstances, the scoreboard menu can be NULL and would cause a crash. This was fixed in mohaab 2.30
2025-04-15 18:37:35 +02:00
Richard Radics
fcba3bed95
feat: add GameSpy service unavailable dialog
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resolves #127
2025-02-05 23:12:05 +01:00
smallmodel
d6db83805d
Make chat message colors brighter
2025-01-07 00:39:45 +01:00
smallmodel
713e361d85
Fix DM box position with resolutions above 1920x1080
2025-01-02 01:46:34 +01:00
smallmodel
835ddb1de3
Set the compass scale to 0.55 by default on the base game
2024-12-09 18:08:00 +01:00
smallmodel
6f686cb7fa
Check if the renderer is loaded instead of checking if it's registered
2024-12-06 00:45:18 +01:00
smallmodel
28bdd1b2b3
Made the renderer modular and loadable
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This removes coupling between the renderer and UI/client functions. An option USE_RENDERER_DLOPEN was added to specify whether a renderer module should be compiled and loaded, instead of integrating the renderer into the executable directly. This opens the door for a new renderer
2024-12-06 00:15:19 +01:00
smallmodel
861338b0fc
Add support for smaller lightmaps
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Large lightmap can be disabled for very low-end hardware. A BSP file with a smaller lightmap (_sml.bsp) will be used instead of the standard one if the map supports it
2024-12-02 20:36:45 +01:00
smallmodel
4f699f3b58
Add support to compile renderergl2 (currently unimplemented)
2024-12-01 19:21:07 +01:00
smallmodel
6fe1e86b31
Automatically scale UI elements for high resolutions
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This fixes UI elements being tiny on high resolutions like 4K. Now most UI elements will scale automatically with resolutions above 1920x1080.
2024-11-30 22:40:00 +01:00
smallmodel
47983481c9
Use UI definitions instead of cls.glconfig for UI code to get the resolution
2024-11-30 13:54:50 +01:00
smallmodel
e2f4d8cd6b
Use explicit constants when checking g_gametype
2024-11-22 19:44:53 +01:00
smallmodel
d83374d38c
Set the default compass scale to 0.5 for the base game
2024-11-19 19:44:55 +01:00
smallmodel
05e14f6364
Adjust the objectives menu accordingly depending on the game message box which depends on the compass scale
2024-11-19 19:41:46 +01:00
smallmodel
ab84a6ea58
Add support for the demo version of the game
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This allows the demo version of the game to be used, both for playing on demo servers, or for hosting a demo server
2024-11-12 23:09:37 +01:00
smallmodel
50fdbaf152
Use CVAR_RESETSTRING instead of CVAR_SERVER_CREATED
2024-11-11 20:36:03 +01:00
smallmodel
1ef1bad9ae
Add network profiling tool from Spearhead and Breakthrough
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Profiling can be enabled with `cl_netprofile` and `sv_netprofile`, the overlay can be shown using `cl_netprofileoverlay` and `sv_netprofileoverlay` and the server can dump network profile using the `netprofiledump` command
2024-11-09 21:38:16 +01:00
smallmodel
b97c47ab32
Cast to clock_t before left-shift
2024-11-03 18:40:18 +01:00
smallmodel
9042ea320c
Refactor UI_RegisterLoadResource
2024-11-03 18:38:12 +01:00
smallmodel
98e725ef7b
Fix EV_StatsUpdater_UpdateStats missing parameter declaration
2024-11-03 18:28:00 +01:00
smallmodel
05b2d3529e
Implement UI_EndLoadResource
2024-11-03 18:27:41 +01:00
smallmodel
a3050f6c64
Avoid using too much performance to update the loading screen, especially on low-end PCs
2024-10-10 19:48:23 +02:00
smallmodel
8f355fe188
Add Voip code from ioq3
2024-09-22 16:50:44 +02:00
smallmodel
f9d264058b
Use safe version of sprintf and strcpy
2024-09-20 23:08:53 +02:00
smallmodel
f055162ac0
Adjust the quick message DM console rectangle to avoid seeing characters
2024-09-19 19:46:27 +02:00
smallmodel
8fc6b6e3c3
Correctly handle quick message and message mode for the chat window
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This fixes the chat window not being put in quick message mode at all when intended, now it also correctly handle team/private message modes
2024-09-18 22:14:16 +02:00
smallmodel
539688dd3d
Reduced the delay to 33 ms (30 fps) to update the loading bar
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This makes the loading bar smoother
2024-09-18 20:56:13 +02:00
smallmodel
a6377fedab
Remove useless code
2024-09-14 23:36:19 +02:00
smallmodel
2f884e6d55
Call Key_GetCatcher/Key_SetCatcher instead of modifying the variable directly
2024-09-14 23:32:24 +02:00
smallmodel
9f48dabaec
Play the game's intro when starting
2024-09-14 22:59:27 +02:00
smallmodel
77d48cb104
Don't call UI_ClearBackground in cinematic mode
2024-09-13 22:58:37 +02:00
smallmodel
a25200741a
Finis the loading screen if it's the default
2024-09-13 22:23:53 +02:00
smallmodel
690a7a7557
Format cl_ui file
2024-09-13 21:36:23 +02:00
smallmodel
fb875501f0
Fix UI library forcing latched variables
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This caused issues when setting render variables
2024-09-01 23:34:57 +02:00