23 Commits
Author SHA1 Message Date
smallmodel a3f520de8c Format most source files 2025-07-19 23:30:20 +02:00
smallmodel 088b44e2cc Don't use the same weapon and add getters for the newActiveWeapon 2025-01-02 14:27:31 +01:00
smallmodel 3f299610fc Also try to find weapon by name in useWeapon() 2025-01-02 13:33:04 +01:00
smallmodel 963b2a2bbd Add getters for Sentient inventory and ammo inventory 2024-12-24 20:04:59 +01:00
smallmodel 9a55939b42 Fix weapon selection 2024-11-10 22:10:34 +01:00
smallmodel 98239050d8 Correctly archive the active weapon (safe pointer)
This fixes the player sometimes being holstered after loading from a save (closes #270)
2024-05-12 23:55:11 +02:00
smallmodel 25418b7857 Ammo name must be case-insensitive
This fixes some maps like t1l3 where the player would have a pistol with 6 bullets and no ammo
2024-03-06 23:49:37 +01:00
smallmodel 06d8ddbfc7 Fixed AI firing multiple bullets when it should fire one
This fixes AI killing the player almost instantly
2024-02-28 22:56:05 +01:00
smallmodel d19a6160d2 Call SetWeaponAnim() instead of NewAnim() for weapon animation 2023-12-27 16:25:37 +01:00
smallmodel cd773cf73f Set last active weapon only if the weapon is not an inventory item 2023-12-27 16:13:12 +01:00
smallmodel f3b9a10f7a Detach weapons already attached to the attach tag only if the current weapon attach tag is valid 2023-12-27 15:54:55 +01:00
smallmodel 709283ff33 Fixed MAX_ACTIVE_WEAPONS check (out of bounds) 2023-12-27 15:49:33 +01:00
smallmodel cbeaeba828 Use IsSubclassOfWeapon() and IsSubclassOfPlayer() 2023-12-27 14:06:22 +01:00
smallmodel bfb0fbd656 Fixed vision_distance being used even if it's 0 2023-10-23 18:57:44 +02:00
smallmodel d3d44001ef Fixed CanSee implementation 2023-10-21 16:50:26 +02:00
smallmodel 77eb7a5259 Added position and forward parameters to Sentient::GunTarget() 2023-10-17 19:45:22 +02:00
smallmodel 96c9a014e6 When getting string from event, store it in an str to avoid potential undefined behavior due to str destruction 2023-10-06 20:13:31 +02:00
smallmodel e1093d0c0c Using vec3_t instead of Vector for Weapon::GetMuzzlePosition() 2023-09-18 21:19:08 +02:00
smallmodel 974e86b698 Fixed weapon being detached even if the holster tag is an empty string 2023-09-17 19:08:11 +02:00
smallmodel 571e48fecf Call Weapon::Charge in Sentient::ChargeWeapon
Don't charge again if sentient is already charging weapon
2023-08-13 16:07:46 +02:00
smallmodel c1a431f857 Added all mohaas/mohaab features (SetWeaponIdleState, PingForMines, ForceLandmineMeasure, ForceDropWeapon and ForceDropHealth)
Set m_fDamageMultipliers depending on whether or not g_realismmode is set
Minor fixes in the sentient constructor
2023-08-12 00:49:07 +02:00
smallmodel ef18c389be Cleanup entity class
Added new parameter for CanSee
Added Entity::SafeSolid and Entity::Sink
2023-08-09 23:09:09 +02:00
smallmodel 987af7eb81 Cleaned up Sentient class
Moved combat stuff to sentient_combat.cpp
Formatted source files
2023-08-09 19:45:39 +02:00