Commit Graph
12 Commits
Author SHA1 Message Date
smallmodel 35f40e949b Properly clear UI resources when shutting down the UI 2024-12-05 23:31:38 +01:00
smallmodel 3834f51d74 Fix GetNamedWidget() always returning the last valid widget
This is problematic when doing different logic when a widget doesn't exist, for example when loading a map, if the continue button doesn't exist then the game should continue automatically
2024-09-08 15:06:43 +02:00
smallmodel 8d188073b4 When pushing a menu, the max motion time must be taken from the head menu 2024-01-27 21:26:37 +01:00
smallmodel 1178c619bc Fixed variables not being restored properly 2023-12-28 17:31:36 +01:00
pryon 177702d027 Implement UISlider (#79)
* Implement UISlider

* Use proper enum type for the left and right arrow key constants
2023-11-12 16:39:22 +00:00
OM 356e7c51fc Fixed widget alignment problem 2023-05-19 15:44:31 +02:00
OM 08dfaa8e1e Motion fixes 2023-05-16 20:19:13 +02:00
OM 5200e886d7 Fixed menus locking up, and menus not hiding 2023-05-16 19:01:44 +02:00
OM d1d87edaa1 Fixed widget position 2023-05-16 16:23:13 +02:00
OM 7fb4de0c6c Implemented *MenuManager::ClearMenus*
Fixed *MenuManager::ForceMenu* not registering the menu in the menu stack
2023-05-15 20:13:54 +02:00
OM a14db185bd Initialize m_lock to false 2023-05-15 17:27:42 +02:00
Ley0k 09bed43f97 Hard reset 2016-03-27 11:49:47 +02:00