Commit Graph
23 Commits
Author SHA1 Message Date
smallmodel cb73cfd57b Fixed "unknown game mode" error 2023-11-13 18:23:26 +01:00
smallmodel 002e935193 Fixed match start time being wrong and fixed AllowRespawn() 2023-09-23 19:49:44 +02:00
smallmodel 8aecff1879 Added CTeamSpawnClock and ported fixes from moh >= 2.0 2023-09-23 19:37:55 +02:00
smallmodel 718672119e Fixed roundactive being wrongly set to false 2023-09-23 18:37:33 +02:00
smallmodel 5f3ea7c634 Removed m_countdown 2023-09-23 18:30:45 +02:00
smallmodel 1c813a59d0 Added m_bRoundActive and RoundActive() 2023-09-23 18:30:19 +02:00
smallmodel 31d19cb0f6 Fixed score entries on FFA gametype 2023-08-20 13:27:09 +02:00
smallmodel 39ae88a2ab Remove "roundstart" waittill after the round has started 2023-08-20 01:43:37 +02:00
smallmodel d22cda594f Fixed TeamHitScoreLimit() (should use m_teamwins) 2023-08-19 19:34:57 +02:00
smallmodel 556133fa11 Use STRING_ROUNDSTART instead of "roundstart" 2023-08-19 18:20:26 +02:00
smallmodel b278f2eafa Var integer access fix 2023-08-19 03:00:19 +02:00
smallmodel f20b47ebc0 Fixed newlines when printing the teamwin 2023-08-18 15:10:35 +02:00
smallmodel e6d3ca32f4 In CheckEndMatch, don't put any flag in cvars 2023-08-18 01:09:09 +02:00
smallmodel 244220f031 Fixed spawnpoint issues due to trace mask 2023-08-16 02:37:57 +02:00
smallmodel 9b1dc34ea1 Fixed score data for mohaas/mohaab 2023-08-16 02:08:00 +02:00
smallmodel c4738966fe Using g_utils.cpp from fakk 2023-08-15 01:27:35 +02:00
smallmodel 819f6bcf71 Using DM_Manager::CheckEndMatch() algorithm from mohaab 2.40 2023-08-14 20:35:23 +02:00
smallmodel 0b2a0634f5 Moved eController to Entities.h 2023-08-14 19:21:17 +02:00
smallmodel d53ab8540e Fixed Unix compilation warnings/errors 2023-08-10 23:06:03 +02:00
smallmodel 7386784765 Renamed clientPersistant_t to client_persistant_t
Named client_peristant_t fields correctly
2023-08-10 13:34:04 +02:00
smallmodel 9e635a7207 Rearranged DM_Manager
Moved dm_team.cpp code to dm_manager.cpp
2023-08-10 02:31:01 +02:00
smallmodel 85099801ab Call Player::DeadBody() with the event function instead 2023-08-09 22:09:04 +02:00
OM e4fa0fff3a Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00