Commit Graph
45 Commits
Author SHA1 Message Date
OM 1776ac2344 Fixed configstring not sending after post-loading 2023-07-04 23:06:02 +02:00
OM 96f72c0bb8 Denormalize configstrings when sending the game state 2023-07-02 19:42:03 +02:00
OM 87b238e6de Renamed gameImport to game_import_t, and gameExport_t to game_export_t 2023-07-02 19:22:17 +02:00
OM 7b34f064d0 Moved gi.protocol to a new variable called g_protocol 2023-07-02 19:17:15 +02:00
OM b9c5a4d5ba Write server frametime depending on the protocol used 2023-07-02 18:31:43 +02:00
OM b67b3863ba Added view model anim normalization 2023-07-02 18:31:18 +02:00
OM 7eac426e31 Added net_pm_flags field for denormalized pm_flags (depending on the target game) 2023-06-29 22:16:46 +02:00
OM 906f9cb89d Denormalize player state flags when sending them to client 2023-06-29 21:27:45 +02:00
OM cbe6354d2d Denormalize configstring when sending it to the client 2023-06-29 21:27:19 +02:00
OM 931c3147f8 Initialize targetGame and protocol in imports 2023-06-29 21:26:34 +02:00
OM 5b97245dd1 Reworked CMakeLists 2023-06-17 01:44:38 +02:00
OM c287638f99 Reworked file inclusion (using relative path) 2023-06-17 01:24:20 +02:00
OM 2ac8f3e39d Removed game.cpp/level.cpp from server folder as they were useless 2023-06-17 01:23:52 +02:00
OM e4fa0fff3a Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
OM 24cf12dd36 Fixed Linux compilation errors 2023-05-28 22:54:19 +02:00
OM 92a5883243 Networking fixes 2023-05-28 21:36:09 +02:00
OM c1213e6027 Various fixes and additions 2023-05-28 20:19:35 +02:00
OM dc45c33c79 ioq3 updates 2023-05-26 20:53:00 +02:00
OM ca3340b158 ioquake3 porting 2023-05-24 19:29:36 +02:00
OM f1f1f6e073 Fixed stackoverflow issues 2023-05-23 00:17:03 +02:00
OM 04b5fdb934 Added Spearhead/Breakthrough client support 2023-05-21 21:21:20 +02:00
OM 4d66b35ba1 Added *SV_SetFrameNumber* and *CL_SetFrameNumber* so TIKI cache can get refreshed 2023-05-18 01:35:58 +02:00
L c7f877c8b4 Added Quake III arena unix/win32 folders 2023-05-08 22:58:54 +02:00
L 53c1c94dac Using Quake 3 renderer 2023-05-08 14:33:37 +02:00
L d48f252bb0 Include tiki.h 2023-04-30 01:09:57 +02:00
L 45b8178295 Include TIKI 2023-04-30 00:05:21 +02:00
L a07a7359b6 Changed default hostname (so openmohaa can be recognized) 2023-02-07 21:23:27 +01:00
L 7f7faea586 Added support for GameSpy heartbeat 2023-02-05 01:41:56 +01:00
L 64520b9073 Added GameSpy initialization and shutdown 2023-02-05 01:41:45 +01:00
L 92f58d2144 Added GameSpy function declaration 2023-02-05 01:41:31 +01:00
L d4faf0c0e0 Fixed compilation errors on Unix 2023-02-01 00:28:40 +01:00
L 768b5e9d43 Removed botlib 2023-01-31 01:28:35 +01:00
L dc6229dfec Moved localization file to sys/ folder (platform-specific) 2023-01-31 01:22:43 +01:00
L 2fa5bccbb4 Fixed rare 'bad command byte' error after executing a client command 2023-01-30 14:13:43 +01:00
L 58c8e743d2 added sv.frameTime variable on server (passed as a parameter on WriteDeltaEntity/WriteDeltaPlayerState) 2023-01-30 14:12:37 +01:00
L 9ada899127 SV_AddEntToSnapshot: added portalEnt and portalSky parameters 2023-01-30 00:24:38 +01:00
L 95a244fde0 Fixed compiler warnings by removing tiki.h inclusion from qcommon.h 2023-01-30 00:23:47 +01:00
L 8ef16a91f2 Reworked source tree so it compiles 2023-01-29 20:59:31 +01:00
mohabhassan be0fa16fb1 Game + Actor improvements p1. 2018-09-17 23:50:38 +02:00
mohabhassan be261c011b Fix sv.state values. 2018-07-20 16:08:19 +02:00
Ley0k 83da6f144e Fixed openmohaa console not executing anything 2017-02-19 22:00:42 +01:00
Ley0k c0f078e4a0 Fixed crash with standard mohaa gamex86 because DPrintf2 was not assigned 2017-02-19 22:00:07 +01:00
Ley0k 85b7ac3ed5 Using size_t for lengths (also remove most warnings when compiling for x64) 2017-02-19 21:14:27 +01:00
Ley0k 55c1b367f1 Fixed sounds problems 2017-02-19 21:10:06 +01:00
Ley0k 09bed43f97 Hard reset 2016-03-27 11:49:47 +02:00