smallmodel
05d304dfc3
Set ignoredFiles only if ignore_files was specified
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This fixes a crash that would occur due to a NULL string
2024-11-18 20:38:03 +01:00
smallmodel
614ed6e632
Use the vartree for flags, rather than copying the flags to a signed int value
2024-11-18 19:47:54 +01:00
smallmodel
eb938c872d
Make varnode endian-independant
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This fixes terrain rendering incorrectly on big-endian architectures by using bit operation. The `flags` field in the union always matched the first byte of the variance float value instead of the least significant byte
2024-11-18 19:44:00 +01:00
smallmodel
46e1aa979b
Use ARRAY_LEN instead of sizeof
2024-11-18 18:46:14 +01:00
smallmodel
ec5acb4d98
Fix bad glDepthRange
2024-11-17 22:59:49 +01:00
smallmodel
652df1a5af
Prevent players with SVF_NOCLIENT to use objects
2024-11-17 22:10:03 +01:00
smallmodel
69621335db
Put the target extension version in the version string
2024-11-17 21:31:45 +01:00
smallmodel
7b58fbec8a
Fix comparison operator for char
2024-11-17 21:25:54 +01:00
smallmodel
aeb8aa8e55
Don't send a voice chat message if the entity is not sent to clients
2024-11-17 20:28:03 +01:00
smallmodel
e74e113199
Fix voice message always being sent to enemies in team message
2024-11-17 20:26:40 +01:00
smallmodel
953091cdc8
Move and rename macros to snd_local_new.h
2024-11-17 19:11:59 +01:00
smallmodel
5819145af8
Synchronize the entity time with the channel time when loading
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This prevents the channel from stopping immediately during respatialization, the entity time may be updated quite some time after loading
2024-11-17 18:46:21 +01:00
smallmodel
154464cda1
Set the server huddraw elements on single-player mode
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This fixes huddraw elements not being archived properly when the map starts
2024-11-17 18:26:00 +01:00
smallmodel
2342f08a79
Print the new damage when g_showbullettrace is turned on
2024-11-17 18:02:57 +01:00
smallmodel
16711a33ef
Fix bulletthroughwood and bulletthroughmetal not being archived correctly
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This caused issues on some single-player maps where bullet would go through walls
2024-11-17 18:02:35 +01:00
smallmodel
cea0d95fee
Set the pitch to default when setting a new SFX
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This fixes channels having an incorrect pitch when starting the sound under some circumstances
2024-11-17 17:12:36 +01:00
smallmodel
989ec9574c
Fix too high farVal for glDepthRange
2024-11-17 16:46:21 +01:00
smallmodel
b0b82f0252
Fix incorrect start trace for Actor::DontFaceWall()
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This fixes AI not turning from wall
2024-11-17 16:36:45 +01:00
smallmodel
80ddba1013
Fix constant string for "officer" disguise type
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This fixes the officer think not working at all
2024-11-17 16:36:19 +01:00
smallmodel
23f776d3c7
Fix typo
2024-11-17 14:32:44 +01:00
smallmodel
880acf9120
Make com_target_game and com_target_demo write-protected (can only be set at startup)
2024-11-17 14:28:00 +01:00
smallmodel
598110477e
Archive the m_bAlwaysAway variable
2024-11-16 22:35:55 +01:00
smallmodel
ffdfbc3c7d
Fix the bullet stopping after the first entity
2024-11-16 21:57:12 +01:00
smallmodel
a7dc8b3493
Don't archive r_fastsky variable
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This prevents this setting to be altered by mods forever
2024-11-16 21:36:56 +01:00
smallmodel
67d8cad64d
Allow sound files from OS disk in pure mode
2024-11-16 21:34:19 +01:00
smallmodel
b007842fb4
Fix pure checksums not matching the server
2024-11-16 21:32:53 +01:00
smallmodel
2c4b5fc9ba
Rename the type variable to currentType so it doesn't take precedence over the type member
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This fixes an issue where it was the type variable that was being set, rather than the type member
2024-11-16 20:07:26 +01:00
smallmodel
e96a3f4f59
Use c_str() instead of accessing m_data
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c_str() will always return a valid string even if empty
2024-11-16 19:27:48 +01:00
smallmodel
8eded28efc
Fix the typename in the error message for incompatible types
2024-11-16 19:22:01 +01:00
smallmodel
b68bb4cee7
Fix integer overflow in wait command that would cause infinite loop in stock scripts
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It was causing a rare infinite loop in anim/stand.scr where it waits for 9999999 if the actor is unarmed and medic
2024-11-16 19:10:26 +01:00
smallmodel
824cfd789c
Properly save and restore entity's children solidity
2024-11-16 18:19:45 +01:00
smallmodel
a0b80a9096
Fix string not usable for targetname
2024-11-16 18:17:19 +01:00
smallmodel
857d25825b
Remove tmvolume like other commands when shutting down OpenAL
2024-11-16 16:57:59 +01:00
smallmodel
735832829d
Don't drop the weapon if it has no ammo
2024-11-16 00:29:44 +01:00
smallmodel
5703161166
Fix grenade dropping no ammo
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This makes the weapon drop at least 1 ammo clip
2024-11-16 00:29:13 +01:00
smallmodel
d85455e9ec
Don't export referenced paks if download is disabled on the server
2024-11-15 21:00:20 +01:00
smallmodel
f6c9de4286
Use com_basegame instead of BASEGAME macro
2024-11-15 20:58:46 +01:00
smallmodel
67b285924c
Prefix OpenAL with debug prints
2024-11-14 19:49:22 +01:00
smallmodel
0c206beb45
Expect a SimpleEntity rather than an Entity
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The specified path in FollowPath can be a Waypoint which is a subclass of SimpleEntity
2024-11-14 19:46:16 +01:00
smallmodel
9a6472210c
Use a separate user-data location for the demo version
2024-11-13 23:15:31 +01:00
smallmodel
fb2f3bddaa
Fix the intermission screen (mission failed/success) not hiding immediately on the base game
2024-11-13 20:01:05 +01:00
smallmodel
96ca9c20e4
Rework fade sequence and make it work
2024-11-13 19:40:31 +01:00
smallmodel
d01fa33e46
Use 0.31 for Breakthrough demo
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This makes the Breakthrough demo client compatible with Breakthrough demo servers
2024-11-13 00:07:07 +01:00
smallmodel
ab84a6ea58
Add support for the demo version of the game
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This allows the demo version of the game to be used, both for playing on demo servers, or for hosting a demo server
2024-11-12 23:09:37 +01:00
smallmodel
b0a683c188
Don't localize if the localization hasn't been initialized
2024-11-12 23:09:32 +01:00
smallmodel
e5ef61c5d2
Abort decal loading if a shader cannot be found while loading
2024-11-12 23:00:38 +01:00
smallmodel
02af9a763d
Better support for older BSP versions
2024-11-12 20:56:26 +01:00
smallmodel
132903a843
Use different fields for protocol version 6 and 8
2024-11-12 20:56:02 +01:00
smallmodel
fe862badf6
Add printdeathmsg from moh 2.0 and above
2024-11-12 18:37:17 +01:00
smallmodel
1ad5964c2f
Implement stoploopsound from moh 2.0 and above
2024-11-12 18:21:24 +01:00