- Obstacles with a radius smaller than 100 units (sphere) will be ignored
- An obstacle that would cover polygons more than twice the radius of the obstacle will be ignored
Currently, this only works for big obstacles that affect small areas
- Paths are generated automatically during map loading, for any map
- Bots can take path that requires climbing ladders (can climb ladders)
- Bots can take path that requires jump (like the ledge on Stalingrad)
- Bots will try to avoid obstacles in front of them by navigating on the
side
The old navigation system with pathnodes can still be used with `g_navigation_legacy
1`