Commit Graph
1315 Commits
Author SHA1 Message Date
smallmodel 7d1067108b Swap the archive type on big endian architectures 2024-10-15 23:38:39 +02:00
smallmodel e00ebda641 Disable compression for big endian systems 2024-10-15 23:33:00 +02:00
smallmodel 581585a47c Prevent clearing the event command list if the event system is not initialized
This fixes the issue where the game could crash (especially in optimized release) due to a memory corruption, because the event command list was deconstructed earlier
2024-10-15 20:52:53 +02:00
smallmodel 8c2b92d151 Remove player from turret when deleted 2024-10-13 23:22:13 +02:00
smallmodel 032fb9b5ba Make sure to delete all conditional objects
This fixes the issue where memory would be leaked by conditionals
2024-10-13 22:09:38 +02:00
smallmodel 037af5d728 Don't access the removed node 2024-10-13 11:32:11 +02:00
smallmodel 13698a9590 MINS and MAXS must be signed values 2024-10-12 01:16:31 +02:00
smallmodel 4f2907ef77 Remove LADDER_HAND_HEIGHT (useless) 2024-10-12 01:16:04 +02:00
smallmodel 24309095ff Rework bot save/load:
- Only save and restore the userinfo
- Restore bots when the server spawns
- Read client session data like real players
2024-10-11 22:54:40 +02:00
smallmodel d5a90ded17 Add a comment about primary weapon selection on map change 2024-10-11 21:51:52 +02:00
smallmodel 9d744367ac Add firstTime parameter for bots 2024-10-11 21:46:49 +02:00
smallmodel 211ce09c0b Don't create sound index for non visible players if net optimization is disabled 2024-10-10 21:22:35 +02:00
smallmodel 1e41a2595d Leave 1 second minimum between each call to RefindPath() 2024-10-10 20:27:52 +02:00
smallmodel 36a080b3a9 Call InitModelList() once
This fixes an issue where the model list would get initialized each frame
2024-10-10 20:11:12 +02:00
smallmodel 1a33e9a15b Add BotRotation class to handle bot turning 2024-10-09 21:21:19 +02:00
smallmodel 4157a49c7e Remove useless include 2024-10-09 21:21:13 +02:00
smallmodel f27be7314e Add a BotMovement class for managing bot movements 2024-10-09 20:46:39 +02:00
smallmodel 0b07858bfc Refactor PlayerBot to use a separate controller class, alongside classes that manage bots 2024-10-08 22:17:22 +02:00
smallmodel 7dbf1d7bf5 Add a method to get the ladder 2024-10-08 21:52:49 +02:00
smallmodel 34c44ab2cf Add a method to get the max fire movement 2024-10-08 21:52:43 +02:00
smallmodel 5ec106642d Fix node cover mask 2024-10-08 21:00:01 +02:00
smallmodel dcd9ce91a8 Use the raw integer value of the squared distance when comparing nodes 2024-10-08 20:42:22 +02:00
smallmodel a05fbfe69b Fix incorrect value of AI_CONCEALMENT_MASK 2024-10-08 20:38:34 +02:00
smallmodel feb76f4fb4 Allow entities other than SimpleActor for finding covers and sniper nodes 2024-10-08 20:31:50 +02:00
smallmodel d467b68187 Add node editing support, with a way to dynamically load, remove and modify nodes while editing 2024-10-08 20:25:33 +02:00
smallmodel de18fa2860 Refactor Entity::FovCheck 2024-10-08 20:14:10 +02:00
smallmodel 58f6c719a9 Add code to select current node in view and draw it for editing later 2024-10-08 01:14:40 +02:00
smallmodel b2fa21a111 Format navigation source file 2024-10-07 23:52:39 +02:00
smallmodel f94099e350 Don't link nodes that can't be reached with an high fall height 2024-10-07 23:49:39 +02:00
smallmodel e2f11879d5 MAXS_Z is 94 2024-10-07 23:05:37 +02:00
smallmodel 1624d10a01 Don't check for bots for smoothclients 2024-10-07 00:51:01 +02:00
smallmodel 0d53adf9bd Rework bot spawning
- Add a sv_sharedbots to specify if real client slots should be used
- Removed m_bSpawnBot from level, bots are spawned directly in G_BotBegin instead
- sv_numbots can be used to directly configure the number of bots to spawn
- Fix the way bots spawn/unspawn on-demand
- Documented g_bot functions
2024-10-06 22:57:39 +02:00
smallmodel 295c267c31 Automatically join a team if the bot was put in spectator, and automatically select a primary weapon if none was selected 2024-10-06 22:57:31 +02:00
smallmodel d4b3f7378e Don't update the new path check time when there is a new move 2024-10-06 22:29:55 +02:00
smallmodel a503e18966 Make the bot move to the enemy only if it was seen 2024-10-06 22:29:29 +02:00
smallmodel b1f7d641fc Use game.maxclients for the maximum number of bots 2024-10-06 21:44:10 +02:00
smallmodel 5019d1e4f9 Spawn bots after the server has spawned 2024-10-06 21:43:42 +02:00
smallmodel 2aa0205872 Clear client persistent to avoid leaking data 2024-10-06 21:01:05 +02:00
smallmodel a7befa8882 When a client disconnects, delete the entity on the next frame if the function is called while in thinks 2024-10-06 21:00:40 +02:00
smallmodel a5058c7bab Call Delete() instead of deleting the item as it could cause issues if the item is being deleted while iterating over edicts 2024-10-06 19:57:03 +02:00
smallmodel d19328230c Allow more bots to be spawned alongside the minimum number of players 2024-10-06 18:50:42 +02:00
smallmodel b77464386c Count actual clients that aren't spectating 2024-10-06 18:46:23 +02:00
smallmodel 9119319429 Avoid unbalancing teams when removing bots 2024-10-06 18:46:02 +02:00
smallmodel d3d85fded0 Add TEAM_MAX 2024-10-06 18:37:31 +02:00
smallmodel 9b9642df8f Add a very tiny offset off the facing dir as a workaround the 1 bit difference between 32-bit and 64-bit
In 64-bit, some windings are off by 1 bit (float values) compared to 32-bit, which causes issue on some maps like `dm/mp_stadt_dm` where the player would get stuck climbing up because of the blocking patch at the top
2024-10-06 17:33:48 +02:00
smallmodel e564a97b05 Check if the delta is exactly 16 2024-10-06 17:31:02 +02:00
smallmodel a150cb5c6e Also check for liberation game type when the team is dead 2024-10-06 16:58:20 +02:00
smallmodel afd7943b62 Fix incorrect teams and controllers for TOW objectives 2024-10-06 15:20:45 +02:00
smallmodel 09eb130b6d Update curiosity and MoveDone() 2024-10-06 14:24:32 +02:00
smallmodel 5869ba06bc Update the attack time when moving 2024-10-06 01:13:12 +02:00