Commit Graph
13 Commits
Author SHA1 Message Date
smallmodel 059b0ba34f Override respondTo method for TriggerEntity
This makes TriggerEntity respond to any object that is a subclass of Entity. This is useful for scripts wanting script_model to touch triggers for cinematic purposes (for example, the bike crash gag at the end of e2l2)
2024-11-04 21:22:09 +01:00
smallmodel d6870ecbee Added trigger_sideduse from 2.30 2024-04-10 21:44:03 +02:00
smallmodel 0662359776 Implemented DamageEvent() / EventGetActivator()
For example, the script in the training map waittill damage on the crate's trigger for bullets, DamageEvent() will unregister the damage event
2023-11-13 22:20:16 +01:00
smallmodel 753589d840 Made TriggerSave only trigger once 2023-11-05 20:37:37 +01:00
smallmodel 4435984b81 Renamed label to m_Thread 2023-08-17 19:29:03 +02:00
smallmodel 2749ab92b2 trigger_hurt inherits from Trigger and not TriggerUse 2023-08-17 18:23:53 +02:00
smallmodel aa58bcf948 Using const_str for trigger 2023-08-09 00:54:06 +02:00
smallmodel fa5b030522 Cleaned up trigger source file 2023-08-09 00:42:09 +02:00
smallmodel 3e44049abf Removed unused trigger features 2023-08-08 23:51:46 +02:00
smallmodel 94c501e71b Formatted document 2023-08-08 23:46:45 +02:00
smallmodel 367d6ff6fc Added and implemented TriggerNoDamage, TriggerEntity and TriggerLandmine 2023-08-02 21:00:16 +02:00
smallmodel 5333c7ff4a Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
OM e4fa0fff3a Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00