Commit Graph
39 Commits
Author SHA1 Message Date
smallmodel 0840cdd83a Restore the old behavior where the bullet would hit all entities in sight. Only works when targeting mohaa version 1.x
Fixes #348. Since 2.0, bullet trace stops after the first hit entity even if it's a trigger, which can be an issue on some SP maps.
2024-09-10 19:01:34 +02:00
smallmodel 76f0e17987 Fix bullet trace end being out of bounds, causing clients to have a strange bullet trace 2024-09-02 00:42:29 +02:00
smallmodel 81866d96e0 Make flesh impacts properly work 2024-08-31 18:02:07 +02:00
smallmodel e4d20c3fa1 Initialize explosion flash 2024-06-22 16:39:08 +02:00
smallmodel fd3a36f162 Fixed melee sometimes not making the hit sound 2024-06-13 23:30:19 +02:00
smallmodel de02c868a2 Fixed bullet tracers being incorrect
This should fix almost immobile bullet tracers on t1l1
2024-06-11 23:46:50 +02:00
smallmodel 8b16e94829 Fixed grenade bounce sound overly playing 2024-06-09 19:56:41 +02:00
smallmodel f39a4c0bc7 Fixed projectile explosion origin.
This fixes exploder triggers sometimes never being triggered (fixes #294)
2024-04-21 17:47:39 +02:00
smallmodel 99647e677a Do projectile vulnerability for vehicles 2024-04-10 00:22:35 +02:00
smallmodel a0728b4a8a Using MASK_CLICKITEM mask for ClickItemAttack 2024-02-19 23:10:14 +01:00
smallmodel 3853d1ef39 Properly map the CGM message depending on the protocol version 2024-02-11 23:38:24 +01:00
smallmodel 0167f0a3a4 Using Added in OPM comments 2023-12-28 20:35:33 +01:00
smallmodel 66c4499b2e Fixed ScriptThreadLabel::Execute with other/owner param 2023-12-28 18:30:15 +01:00
smallmodel 8f8e92c8c3 Don't cound the number of shots if the owner is the world 2023-12-28 17:47:18 +01:00
smallmodel 8683d317fe Set origin2 and player's num shots fired when placing landmine 2023-12-28 17:45:53 +01:00
smallmodel e50a041c12 SimpleEntity subclass flags name now starts with ECF_ prefix 2023-11-16 23:17:06 +01:00
smallmodel 1146c834fb Fixed bad bullet coords being sent 2023-11-15 21:02:23 +01:00
smallmodel b852980842 Fixed bullet tracer speed 2023-11-14 17:55:08 +01:00
smallmodel 2592aeab8b Fixed improper bullet path on wood and metal 2023-11-13 01:21:08 +01:00
smallmodel 2b27f6c452 Formatted document 2023-10-03 18:35:06 +02:00
smallmodel 7193198af2 Set the owner for SmokeGrenades 2023-10-03 18:32:09 +02:00
smallmodel 8c3997f13b Implemented Projectile::Think from mohaas/mohaab 2023-08-19 01:32:54 +02:00
smallmodel a274325f43 Fixed wrong bounce sound 2023-08-18 15:30:18 +02:00
smallmodel 3d20b3a232 Using MASK_SHOT_TRIG for BulletAttack, so it touches triggers 2023-08-17 19:17:02 +02:00
smallmodel c4738966fe Using g_utils.cpp from fakk 2023-08-15 01:27:35 +02:00
smallmodel 71bd04e5b2 Fixed weapon bullet trace
Fixed projectile being always removed in single-player mode
2023-08-14 00:22:05 +02:00
smallmodel a1c5ca288a Renamed m_iOwnerTeam to m_iTeam
Implemented SetFuse, ArcToTarget, BecomeBomb, and DieInwater
Fixed projectile life being wrong when charging
2023-08-13 16:06:49 +02:00
smallmodel 64ba900511 Use GetRemoteOwner() properly 2023-08-11 03:09:33 +02:00
smallmodel 8d41b58635 Using hitloc enum instead of macros 2023-08-11 01:34:21 +02:00
smallmodel 1462d4f8d9 Removed StunAttack (useless) 2023-08-09 20:57:26 +02:00
smallmodel 8ffa5f15e6 Implemented BulletAttack from mohaas/mohaab
Added more explosion effects
2023-08-03 21:43:38 +02:00
smallmodel a4d6442526 Call BulletAttack_Stat instead of putting everything in BulletAttack
Fixed some BulletAttack bugs
2023-08-02 23:09:18 +02:00
smallmodel b7fac3a5b0 Added BulletAttack_Stat 2023-08-02 21:58:47 +02:00
smallmodel 64ebf3ed05 Implemented all landmine related functions 2023-08-02 21:50:11 +02:00
smallmodel ae680ffd5d Added Landmine functions from mohaab
Added more parameters for BulletAttack and FakeBulletAttack from mohaas/mohaab
2023-08-02 19:52:04 +02:00
smallmodel 5333c7ff4a Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
OM 7b34f064d0 Moved gi.protocol to a new variable called g_protocol 2023-07-02 19:17:15 +02:00
OM 174d3f7447 Send the correct CGM number depending on the protocol used 2023-07-02 18:32:26 +02:00
OM e4fa0fff3a Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00