Commit Graph
3632 Commits
Author SHA1 Message Date
smallmodel afe1ba47cf Decrease the time tolerance between frames to make animations smoother 2024-10-27 19:37:56 +01:00
smallmodel 558e69dba8 Archive the vehicle name
This was missing and this allows the torso state to the modheight to set the bounding box height. Before that, it did not recognize the turret so the modheight was still set to stand. It caused issues when trying to get out a vehicle turret, like the flak88 in e1l1 (the player wasn't able to get out of the turret)
2024-10-27 14:27:44 +01:00
smallmodel da7cd03f09 Increase packed animation time precision
This tries to fix some client commands replaying
2024-10-27 13:42:42 +01:00
smallmodel 6934e5cff8 Check for valid target list in GetScriptTarget() 2024-10-27 12:16:19 +01:00
smallmodel c7cdde7bc2 Check if the target list is valid before adding the entity 2024-10-26 22:42:21 +02:00
smallmodel 940ac789b9 Change the current fov only if the fov is currently the selected fov
This prevents the player from modifying the fov while zooming
2024-10-26 22:42:18 +02:00
smallmodel 3d46bae1d0 Stop the triggered music when the server is restarted 2024-10-26 15:07:47 +02:00
smallmodel 16bedf7e86 Warp the sample offset for small streams so it doesn't get past the stream size 2024-10-26 15:07:09 +02:00
smallmodel 0ad5222946 Use the correct stopwatch for explosives 2024-10-26 13:34:33 +02:00
smallmodel 2b4aef4ea6 Add a newline to Cmd_Stuff
Next commands weren't correctly appended
2024-10-26 13:28:49 +02:00
smallmodel 679cf4b7ec Correctly remove "prespawn"/"spawn" waittill when loading from save 2024-10-26 13:27:32 +02:00
smallmodel a993b8d352 Specify "Fixed" instead of "Added" as it's a bug that was fixed 2024-10-26 00:34:50 +02:00
smallmodel b7403347bb Ignore the first responder if it's disabled so the UI doesn't get blocked by it 2024-10-26 00:30:42 +02:00
smallmodel bf978256e9 Add changes from upstream, like pipefile, random number seed 2024-10-25 22:33:02 +02:00
smallmodel 9bd25e9734 Combine mouse movement events in event queue 2024-10-25 22:08:24 +02:00
smallmodel e7499cca04 Also halt the secondary server list if it exists, when canceling refresh 2024-10-25 22:07:23 +02:00
smallmodel 31cb6216c9 Use a volatile variable to prevent the function from being entirely optimized 2024-10-25 21:06:30 +02:00
smallmodel e75f5bbbfc Version number typo 2024-10-25 21:01:01 +02:00
smallmodel 69cc87212a Bumped the version number to 0.80.0 due to the number of changes and the completeness 2024-10-25 20:49:23 +02:00
smallmodel 3c1500002b Implement the destructor for the World class to free up the target list 2024-10-25 20:44:00 +02:00
smallmodel b2287f3d83 Avoid using nextSnap if the prediction is disabled in the next snap
This prevent blinking issues like flashing arms
2024-10-24 21:56:44 +02:00
smallmodel 005a278210 Use CF_CAMERA_ANGLES_TURRETMODE 2024-10-24 21:08:52 +02:00
smallmodel 976e2ae022 Remove useless GetSentientOwner() 2024-10-24 21:08:44 +02:00
smallmodel 8fe87e1067 Handle turret camera flags which has no interpolation 2024-10-24 21:08:26 +02:00
smallmodel d142ded9ad Add RF_FRAMELERP flag to ref entity 2024-10-24 21:08:04 +02:00
smallmodel 090f362bb6 Declare g_allowvote as a serverinfo variable 2024-10-23 23:10:22 +02:00
smallmodel ff3c25cc07 Add cg_allowvote 2024-10-23 23:09:39 +02:00
smallmodel ed22a51a72 Only allow breakthrough clients when targeting mohaab 2024-10-23 22:22:09 +02:00
smallmodel 9e0c11a970 Reset scoreboard values like the objective and the picture when initializing a new game 2024-10-23 21:04:23 +02:00
smallmodel edb52a8448 Properly move items in the map rotation list 2024-10-23 20:52:22 +02:00
smallmodel afb08e0ea9 Prevent adding duplicate maps in the rotation list 2024-10-23 20:49:00 +02:00
smallmodel 8758ba6cb1 Fix the map not starting after applying the rotation list 2024-10-23 20:42:03 +02:00
smallmodel e6a9968d23 Remove useless assertion 2024-10-23 20:25:17 +02:00
smallmodel fcd2d2e668 Use the correct weapon selection menu 2024-10-23 20:15:29 +02:00
smallmodel 991c8869d1 Properly draw circles 2024-10-23 20:10:34 +02:00
smallmodel aef9dc1704 Add feature to show static models culling with r_showcull 2024-10-23 20:07:17 +02:00
smallmodel 848cf7ac01 Fix AddPointToBounds not properly setting the max bounds 2024-10-23 20:03:07 +02:00
smallmodel de1d3b6ef4 Don't reset the client structure on single-player 2024-10-22 22:36:46 +02:00
smallmodel 29f8ff8d71 Set the new frame radius
This fixes an issue when culling static models as it uses the radius and the radius wasn't initialized
2024-10-22 22:26:55 +02:00
smallmodel b641a1040c Fix incorrect cull point height (should be squared) 2024-10-22 22:25:59 +02:00
smallmodel 83acdeb16e Allow activation of the game menu so it can be focused 2024-10-22 22:06:19 +02:00
smallmodel aa2d73a1c8 Correctly copy frame bounds 2024-10-22 21:56:35 +02:00
smallmodel b7a643aa59 Fix AI wrongly aiming at the wrong direction 2024-10-22 21:51:03 +02:00
smallmodel 3d454c90cb Rework the target list, use a container instead of an hash set so the target list gets archived correctly
This fixes an issue when loading from a save. A variable referencing target list container would have random entities in it, which would cause errors and crashes when trying to do an action on the array of entities
2024-10-22 20:05:53 +02:00
smallmodel 590b3f5cbb Fix class ID for throbbing box classes 2024-10-22 00:48:11 +02:00
smallmodel f87e6d5938 Fix barrel jitter
This fixes barrel objects improperly jittering back and forth, sometimes forever
2024-10-21 22:12:13 +02:00
smallmodel 901e81cdf5 Format barrels source file 2024-10-21 21:59:12 +02:00
smallmodel d2ed2f5e95 Correct the gamma with the proper destination resolution when resampling 2024-10-21 21:37:08 +02:00
smallmodel c580ccdee1 Only print a warning instead of dropping when the next snapshot is out of range 2024-10-21 21:26:07 +02:00
smallmodel 8ecbe1dd79 Set the script origin local angles and angles when setting the angle
This fixes the issue where a ScriptOrigin would rotate in the wrong direction
2024-10-21 20:27:52 +02:00