Commit Graph
1167 Commits
Author SHA1 Message Date
smallmodel 58e39add5b Implemented treadmarks update functions 2024-09-05 01:04:53 +02:00
smallmodel 61725c95df Add MASK_TREADMARKS 2024-09-05 00:43:36 +02:00
smallmodel b1e640ad1d Implement CG_PermanentMark 2024-09-04 21:41:16 +02:00
smallmodel 3733761696 Fix the reloading sound in 2.0, the behavior is different in 2.0 and 2.30 2024-09-02 19:52:32 +02:00
smallmodel cde7cbc3a3 Implement G_ClientDrawTags 2024-09-02 19:52:32 +02:00
smallmodel e927da56cf Fix GetTagPositionAndOrientation() returning wrong tag axis and position 2024-09-02 19:52:31 +02:00
smallmodel 3b8bffe39c Fix variable misspelling 2024-09-02 19:52:31 +02:00
smallmodel 19da377064 Implement G_ObfuscationForSmokeSprites
This is used so the player can throw a smoke grenade and hide behind it for AI
2024-09-02 19:52:30 +02:00
smallmodel 4d1380b5c4 Implement G_ClientDoBlends and FindIntermissionPoint 2024-09-02 19:52:30 +02:00
smallmodel 53565663d9 Add old welcome code (commented out) for when a player becomes spectator 2024-09-02 01:01:55 +02:00
smallmodel 76f0e17987 Fix bullet trace end being out of bounds, causing clients to have a strange bullet trace 2024-09-02 00:42:29 +02:00
smallmodel a539da3200 Clear velocity and avelocity in MoveDone
This fixes objects rotating forever like the radio tower in m1l3a
2024-09-02 00:06:12 +02:00
smallmodel 89d805ab92 Fix the FireDelay always returning for FIRE_PRIMARY 2024-09-01 20:42:19 +02:00
smallmodel 595e6fcb8b Fix AI firing forever in mohaa 2024-09-01 20:36:54 +02:00
smallmodel a9792bd4c3 Add comments above all actor.cpp methods 2024-09-01 20:21:44 +02:00
smallmodel c19bc7e7a2 Add comments about new additions from 2.0 and above 2024-09-01 20:04:10 +02:00
smallmodel 3e980ed371 Unset the script goal once the AI reached the point 2024-09-01 19:38:05 +02:00
smallmodel a9a7c7fdb8 Adjust area portal when closing before broadcasting ai events 2024-09-01 18:49:41 +02:00
smallmodel 5baf5bccf2 Notify scripts when door has closed/opened 2024-09-01 18:43:38 +02:00
smallmodel 981d72ac5a Add assertions to check for invalid path distance 2024-09-01 18:28:01 +02:00
smallmodel f3222fc36a Set AI angles only if they don't have an enemy, otherwise let the AI set their angles
This prevented actors from attacking correctly because the AI cover target state expects the AI to 100% stare at the enemy and the vehicle would keep changing the AI angles
2024-09-01 17:16:09 +02:00
smallmodel e5aee8d206 Fix the MG42 fire delay being too slow by default for AIs 2024-09-01 16:51:41 +02:00
smallmodel 96d16bcbc1 Correctly check the max yaw offset in AI_CanTarget()
This caused AI to exit turrets immediately
2024-09-01 16:46:24 +02:00
smallmodel bdec6aab07 Fix calls to class dumping functions 2024-08-31 22:09:50 +02:00
smallmodel 29c3bece4e Prevent players to use developer commands like lod or view 2024-08-31 21:32:55 +02:00
smallmodel dc24a4a067 Stop spawning if there is no entity 0 (could only happen in multiplayer) 2024-08-31 21:32:42 +02:00
smallmodel c4683e2417 Don't execute entity events from the console if the client isn't running
This prevent the server from executing console commands for the first player
2024-08-31 21:18:35 +02:00
smallmodel 9de71e3529 Correctly check if the AI either can see or can shoot to find the enemy
The AI would get stuck trying to cover otherwise
2024-08-31 18:06:02 +02:00
smallmodel 81866d96e0 Make flesh impacts properly work 2024-08-31 18:02:07 +02:00
smallmodel 70fcc70348 Fix AI turret placement
The AI was too much off from the turret
2024-08-31 17:34:10 +02:00
smallmodel 1911f04079 Fix strange AI turret target angles
The turret sometimes turned extremely fast or ignored the max yaw offset
2024-08-31 17:22:28 +02:00
smallmodel 915269e017 Fix the actor stuck targeting an enemy with really low threat (behind walls, not visible)
This fixes the actor being stuck aiming even if the player is near them
2024-08-31 16:24:59 +02:00
smallmodel e59a24ded3 Fix actors enemy not being able to be set if enemy switch is disabled 2024-08-31 16:17:37 +02:00
smallmodel 2fe4e85543 Fix path goal end anim script never reaching
The end anim script should be executed below a certain speed (1/4 below normal speed).
This fixes a bug in e3l4 where the game would never continue past the first bunker. The actor would get stuck after collecting supplies for the first bunker at the beginning because it stopped too far away from the target origin
2024-08-30 00:44:14 +02:00
smallmodel 68f2635c06 Should be DotProduct2D 2024-08-29 23:31:46 +02:00
smallmodel 7a0a671f18 Use the correct value when comparing the sound awareness multiplied by the range factor 2024-08-28 00:41:53 +02:00
smallmodel c7d1f42edb Use centroid when broadcasting new AI event 2024-08-28 00:40:57 +02:00
smallmodel 2b9d31fe7f Normalize angles to fix interpolation issues on client
See #342
2024-08-27 15:24:31 +02:00
smallmodel 1f71bb714d Fix sounds unexpectedly getting marked as streamed when they are not
This fixes #345 where a crash occurred because of a NULL buffer, as streamed sounds don't have a memory buffer
2024-08-27 12:47:58 +02:00
smallmodel 6b21f7e92e Fix the turret firedelay behavior on mohaa base 2024-08-27 01:34:51 +02:00
smallmodel 7f7d797fce Fix vehicles getting blocked by sentients dying 2024-08-27 00:36:03 +02:00
smallmodel 0b3aad5ad2 Fix entnum comparison (must be greater than or equal to the squadmate's entnum) 2024-08-27 00:09:13 +02:00
smallmodel ad88215b85 Cleaned up actor_runandshoot.cpp 2024-08-26 23:45:41 +02:00
smallmodel 06d2eaf409 Fix doors opening and closing indefinitely by actors 2024-08-26 19:04:49 +02:00
smallmodel 444ce284ae Spawn a trigger field even if the TOGGLE flag is set
This fixes Actors not being able to open doors
2024-08-26 18:55:10 +02:00
smallmodel 93e7561cb3 Fix Actor::EventSoundDone() using the wrong parameter for the sfxName, causing the SoundDone event to be sent immediately 2024-08-26 01:05:58 +02:00
smallmodel 6ab654264b Cleaned up Entity::ProcessSoundEvent() 2024-08-26 01:05:13 +02:00
smallmodel 07f13d1ae9 Force the soundtrack to be sent again 2024-08-26 00:08:29 +02:00
smallmodel e021289d36 Fix the turret setting incorrect angles 2024-08-24 19:23:11 +02:00
smallmodel 32b0b2dfac Fix camera angles changing too much when switching between linked turrets 2024-08-24 00:40:23 +02:00