Commit Graph
573 Commits
Author SHA1 Message Date
Tim Angusandsmallmodel e299031470 Reduce duplication in FS path search code
Co-authored-by: smallmodel <15067410+smallmodel@users.noreply.github.com>
2025-09-04 23:28:07 +02:00
smallmodel b038d5ca03 Fix dbg suffix 2025-08-30 20:47:39 +02:00
Tim Angus 4ef547cd86 Remove architecture from binary filenames 2025-08-29 22:51:27 +02:00
Youssef Saeedandsmallmodel f72cc9da77 Use false instead of NULL for boolean (#792)
This PR replaces `NULL` with `false` for a boolean member in an `extensions_table_t` initializer to fix C++ type-mismatch build error on modern C++ compilers.

Co-authored-by: smallmodel <15067410+smallmodel@users.noreply.github.com>
2025-08-28 23:47:57 +02:00
smallmodel ecf70528a7 Move all C++ core classes to the corepp directory 2025-08-24 16:51:11 +02:00
Simon McVittie fabc7c7c74 Remove unused matha.S
Before commit a7d33b1c "(bug #3639) BoxOnPlaneSide rewrite" there
was more code here, but since then the only thing left is the
Invert24To16 function, to which I couldn't find any references since
the beginning of ioquake3's git history.

Resolves: https://github.com/ioquake/ioq3/issues/774
Signed-off-by: Simon McVittie <smcv@debian.org>

client: Remove i386 GNU assembler version of S_WriteLinearBlastStereo16()

This was the last remaining GNU assembler code that was in its own
independent source file, as opposed to being embedded in C code with
GNU `__asm__ volatile` or MSVC `__asm` (which tends to be much easier
to deal with in a modern build system).

When the Quake 3 engine was originally written, this might have been
an "expensive" function when written in portable C, but after 25 years
of CPU development it's less likely to matter (and modern compilers
might produce faster results from the C code anyway).

Resolves: https://github.com/ioquake/ioq3/issues/778
Signed-off-by: Simon McVittie <smcv@debian.org>
2025-08-23 23:30:50 +02:00
smallmodel f885408059 Improve class and event printing with interface classes 2025-08-23 22:28:52 +02:00
smallmodel 282110239e Add USE_CODEC_MAD option 2025-08-13 23:20:04 +02:00
smallmodel 4cd6a51869 Expose the number of bots through minplayers variable
Clients will now show the number of bots (if there are any) in the server browser. Servers must be running a build since this commit
2025-08-11 23:08:04 +02:00
smallmodel 59329b4fb3 Mark member function overriding 2025-08-09 00:39:41 +02:00
Tim Angus 4083d1123f Map SDL gamepad buttons to keys explicitly 2025-08-08 22:58:03 +02:00
Tim Angus 659939352a Add USE_ARCHLESS_FILENAMES 2025-08-08 22:52:26 +02:00
smallmodelandTim Angus e556f58cc4 Reimplement CMake from upstream ioq3 (#781)
This reuse the CMake build system from ioq3, modified to make it work with the C++ code.

---------

Co-authored-by: Tim Angus <tim@ngus.net>
2025-08-08 01:03:07 +02:00
Tim Angusandsmallmodel e47790cd54 Move third party code to code/thirdparty
Co-authored-by: smallmodel <15067410+smallmodel@users.noreply.github.com>
2025-08-02 23:19:02 +02:00
smallmodel 1be22e9343 Use resetString for the fallback renderer 2025-08-02 22:53:13 +02:00
Pan7andsmallmodel 6d2d6e1429 Replace USE_LOCAL_HEADERS with USE_INTERNAL_*
Co-authored-by: smallmodel <15067410+smallmodel@users.noreply.github.com>
2025-08-01 23:02:06 +02:00
Tim Angus 076099d0ed Update OpenAL (headers) 2025-08-01 22:29:51 +02:00
smallmodel 84b1d3e8d1 Fix server items not drawn when using cl_browserdetailedcolors 2025-07-27 00:54:42 +02:00
smallmodel a3f520de8c Format most source files 2025-07-19 23:30:20 +02:00
smallmodel ba3ebed1c9 Stop cinematic when clearing the state 2025-07-07 21:48:29 +02:00
smallmodel bd93897286 Add PMF_NO_WEAPONBAR to hide the weapon bar using drawhud 2 2025-07-02 21:28:12 +02:00
1337Smithy 78565fbd3c Deactivate all floating windows when using the popmenu command (#757) 2025-06-13 00:22:06 +02:00
smallmodel ea8ee67784 Improve stufftext filtering (#731)
- Use `allow` rather than `filter`, as it checks for allowed commands
rather than prohibited commands.
- Allow userinfo variables to be created by the server.

