Commit Graph
196 Commits
Author SHA1 Message Date
smallmodel 7cad7a4bd0 Fix printf format specifiers 2024-11-29 21:34:41 +01:00
smallmodel 6c9d6940cc Disable sv_floodProtect by default 2024-11-25 19:35:37 +01:00
smallmodel e2f4d8cd6b Use explicit constants when checking g_gametype 2024-11-22 19:44:53 +01:00
smallmodel 154464cda1 Set the server huddraw elements on single-player mode
This fixes huddraw elements not being archived properly when the map starts
2024-11-17 18:26:00 +01:00
smallmodel d85455e9ec Don't export referenced paks if download is disabled on the server 2024-11-15 21:00:20 +01:00
smallmodel ab84a6ea58 Add support for the demo version of the game
This allows the demo version of the game to be used, both for playing on demo servers, or for hosting a demo server
2024-11-12 23:09:37 +01:00
smallmodel cd89d2c0b4 Don't execute reloadmap if the server is not running 2024-11-10 22:10:24 +01:00
smallmodel 1ef1bad9ae Add network profiling tool from Spearhead and Breakthrough
Profiling can be enabled with `cl_netprofile` and `sv_netprofile`, the overlay can be shown using `cl_netprofileoverlay` and `sv_netprofileoverlay` and the server can dump network profile using the `netprofiledump` command
2024-11-09 21:38:16 +01:00
smallmodel 2b06cc690e Add reloadmap server command from Breakthrough 2024-11-09 16:03:08 +01:00
smallmodel f646151ce2 Set medium difficulty by default 2024-11-09 13:27:24 +01:00
smallmodel c2291e92c4 Add Anim_AngularDelta 2024-11-08 19:32:53 +01:00
smallmodel b8cc3313b1 Check for valid tiki in PF functions 2024-11-08 19:26:37 +01:00
smallmodel 6970e2d00c Properly check entity sight against passOwnerNum 2024-11-05 21:48:43 +01:00
smallmodel 6991c9f9f7 Fix save comment not having the proper string 2024-11-02 21:22:24 +01:00
smallmodel 6e6dac0b74 Proper formatting 2024-11-02 20:56:32 +01:00
smallmodel 6fc7199719 Register server sounds in multiplayer 2024-10-28 23:28:05 +01:00
smallmodel ed22a51a72 Only allow breakthrough clients when targeting mohaab 2024-10-23 22:22:09 +02:00
smallmodel 6d0b4f8cb7 Fix PVS sound overflow 2024-10-18 23:50:52 +02:00
smallmodel ef09f136d4 Fix sound indexes not erased correctly 2024-10-18 23:15:59 +02:00
smallmodel 6136bbd019 Set g_netoptimize to 1 when spawning server 2024-10-18 23:05:53 +02:00
smallmodel 5136aa4886 Properly handle and delete unused non visible entity sounds to free up sound indexes 2024-10-18 23:01:27 +02:00
smallmodel 23d7db814c Use an unsigned integer for the column size
This fixes compile warnings
2024-10-18 22:03:41 +02:00
smallmodel 6a107419e3 Only change the maxclients when the map is different
It fixes an issue where on restart, only the number of snapshot entities was changed without the memory being reallocated for it
2024-10-18 20:26:27 +02:00
smallmodel 6d69a8033f Initialize the radar 2024-10-18 20:12:47 +02:00
smallmodel 8667d11c52 Prevent SV_DropClient() from being called recursively if the client is dropped by a kick or timeout and has too many reliable commands 2024-10-11 22:55:24 +02:00
smallmodel 224c1df553 Test against entities with BSP solidity when testing client visibility 2024-10-10 21:38:51 +02:00
smallmodel bcea5af30f Remove unused sound index that were used for non visible players 2024-10-10 21:22:59 +02:00
smallmodel f5558d106e Don't set the last radar time if the entity number is above the max number of clients 2024-10-06 19:19:44 +02:00
smallmodel 13d855c2e7 Use Cmd_Argv() to check for dmmessage 2024-10-02 13:07:04 +02:00
smallmodel 3a7e249edf Refactored svflags and use the correct entity server flags 2024-09-30 19:58:41 +02:00
smallmodel db6ff8901b Set the render effect of skyportal and skyentity when adding them to the snapshot
This fixes the issue where some entities like effects would be visible through the sky
2024-09-29 15:27:54 +02:00
smallmodel 290e45062d Set the server time before calling ge->RunFrame() in SV_SpawnServer()
This fixes an issue where some scripts wouldn't be initialized in time, like those that set AI animations. For example this caused an issue with the plane passenger in e2l1, where the animation would get reset due to a very specific chain of events
2024-09-26 01:18:11 +02:00
smallmodel 1fb8327ca9 Don't let the frame msec go below 0 2024-09-25 22:14:27 +02:00
smallmodel 8f355fe188 Add Voip code from ioq3 2024-09-22 16:50:44 +02:00
smallmodel f9d264058b Use safe version of sprintf and strcpy 2024-09-20 23:08:53 +02:00
smallmodel 61b4a817f3 Move alloca include directive to q_platform.h due to difference between platforms 2024-09-20 20:52:41 +02:00
smallmodel a1a89cba34 Allow dynamic adjustment for the size of status columns in SVC_Status 2024-09-13 19:50:29 +02:00
smallmodel 725561b655 Fix the usage of memory, strings, constant and parameters 2024-09-08 23:54:47 +02:00
smallmodel e2e1ab0275 Fix status command column length breaking some programs 2024-09-08 18:09:54 +02:00
smallmodel 11f5870a8b Add ioq3 server fixes and improvement
- Add a rate limit to protect against DoS attacks
- Better IPv6 support
2024-08-31 21:04:10 +02:00
smallmodel b7288ba3f4 Don't affect the frameMsec with timescale as it causes issues with physics (like vehicles) 2024-08-31 16:50:10 +02:00
smallmodel be655e2b9c Fix the height of huddraw elements not being archived properly
A wrong variable was specified
2024-08-31 16:38:58 +02:00
smallmodel 6071b5303c Remove useless NET_Sleep and make sure frameMsec doesn't go below 1 2024-08-31 16:18:28 +02:00
smallmodel 99fcec9f26 Initialize bStartedGame 2024-08-30 18:56:01 +02:00
smallmodel e70cdfb898 Improve code readability 2024-08-25 22:01:03 +02:00
smallmodel 53d5dd1e40 Differentiate saves from mohaa, mohta and mohtt
Fixes #339 where Spearhead and Breakthrough would also display saves from mohaa
2024-08-23 22:25:43 +02:00
smallmodel b2ef0fd6e3 Swap the save game struct on big endian architectures 2024-08-23 21:09:12 +02:00
Trung Lê 1f4b7718e8 Refactoring gameExport_s::ReadLevel() and gameExport_s::WriteLevel() 2024-08-20 23:41:43 +10:00
smallmodel 757b4849f8 Add a fix to load the music from save
This commit implements code to get/set sample offset in an OpenAL channel and saves the music filename/offset into the file. This only works by using the experimental sound system, so it partially fixes #327
2024-07-22 20:13:03 +02:00
smallmodel d1e94f3934 Fix saveshot not executed when saving
This fixes #273 where the loadsave menu wouldn't show the screenshot
2024-07-20 16:07:02 +02:00