Commit Graph
160 Commits
Author SHA1 Message Date
smallmodel a1a89cba34 Allow dynamic adjustment for the size of status columns in SVC_Status 2024-09-13 19:50:29 +02:00
smallmodel 725561b655 Fix the usage of memory, strings, constant and parameters 2024-09-08 23:54:47 +02:00
smallmodel e2e1ab0275 Fix status command column length breaking some programs 2024-09-08 18:09:54 +02:00
smallmodel 11f5870a8b Add ioq3 server fixes and improvement
- Add a rate limit to protect against DoS attacks
- Better IPv6 support
2024-08-31 21:04:10 +02:00
smallmodel b7288ba3f4 Don't affect the frameMsec with timescale as it causes issues with physics (like vehicles) 2024-08-31 16:50:10 +02:00
smallmodel be655e2b9c Fix the height of huddraw elements not being archived properly
A wrong variable was specified
2024-08-31 16:38:58 +02:00
smallmodel 6071b5303c Remove useless NET_Sleep and make sure frameMsec doesn't go below 1 2024-08-31 16:18:28 +02:00
smallmodel 99fcec9f26 Initialize bStartedGame 2024-08-30 18:56:01 +02:00
smallmodel e70cdfb898 Improve code readability 2024-08-25 22:01:03 +02:00
smallmodel 53d5dd1e40 Differentiate saves from mohaa, mohta and mohtt
Fixes #339 where Spearhead and Breakthrough would also display saves from mohaa
2024-08-23 22:25:43 +02:00
smallmodel b2ef0fd6e3 Swap the save game struct on big endian architectures 2024-08-23 21:09:12 +02:00
Trung Lê 1f4b7718e8 Refactoring gameExport_s::ReadLevel() and gameExport_s::WriteLevel() 2024-08-20 23:41:43 +10:00
smallmodel 757b4849f8 Add a fix to load the music from save
This commit implements code to get/set sample offset in an OpenAL channel and saves the music filename/offset into the file. This only works by using the experimental sound system, so it partially fixes #327
2024-07-22 20:13:03 +02:00
smallmodel d1e94f3934 Fix saveshot not executed when saving
This fixes #273 where the loadsave menu wouldn't show the screenshot
2024-07-20 16:07:02 +02:00
smallmodel 422bf647a7 Save the client-game state into the archive file (feature from moh spearhead 2.0)
This saves cgame data such as emitters and vss sources
2024-07-15 23:45:32 +02:00
smallmodel 0d394a7e67 Fixes strings printing on the same line 2024-07-01 14:15:58 +02:00
smallmodel 01d938b5ba Fixes some variables being uninitialized 2024-06-22 19:03:04 +02:00
smallmodel 186d7a12e5 typo 2024-06-22 16:51:20 +02:00
smallmodel dfb6c37c9e Don't copy the server name if it's from the same string address 2024-06-22 16:42:39 +02:00
smallmodel cb208b9ad2 Initialize the message buffer to avoid leaking private data 2024-06-22 16:39:26 +02:00
smallmodel 40492daecd Avoid creating a new sound index when there is no active client 2024-06-16 23:20:30 +02:00
smallmodel a5691d7779 Allows clients to join a single-player game 2024-06-16 20:48:34 +02:00
smallmodel 46b3f4eb5e Adds differentMap parameter for G_ClientConnect, it clears the selected DM weapon.
On each map change, the player gets asked for the primary weapon like in 2.0 and above
2024-06-16 18:14:26 +02:00
smallmodel d7a5eb5d2f Use LEVEL_WIDE_MIN_DIST instead of 10000 constant 2024-06-15 16:26:35 +02:00
smallmodel 874b034698 Corrected some compilation warnings 2024-06-11 21:24:01 +02:00
smallmodel 13c63d3e1f Fixed wrong condition with msg broadcast visibility 2024-06-09 18:51:39 +02:00
smallmodel 8e0aa5185b Fixed CGM endianness 2024-06-09 18:48:22 +02:00
smallmodel 74ccb03e54 Reduced compilation warnings 2024-06-07 20:34:13 +02:00
smallmodel 88bc0e1e85 Reimplemented MSG_SetBroadcastVisible() and MSG_SetBroadcastAll() 2024-05-01 18:36:27 +02:00
smallmodel c5b46529b0 Check the client if it has a valid entity for MSG_SetBroadcastVisible() 2024-05-01 18:24:44 +02:00
smallmodel b6485ad7db Configstring optimization so that there is only one occurence of a configstring index in pending server commands
This fixes configstring overflow in big maps like t1l2 (fixes #289)
2024-03-06 18:54:32 +01:00
smallmodel e970e29953 Use a constant expression for clarity 2024-03-05 22:59:12 +01:00
smallmodel 9fb559bdb1 Added an assertion check for lastRadarTime 2024-03-05 22:52:19 +01:00
smallmodel bb4b10d752 Use result from Cvar_InfoString_Big for CS_SYSTEMINFO 2024-02-21 20:13:24 +01:00
smallmodel 8af5da5fca tiki assert check 2024-02-20 20:45:05 +01:00
DraGoN 92f7c3633f Fixed compilation using Clang 16+ 2024-01-30 22:54:13 +00:00
smallmodel 92ee1d9caf Reset location print after sending it 2024-01-24 20:19:22 +01:00
smallmodel 0110704abd Fixed after a map change when setting sv_maxclients 2023-12-31 01:17:16 +01:00
smallmodel e815fda908 Fixed save's comment being set to the filename 2023-12-30 19:09:31 +01:00
smallmodel c1258f160b Do not clear sv_fps cvar when restarting/switching map 2023-12-27 18:43:37 +01:00
smallmodel 65a8b03ee4 Fixed infinite loop in SV_SendConfigstring when sending multiple chunks 2023-12-27 15:13:17 +01:00
smallmodel cca37e3dfe Added and using SAVEGAME_STRUCT_VERSION 2023-11-26 20:33:07 +01:00
smallmodel d351ced78b Added comment for sv_pure 2023-11-14 17:54:53 +01:00
smallmodel de16a72aed Using droperror instead of print 2023-11-14 17:31:49 +01:00
smallmodel 4b29c63fc9 Added ioq3 features like bans 2023-11-14 17:30:17 +01:00
smallmodel 9d652dd41b Unpause if the game module doesn't allow pausing 2023-11-07 19:20:40 +01:00
smallmodel 421f1d39a4 SV_HitEntity must return true if something was hit 2023-11-01 20:09:46 +01:00
smallmodel 0a27f37dc0 Set the last entity network time
This fixes Actor sometimes stuck on idle state
2023-11-01 18:03:29 +01:00
smallmodel 7f6b73e60f Set client's server id acknowledge 2023-10-19 20:20:40 +02:00
smallmodel e3562f9e56 Added serverIdAcknowledge 2023-10-19 20:20:07 +02:00