Commit Graph
86 Commits
Author SHA1 Message Date
OM e45289d28b Renamed **NO_SCRIPTENGINE** to **WITH_SCRIPT_ENGINE** 2023-05-29 01:33:07 +02:00
OM eef8f65830 Removed DebugGraph color param 2023-05-24 21:45:21 +02:00
OM 27dcbdb49a Removed **HOLSTERWEAPON** state condition (useless) 2023-05-23 01:56:19 +02:00
OM 55dc84d932 Fixed CGM values for AA and SH/BT 2023-05-23 00:08:12 +02:00
OM fe01523cb1 Using viewmodel constants from bg_public.h 2023-05-22 23:28:18 +02:00
OM 862142b6c4 Added farplane stuff from spearhead/breakthrough (this fixes client version >=2.0 rendering maps incorrectly) 2023-05-22 23:27:40 +02:00
OM 5b72eb189a pm_flags fix on SH/BT 2023-05-22 01:44:01 +02:00
OM 04b5fdb934 Added Spearhead/Breakthrough client support 2023-05-21 21:21:20 +02:00
OM 648dc395e7 Fixed compilation errors 2023-05-21 20:07:28 +02:00
OM 7085d60d02 Added Team Tactics features 2023-05-21 19:58:43 +02:00
OM 76178064a0 Drastically reduced compiler warnings on clang 2023-05-21 00:29:26 +02:00
OM 4c0f7a34de Updated BUTTON ucmd flags 2023-05-19 23:15:06 +02:00
OM aa51987077 Moved *BG_EvaluateTrajectory* from *game/bg_misc.cpp* to *cgame/cg_ents.c* 2023-05-19 17:27:38 +02:00
L 2e06403b17 Added MASK_VOLUMETRIC_SMOKE 2023-05-06 20:31:46 +02:00
L 031952374a Fixed arms angles when looking up 2023-05-03 23:09:47 +02:00
L a469c448de Added explanation 2023-05-03 21:31:34 +02:00
L 8ab663d5d8 Implemented PmoveAdjustAngleSettings_Client 2023-05-03 20:53:04 +02:00
L a6aea380fe Added MASK_VIEWSOLID 2023-05-02 22:51:08 +02:00
L 830caf2c2c Moved WEAPON_CLASS definitions to bg_public.h 2023-05-02 20:03:28 +02:00
L 67322b2665 Moved *surfaceflags.h* to *../qcommon/surfaceflags.h* 2023-04-30 01:42:22 +02:00
L 423112b2fd Removed ET_SPRITE 2023-04-30 01:10:05 +02:00
L fbd03b6a26 Debloated g_local.h include files 2023-04-29 21:56:38 +02:00
L f9e7f344be Reduced compile warnings (especially on clang) 2023-02-07 20:49:31 +01:00
L 6eb1ec3cf5 Fixed compilation issues with g++ 2023-02-06 19:24:01 +01:00
L a015c2f9e1 Removed unused files 2023-02-04 18:40:57 +01:00
L a361546fc7 playerstart.h rename 2023-02-03 20:22:22 +01:00
L 6e7d80071c playerstart.h rename 2023-02-03 20:22:12 +01:00
L 752ec3779e Replaced false with qfalse 2023-02-02 23:46:02 +01:00
L 773e8bc79f Fixed compilation errors related to case-sensitivity 2023-02-01 19:29:13 +01:00
L 3f960d629c Replaced rdtsc() with clock() 2023-02-01 19:28:57 +01:00
L d4faf0c0e0 Fixed compilation errors on Unix 2023-02-01 00:28:40 +01:00
L b8c56cc23c Use override keyword when overriding virtual methods 2023-01-31 19:59:39 +01:00
L cf18c3a96f Moved script stuff to their matching directory 2023-01-30 18:20:50 +01:00
L 16d9a6f8b0 TriggerChangeLevel: fix crash 2023-01-30 17:43:50 +01:00
L a71c6db442 Using a definite stable version of MEM_BlockAlloc 2023-01-30 17:11:44 +01:00
L ab1b6ae409 Fixed crash when inactive player gets kicked 2023-01-30 16:26:53 +01:00
L fbac483f60 Fixed archive crash on x64 2023-01-30 16:26:38 +01:00
L 4d82fb29cb Removed useless "context switching" feature
Tidied up code
2023-01-30 00:50:21 +01:00
L 95a244fde0 Fixed compiler warnings by removing tiki.h inclusion from qcommon.h 2023-01-30 00:23:47 +01:00
L b62876ccbe Fixed inactivity spectator 2023-01-29 22:58:04 +01:00
L cfdd6b819d Cleaned up ScriptMaster scode and split ScriptThread/LightStyleClass into separate files 2023-01-29 22:57:04 +01:00
L 8ef16a91f2 Reworked source tree so it compiles 2023-01-29 20:59:31 +01:00
Ludovic 690e290038 - Moved debug symbols to ida/dump folder
- Added a file list for each module inside ida/dump folder
2020-12-18 22:53:50 +01:00
mohabhassan 720b343a84 Actor Improvements p3_5 2019-08-18 22:06:49 +02:00
mohabhassan 07c8d76c85 Merge branch 'dev' of https://github.com/openmoh/openmohaa into dev 2019-08-13 03:12:21 +02:00
mohabhassan 2d71dc0d36 Actor Improvements p3_4 2019-08-13 03:12:07 +02:00
Ludovic 9e6d9f35cd Fixed ent uninitialized in Entity::EventSightTrace 2019-07-04 15:13:58 +02:00
Ludovic 5435527830 Fixed issue when spawning in DM 2019-07-02 21:46:23 +02:00
mohabhassan d6d29a7a0b Fix actor mVoiceType initialization. 2019-07-01 20:17:46 +02:00
mohabhassan 71be2f3dda Fix actor "look at enemy" issue in turret/attack state. 2019-07-01 02:05:15 +02:00