Commit Graph
2589 Commits
Author SHA1 Message Date
smallmodel 07ec6adecb Fixed ViewJitter never being removed 2024-02-14 18:40:34 +01:00
smallmodel ceb901e9ca Fixed disconnected menu not being pushed properly 2024-02-14 18:32:06 +01:00
smallmodel 651b86b066 Added comment for more clarity 2024-02-13 18:23:23 +01:00
smallmodel a4003dd61c Only execute anim/suppress.scr if targeting 2.0 and above 2024-02-13 18:16:52 +01:00
smallmodel 5e461786f9 Added a comment about FriendlyInLineOfFire 2024-02-13 18:15:54 +01:00
smallmodel 45108c6f4b Fixed curious' finished animation global function
This fixes AI being permanently stuck in a curious animation
2024-02-13 17:38:11 +01:00
smallmodel bc0d373dcd Fixed AI getting blocked because of an obstacle 2024-02-13 17:37:28 +01:00
smallmodel 0f37a8f6ea Fixed m_fLeashSquared initialization 2024-02-13 16:42:54 +01:00
smallmodel 03ceaf82ce Fixed AngleMod() being inaccurate
This caused issues with Actor never finishing turning (because it expected the desired yaw to be at the exact same angle rounded by 0.001)
2024-02-13 16:23:47 +01:00
smallmodel 1e5e5e24f6 Fixed entity monitoring never printing 2024-02-13 16:23:06 +01:00
smallmodel eb993dbd43 Fixed grenade toss location and wall facing 2024-02-13 16:22:56 +01:00
smallmodel 4f5abb3412 Fixed int conversion when printing the awareness 2024-02-13 16:22:39 +01:00
smallmodel 6418d79d76 Call PostThink() in Think_Alarm() 2024-02-13 16:22:18 +01:00
smallmodel 796a3a711f Fixed animation delta over time 2024-02-13 01:01:51 +01:00
smallmodel 0ef743d945 Forgot newline 2024-02-13 01:01:39 +01:00
smallmodel 7c33f98ae9 Use m_fFollowRelativeYaw 2024-02-13 00:57:37 +01:00
smallmodel 51ba1e2951 Properly use identity / identitylighting when cgen isn't explicitly specified 2024-02-12 23:47:07 +01:00
smallmodel 0b16d599d5 Added UseCount for image_t 2024-02-12 22:11:15 +01:00
smallmodel 3b2223ad22 image validity check 2024-02-12 22:11:00 +01:00
smallmodel 186583148a Use proper values for GL_TEXTURE_WRAP_S and GL_TEXTURE_WRAP_T 2024-02-12 22:10:00 +01:00
smallmodel 5475624b7f Added DDS support + handle compressed textures correctly 2024-02-12 20:19:33 +01:00
smallmodel d5be69239a Added GL 1.3 functions 2024-02-12 20:18:52 +01:00
smallmodel 304645d720 Ignore CGEN_BAD stages 2024-02-12 19:50:32 +01:00
smallmodel 0591152f99 Added ifCvar / ifCvarnot support 2024-02-12 17:18:51 +01:00
smallmodel 74e8a38c00 When idle, limit the turret's pitch to the max idle pitch 2024-02-12 16:59:20 +01:00
smallmodel 5cadab46ab Fixed fence mask being incorrectly specified as transparent rather than opaque 2024-02-12 16:49:27 +01:00
smallmodel 1577927d99 Ignore collision if the brush has a trace content and the trace content wasn't specified in the trace flags 2024-02-12 16:48:58 +01:00
smallmodel 5a0aeb2f88 Fixed last fire time being incorrectly set in the future 2024-02-12 15:12:55 +01:00
smallmodel 7a1f7773bf Use sin/cos instead of sinf/cosf (accuracy) 2024-02-12 15:05:33 +01:00
smallmodel b0e597cf55 Fixed vehicle collision orientation 2024-02-12 15:02:55 +01:00
smallmodel c40d073d7a Refactored CM_CheckTerrainTriSphere 2024-02-12 14:17:04 +01:00
smallmodel dd8b3f607a Fixed terrain tri sphere collision not returning correct results with small objects 2024-02-12 13:36:56 +01:00
smallmodel 5cc599984d Fixed bullet hit effect for glass 2024-02-12 00:29:52 +01:00
smallmodel b95b8c4c20 Fixed water bullet effect 2024-02-12 00:17:30 +01:00
smallmodel 3e190ca4b3 Added MASK_SHOT_FLUID (there are so many masks) 2024-02-12 00:02:28 +01:00
smallmodel 3853d1ef39 Properly map the CGM message depending on the protocol version 2024-02-11 23:38:24 +01:00
smallmodel bf700186d0 Fixed bounce velocity reduction 2024-02-11 23:31:26 +01:00
smallmodel ca7cacfdcc Add a debug line when bouncing if enabled (for AI) 2024-02-11 23:27:21 +01:00
smallmodel b893f4f89f Properly stop if on ground 2024-02-11 23:20:52 +01:00
smallmodel 109686aca2 Reduce the velocity when bouncing 2024-02-11 23:14:08 +01:00
smallmodel 6840df4eca backoff value should be 1.4 for bounce and 1.6 for Gib 2024-02-11 23:11:11 +01:00
smallmodel ed3f212bd8 Also check for slide with bounce movetype 2024-02-11 23:10:21 +01:00
smallmodel e1f2a51f2b Only move angles if there is an angular velocity 2024-02-11 23:07:32 +01:00
smallmodel d3870309fb Fixed MASK_MONSTERSOLID 2024-02-11 22:56:44 +01:00
smallmodel 1fa2031f11 When a player is inside a vehicle, use the vehicle's health for the health stat 2024-02-08 20:41:33 +01:00
smallmodel 1d765125c7 Fixed facets and planes being badly initialized 2024-02-08 20:35:11 +01:00
smallmodel 5aa70d91f3 Fixed patch subdivisions 2024-02-07 23:44:59 +01:00
smallmodel f018c2c15a Ignore shaders for surface starting with the name "material" 2024-02-07 23:36:04 +01:00
smallmodel 1b8ad12b25 Call RefreshMaterial() instead of ReregisterMaterial() 2024-02-07 23:33:12 +01:00
smallmodel 078aa01895 Reimplemented RefreshMaterial() 2024-02-07 23:33:02 +01:00