Commit Graph
34 Commits
Author SHA1 Message Date
smallmodel 05e14f6364 Adjust the objectives menu accordingly depending on the game message box which depends on the compass scale 2024-11-19 19:41:46 +01:00
smallmodel 6bc621462c Use CL_FontStringWidth instead of uie.FontStringWidth 2024-11-19 19:17:16 +01:00
smallmodel 9e060d11b6 Allow user-created variables 2024-11-11 20:58:37 +01:00
smallmodel 8aa059dd21 When paused, keep in sync with the server time (#371)
This fixes an issue where a temporary lag would occur when starting a single-player map, or when pausing/unpausing the game
2024-09-29 00:10:52 +02:00
smallmodel 724d1db9b8 Properly clear parents of orphaned entities 2024-09-22 21:38:35 +02:00
smallmodel 8f355fe188 Add Voip code from ioq3 2024-09-22 16:50:44 +02:00
smallmodel 93cd470659 Fix broken cgame state saving 2024-07-15 23:44:11 +02:00
smallmodel ff6e81d44f Fixed CL_GetSnapshot sometimes wrongfully assigning parents multiple times and displaying errors
This should fix #170
2024-05-01 18:55:25 +02:00
smallmodel a7b3fdd70b Added getConfigStringIdNormalized client game import to normalize config strings 2024-03-02 14:06:32 +01:00
smallmodel ceb901e9ca Fixed disconnected menu not being pushed properly 2024-02-14 18:32:06 +01:00
smallmodel edd25b9264 Readded support for supporting configstrings in multiple chunks 2023-12-27 15:13:42 +01:00
smallmodel ed6839dc99 Export DebugPrintf for client 2023-09-17 19:34:10 +02:00
smallmodel 5ea3fc28f7 Added FS_ListFilteredFiles, FS_FreeFileList, R_GetModelName and R_GetShaderName to client game imports 2023-09-06 20:31:50 +02:00
smallmodel acc8081ef2 Added checksum return parameter in CL_CM_LoadMap for cgame 2023-08-28 20:28:59 +02:00
smallmodel 9116063d3f Added CL_RestoreSavedCgameState and CL_RestoreSavedCgameState 2023-08-16 00:08:24 +02:00
smallmodel 149d3ce2fc Added CL_InitRadar 2023-08-15 22:21:01 +02:00
smallmodel e6448697d3 Let cg cleanup temp models
Fixed server restart
2023-08-13 23:20:51 +02:00
OM 36dce22071 Moved cgi.protocol to a new variable called cg_protocol instead, due to issues like GetCGameAPI being loaded before having client imports (cgi) 2023-07-02 19:16:48 +02:00
OM 931c3147f8 Initialize targetGame and protocol in imports 2023-06-29 21:26:34 +02:00
OM 9fdda882e5 Execute known commands in a separate function called CL_ProcessServerCommand
Also fixed crash with server quitting: Com_Error was called immediately with the cgame module in stack - Com_Error would call CL_Disconnect which would unload cgame module, invalidating stack frames and rendering longjmp impossible
2023-06-27 00:23:11 +02:00
OM 6134b150c1 ioq3 files backport 2023-06-25 20:26:47 +02:00
OM 04c7565281 Fixed a few warnings 2023-06-17 02:27:12 +02:00
OM c287638f99 Reworked file inclusion (using relative path) 2023-06-17 01:24:20 +02:00
OM 7b79877516 made renderer (original quake III) work with SDL 2023-05-27 22:23:03 +02:00
OM 3d223f5a5d Updates 2023-05-27 15:36:19 +02:00
OM dc45c33c79 ioq3 updates 2023-05-26 20:53:00 +02:00
OM 6e94bb6eca ioq3 sound 2023-05-24 21:45:26 +02:00
OM 80f3296854 *CL_GetSnapshot* will take parent entities into account 2023-05-20 01:01:54 +02:00
OM f985785629 CL_ShutdownCGame: don't set the key catcher 2023-05-10 19:34:09 +02:00
L 5a87b21efc Fixed all compilation errors 2023-05-08 00:02:31 +02:00
L 72f090b289 Fixed openmohaa.exe compilation (only 102 linker errors) 2023-05-07 21:28:54 +02:00
L 7030c23994 Fixed compilation issues 2023-05-07 20:38:08 +02:00
mohabhassan be0fa16fb1 Game + Actor improvements p1. 2018-09-17 23:50:38 +02:00
Ley0k 09bed43f97 Hard reset 2016-03-27 11:49:47 +02:00