Commit Graph
518 Commits
Author SHA1 Message Date
smallmodel b90bbd9dcf Format document 2025-02-06 22:56:49 +01:00
smallmodel e8f69e197c Initialize variables from the class 2025-02-06 22:56:24 +01:00
smallmodel 9922a7095b Activate the control and connect dialog's W_Deactivated after its creation
As the control is activated before, the connection should be done after the activation because ActivateControl() sends W_Activated to the UIFloatingWindow, which will cause ActivateControl() to be called again to activate the dialog's title bar button (and would deactivate the gamespy dialog)
2025-02-06 22:50:21 +01:00
smallmodel 3c836144e2 Move widget object creation from the constructor to FrameInitialized() 2025-02-06 22:41:50 +01:00
Richard Radics fcba3bed95 feat: add GameSpy service unavailable dialog
resolves #127
2025-02-05 23:12:05 +01:00
Richard Radics fd4f5e7d51 fix: fix elapsed time and logged date in loadgame ui
fixes #545
2025-02-04 22:14:52 +01:00
smallmodel c345035e12 Add Cvar_CheckRange exports 2025-01-27 00:13:01 +01:00
smallmodel 90e46f535c Add a random number next to the default name 2025-01-21 23:26:21 +01:00
smallmodel 02fc573e31 Apply client and server config tweaks when loading the original config 2025-01-21 22:56:05 +01:00
smallmodel 7b53e25dd5 Set the default rate to 25000 (xDSL) 2025-01-21 22:08:54 +01:00
smallmodel 28fd0ba201 Use spline as the default source resampler for OpenAL
This makes sounds feel stronger, the spline resampler has slightly louder high frequencies
2025-01-09 20:36:15 +01:00
smallmodel 305c026f4e Import alGetStringiSOFT 2025-01-09 20:29:30 +01:00
smallmodel 6049ecfc6e Localize dmbox and gmbox 2025-01-08 21:26:47 +01:00
smallmodel d396a45e64 Annoying MSVC focus mistake 2025-01-08 18:55:54 +01:00
smallmodel 4f32d436bb Disable OpenAL limiter 2025-01-08 18:45:05 +01:00
smallmodel 4268a875fa Revert commit b95241dcfe 2025-01-08 17:56:44 +01:00
smallmodel b95241dcfe Rotate audio listener by +90 degrees forward
This fixes wrong spatialization of 3D sources with HRTF
2025-01-07 20:49:25 +01:00
smallmodel d6db83805d Make chat message colors brighter 2025-01-07 00:39:45 +01:00
smallmodel 713e361d85 Fix DM box position with resolutions above 1920x1080 2025-01-02 01:46:34 +01:00
smallmodel 869075f47b Disable audio virtualization on special audio sources such as music and ambient sounds
This prevents the music from being muffled by HRTF virtualization
2025-01-01 23:58:48 +01:00
smallmodel f4a412cc24 Fix reverb toggle at runtime even if reverb is unimplemented 2024-12-31 13:04:33 +01:00
smallmodel 1919b0efcb Fix Cvar_SetValue not set for ref imports 2024-12-20 23:11:37 +01:00
smallmodel 79643d963e Correctly parse the name of the players returned by the serverstatus command 2024-12-15 21:32:23 +01:00
smallmodel 20c1fab815 Don't set the frame number if the renderer function doesn't exist 2024-12-14 22:13:11 +01:00
smallmodel 0644bc2967 Don't execute old commands from previous map when initializing cgame 2024-12-09 21:27:08 +01:00
smallmodel a2e4f1dc25 Use the server frametime when parsing baseline entities from the game state 2024-12-09 19:34:19 +01:00
smallmodel 9c952ab49d Set the map name from the server 2024-12-09 19:33:05 +01:00
smallmodel aa52fe73a5 Restart the file system when connected and when the local server has no paks 2024-12-09 19:31:58 +01:00
smallmodel 835ddb1de3 Set the compass scale to 0.55 by default on the base game 2024-12-09 18:08:00 +01:00
smallmodel b58f031bcc Remove unused cg variables 2024-12-08 20:09:23 +01:00
smallmodel 70a5dde726 Correctly handle long strings in chat and game message box 2024-12-08 19:22:25 +01:00
smallmodel 333c452f44 Sanitize the name with a maximum buffer size limit 2024-12-08 12:51:14 +01:00
smallmodel d8d98ade6a Set the default sound quality to 44 Hz 2024-12-08 12:37:59 +01:00
smallmodel 6f686cb7fa Check if the renderer is loaded instead of checking if it's registered 2024-12-06 00:45:18 +01:00
smallmodel 28bdd1b2b3 Made the renderer modular and loadable
This removes coupling between the renderer and UI/client functions. An option USE_RENDERER_DLOPEN was added to specify whether a renderer module should be compiled and loaded, instead of integrating the renderer into the executable directly. This opens the door for a new renderer
2024-12-06 00:15:19 +01:00
smallmodel 861338b0fc Add support for smaller lightmaps
Large lightmap can be disabled for very low-end hardware. A BSP file with a smaller lightmap (_sml.bsp) will be used instead of the standard one if the map supports it
2024-12-02 20:36:45 +01:00
smallmodel 21f631e733 Compile SDL input/client and SDL OpenGL independently
This decouple the renderer from the client part of SDL (input), and only uses SDL for OpenGL
2024-12-01 22:23:28 +01:00
smallmodel 4f699f3b58 Add support to compile renderergl2 (currently unimplemented) 2024-12-01 19:21:07 +01:00
smallmodel d5d5c7a55d Use bits per sample rather than bytes as there are 4-bit sounds 2024-11-30 23:23:49 +01:00
smallmodel 6fe1e86b31 Automatically scale UI elements for high resolutions
This fixes UI elements being tiny on high resolutions like 4K. Now most UI elements will scale automatically with resolutions above 1920x1080.
2024-11-30 22:40:00 +01:00
smallmodel 47983481c9 Use UI definitions instead of cls.glconfig for UI code to get the resolution 2024-11-30 13:54:50 +01:00
smallmodel 387ccd5cc3 Bump the minimum CMake version to 3.12 2024-11-30 00:36:33 +01:00
smallmodel 56cc3fff53 Use a single variable to disable modern DMA 2024-11-29 22:53:04 +01:00
smallmodel 5f33a617ab Allow linking directly against system OpenAL library 2024-11-29 22:03:39 +01:00
smallmodel 58f0245e83 Only add entries for servers that were queried successfully 2024-11-27 22:12:55 +01:00
smallmodel 1e9decf193 Add support for IMA-ADPCM sounds (4-bit)
Sounds such as sea waves (mohaa m3l1a) and subpen (mohaas flughafen) will be played accordingly. This uses OpenAL extensions such as AL_EXT_IMA4 and SOFT features such as AL_SOFT_block_alignment
2024-11-27 20:37:56 +01:00
smallmodel 486b6f40e5 Don't play sound if the parameter is not specified 2024-11-26 22:47:55 +01:00
smallmodel be34870a18 Copy the channel origin to the sound entity origin when loading
If the channel had a valid entity at the time of saving, make sure to restore the origin
2024-11-23 21:12:58 +01:00
smallmodel 4d4b9288c6 Don't update the streamed channel if the source status AL_INITIAL
This can occur when starting a new sound without playing it, which can happen when reloading the sound system while all sounds are paused (game paused)
2024-11-23 18:42:27 +01:00
smallmodel e2f4d8cd6b Use explicit constants when checking g_gametype 2024-11-22 19:44:53 +01:00