Userinfo variables are now removed when disconnecting. Some servers use
userinfo variables for custom settings or to store temporary
information, which makes them irrelevant on other servers and uses space.
2025-06-03 18:46:56 +02:00
smallmodel 17fa5af480 Comment out non-existent waffen skins 2025-06-02 20:46:50 +02:00
smallmodel 850a17807c Fix waffen skins not being usable on servers 2025-06-02 20:46:34 +02:00
smallmodel 08b15c4fe6 Fix server query count increasing when updating a server 2025-06-01 13:41:31 +02:00
smallmodel 80ae850063 Properly handle the null-terminated character when printing 2025-05-25 18:51:09 +02:00
smallmodel 85f8f581bc Initialize the subtitle buffer 2025-05-18 00:24:20 +02:00
smallmodel 02c2579366 Use the message string directly rather than copying into a buffer
This removes the print length limit
2025-05-17 23:03:21 +02:00
smallmodel b725c92922 Fix buffer overflow due to missing null-terminated character 2025-05-17 20:55:48 +02:00
smallmodel da9979f887 Remove the architecture suffix from binary names
- Avoids conflicts with third-party DLLs (like SDL, OpenAL) which have no suffix.
- Easier to build an installer and document.
- More clarity as the architecture is already indicated in the archive name.
- Simplifies launchers & automation (no need to guess the architecture).
- The architecture is still visible when typing `version` in the console or when the executable starts
2025-05-13 20:44:35 +02:00
smallmodel d358e4274c Sanitize the name before sending it during challenge 2025-05-03 21:52:04 +02:00
smallmodel ca8efa52c4 Keep the call to CL_RequestAuthorization() even if it's unused 2025-05-03 21:47:51 +02:00
smallmodel eeb82630c4 Use Cvar_VariableIntegerValue() to get the qport 2025-05-03 21:43:13 +02:00
smallmodel 831695f288 Rework the version string (#720)
Rework the version string.

- Make the original game version appear first in the `version` variable.
- Use `com_target_shortversion` for the short version number.
- Use `com_target_version` for the original game version.

Some software, such as HLSW, as well as certain mods, check if the version string begins with "Medal of Honor ....". This commit makes these changes to ensure most software properly handles the game version.
2025-05-03 13:38:00 +02:00
smallmodel 46ead9fa53 Increase the number of concurrent connections with 2 server lists
This value increases the number of parallel servers to above 1 in Spearhead and Breakthrough when the rate is set to xDSL or above.
2025-05-02 22:54:31 +02:00
smallmodel a924fc252b Use the hardware cursor in windowed mode (#718)
In windowed mode, the mouse is no longer grabbed when one of the UI/console catcher is active. When a UI menu is active, the system's hardware cursor is shown, using the game's custom cursor texture, instead of simulating and rendering the cursor in-game.

* Add exports to load a raw image from the renderer
* Set the hardware cursor to the game's custom mouse cursor texture
* When mouse is not grabbed, the mouse gets updated with absolute mouse position, relative to the window position
2025-05-02 16:52:39 +02:00
smallmodel 7cf24cb080 Update the status when refreshing the server list 2025-05-02 12:06:50 +02:00
smallmodel 0f38783f0d Correctly indicate the status of the server list especially when multiple server lists are queried 2025-04-30 18:44:04 +02:00
smallmodel cd6378316f Format cl_uiserverlist source files 2025-04-30 17:30:13 +02:00
smallmodel 3098f5a097 Halve the number of concurrent connections when there are 2 server lists 2025-04-30 17:18:52 +02:00
smallmodel b014a975a4 Add safety checks for AddFilter() 2025-04-28 22:24:33 +02:00
smallmodel cce81cabff Implement multi-master queries and heartbeats (#717)
Implement multi-master server list query and multi-master heartbeats. The server list is fetched from multiple masters to improve redundancy, reliability and performance. This improves multiplayer availability by implementing support for using multiple masters.
- The server sends an heartbeat to all masters at once
- The client can query up to 4 masters in parallel depending on their rate
2025-04-27 22:14:08 +02:00
smallmodel c1efc0e066 Set the minimum number to 30 for cl_maxpackets
20 is the bare minimum for players, any value below makes movements look jittery on a 20 fps server. 30 is the optimal value based on network variation and fps variations
2025-04-23 23:56:05 +02:00
smallmodel a2bbf6cff8 Use functions that return master host information
This splits gamespy client-specific and server-specific code and add common gamespy code to provide more flexibility in the future
2025-04-22 21:40:34 +02:00
smallmodel 12880db557 Don't force HRTF if the speaker type is not "Headphones" 2025-04-21 21:26:33 +02:00
smallmodel 881d7f2f51 Don't refresh the server list if it's not ready
The server list UI refresh the server list for the first time when drawing. In mohaa (not Spearhead nor Breakthrough), refreshserverlist is also called by clicking "browse internet servers" which causes the list to be queried twice
2025-04-21 21:03:42 +02:00
smallmodel 93335978ea Code formatting 2025-04-21 20:40:55 +02:00
smallmodel 2a1e2d7d6c Check for valid scoreboard menu
Under rare circumstances, the scoreboard menu can be NULL and would cause a crash. This was fixed in mohaab 2.30
2025-04-15 18:37:35 +02:00
smallmodel c9ff941600 Implement Instant Action from Breakthrough (#712)
This adds a feature that makes it easy to join a populated low-ping server (matching criteria from configuration file). This feature has been available since MOHAA Breakthrough 2.30.
2025-04-15 00:31:34 +02:00