Commit Graph
3458 Commits
Author SHA1 Message Date
smallmodel 6bbbbcfb05 Allow spawning a simple entity 2024-10-05 20:15:50 +02:00
smallmodel 63465278a5 When there is no free player start spot, try to find a random player s tart one 2024-10-05 20:15:40 +02:00
smallmodel 2980771deb Fix path node connection, use the target node num 2024-10-05 20:13:03 +02:00
smallmodel 1169b84c2f Make sure the entity is valid before checking for the bad place team 2024-10-05 20:12:37 +02:00
smallmodel 355491a950 Reduce the bot attack time to avoid the bot getting stuck 2024-10-05 14:47:09 +02:00
smallmodel 7caa0adbab Toggle use button and don't use if the door is open 2024-10-05 14:46:44 +02:00
smallmodel 8acc51c489 Correctly add/remove bots 2024-10-05 13:54:53 +02:00
smallmodel 732fd98593 Make the bot strafe when attacking 2024-10-05 13:43:09 +02:00
smallmodel 21a610d22c Fix NoticeEvent ignoring other players on FFA 2024-10-05 11:56:08 +02:00
smallmodel b1e1b6cc68 Properly aim at the last enemy position with some randomness applied 2024-10-04 22:10:51 +02:00
smallmodel da86e0ce34 Fix bot incorrectly jumping 2024-10-04 21:23:49 +02:00
smallmodel 6ca12eb0de Fix bot sometimes being stuck respawning between team spawn intervals 2024-10-04 20:27:28 +02:00
smallmodel a25442368b Make the bot jump more to avoid getting stuck 2024-10-04 20:25:05 +02:00
smallmodel e7e95d47a5 Prevent others from picking up the health item if their future health will be full 2024-10-04 19:59:09 +02:00
smallmodel 292fe8eab4 Stop moving if there is a maximum fire movement so the weapon can be fired 2024-10-04 19:48:09 +02:00
smallmodel 272a401189 Make the bot jump even if the path is not valid to get out of spawns with no path nodes 2024-10-04 19:03:33 +02:00
smallmodel 592e3f47e9 Handle curiosity sounds better by getting the owner of concerned entities and ignoring team mates 2024-10-03 22:54:25 +02:00
smallmodel cabf1a9043 Make AI path more random 2024-10-03 22:23:46 +02:00
smallmodel e623541861 Improve the way bots turn, make it smoother 2024-10-03 21:57:29 +02:00
smallmodel b74b6f8c1d Use the last attacker origin instead of the last death position 2024-10-03 21:33:12 +02:00
smallmodel 11abdd451f Fix incorrect dir for PathSearch::FindPathAway 2024-10-03 21:27:30 +02:00
smallmodel 1c3596b1f9 Add more conditions to check for valid enemies when attacking 2024-10-03 20:45:23 +02:00
smallmodel 1e73333fbe Make bot path more random when idle 2024-10-03 20:22:54 +02:00
smallmodel 6eb49f567a Made tempaway path better 2024-10-03 20:10:33 +02:00
smallmodel 0120e7e4a5 Add liberation messages 2024-10-03 19:06:03 +02:00
smallmodel 10e4d3db11 Check if the activeItem is within the configstring range to avoid leaking data 2024-10-03 19:05:56 +02:00
smallmodel 0b34d2dbb8 Fix ammo bits being incorrect 2024-10-02 23:04:30 +02:00
smallmodel be1ef1de0e Try respawning when the player should respawn
This fixes an issue where bots wouldn't respawn with `sv_team_spawn_interval` set
2024-10-02 22:18:07 +02:00
smallmodel ef45c988c6 Fix player spectating often not spectating the next alive player 2024-10-02 22:16:58 +02:00
smallmodel 3ecdee1b89 Make bots play a taunt when they get a kill 2024-10-02 21:54:56 +02:00
smallmodel c7561b1f6d Send the GotKill event to the attacker when killed 2024-10-02 21:50:59 +02:00
smallmodel 50a3df8dff Fix the instant message maximum number on AA and SH/BT 2024-10-02 21:49:20 +02:00
smallmodel dfde4a58de Improve bot movements
- Do random movements if the path cannot be found
- Reset the movement if the bot is really blocked
- Set an higher fall height
2024-10-02 21:29:38 +02:00
smallmodel 090ba308d8 Clear bot buttons after spawning
This fixes a rare occurrence where the bot would fire and reload after spawning
2024-10-02 20:14:24 +02:00
smallmodel e01e989c22 Check if the snap is valid when notifying for hit/kill
The game would crash otherwise, this is also an issue in the original game
2024-10-02 20:10:29 +02:00
smallmodel a9b4af98fc Make bots use random player models 2024-10-02 19:42:03 +02:00
smallmodel 30f5442728 Limit bot vision distance to the farplane 2024-10-02 19:41:25 +02:00
smallmodel 123ca2812a Define and use DEFAULT_SFX_NUMBER_PLAYING 2024-10-02 19:02:20 +02:00
smallmodel 95435ea512 Improve bot movement
- The bot will immediately move upon spawning
- If blocked, the block will move randomly to get out
- There is now only 1/5 chance the bot will go to the location where they died
2024-10-02 18:34:45 +02:00
smallmodel db625baadd Set the healrate to 0 (instant) by default on protocol 8 and below (vanilla AA) 2024-10-02 18:12:10 +02:00
smallmodel 200a80aa02 Automatically choose a primary weapon for bots 2024-10-02 17:02:59 +02:00
smallmodel 0472a93c3f Ignore kills when telefragging
This fixes an issue (that also occur on OG) where telefrags would also count towards teamkills
2024-10-02 17:02:48 +02:00
smallmodel 9b70e646dc Add "auto" to automatically choose a primary weapon 2024-10-02 16:52:22 +02:00
smallmodel 388ab210a7 Fix incorrect obituary hit location 2024-10-02 16:42:10 +02:00
smallmodel 15e8a71249 Fix bot userinfo accumulating with previous bot userinfo 2024-10-02 15:59:41 +02:00
smallmodel dfd04f0d41 Reset the player state when using a turret
This prevents the player from using the turret + hold their weapon to crouch and become impossible to hit
2024-10-02 14:50:11 +02:00
smallmodel 88ac49c0c9 Set the correct flag when the player is using a turret 2024-10-02 14:35:37 +02:00
smallmodel 7d6ff3e6a4 Format bg source files 2024-10-02 14:09:36 +02:00
smallmodel c68fbfacb9 Set the EF_PLAYER_IN_MENU flag when the player is talking 2024-10-02 14:09:27 +02:00
smallmodel 8e51c7ca3b Fix VEHICLE_TYPE state condition not returning the vehicle type
This fixes player lacking animation when using heavy weapons like the granatwerfer
2024-10-02 14:09:07 +02:00