Commit Graph
216 Commits
Author SHA1 Message Date
smallmodel fc33dfe656 Set output remote command buffer size to 8192 bytes
This fixes issues where some tools fail to handle multiple print packets. On a 64-player server, the status command can generate around 5000 bytes of output.

The buffer size in the original game is 49152 bytes, but that's excessively large and can lead to excessive IPv4 fragmentation.
2025-05-15 22:16:36 +02:00
smallmodel 831695f288 Rework the version string (#720)
Rework the version string.

- Make the original game version appear first in the `version` variable.
- Use `com_target_shortversion` for the short version number.
- Use `com_target_version` for the original game version.

Some software, such as HLSW, as well as certain mods, check if the version string begins with "Medal of Honor ....". This commit makes these changes to ensure most software properly handles the game version.
2025-05-03 13:38:00 +02:00
smallmodel cce81cabff Implement multi-master queries and heartbeats (#717)
Implement multi-master server list query and multi-master heartbeats. The server list is fetched from multiple masters to improve redundancy, reliability and performance. This improves multiplayer availability by implementing support for using multiple masters.
- The server sends an heartbeat to all masters at once
- The client can query up to 4 masters in parallel depending on their rate
2025-04-27 22:14:08 +02:00
smallmodel a2bbf6cff8 Use functions that return master host information
This splits gamespy client-specific and server-specific code and add common gamespy code to provide more flexibility in the future
2025-04-22 21:40:34 +02:00
smallmodel ffc35fb5ab Use the original gqueryreporting from GameSpy SDK
Potentially more stable and thoroughly tested
2025-04-22 00:27:00 +02:00
ysdragon f164e889cc Add optional reason to kick/ban commands
And enhance `SV_IsBanned` to return ban reason and update `SV_DirectConnect` to display it
2025-03-12 07:30:40 +02:00
ysdragon 1e2a331518 Add reason field to serverBan structure with defined maximum length 2025-03-12 07:30:22 +02:00
smallmodel c345035e12 Add Cvar_CheckRange exports 2025-01-27 00:13:01 +01:00
smallmodel 7e26814cfa Use a signed integer to display the score 2025-01-24 21:39:09 +01:00
smallmodel 02fc573e31 Apply client and server config tweaks when loading the original config 2025-01-21 22:56:05 +01:00
smallmodel 4e174fd5bf Fix cheats mistakenly being disabled when loading a saved game, when developer mode is enabled 2025-01-19 16:08:28 +01:00
smallmodel 6d71cabbda Export FS_FOpenFile 2025-01-13 23:22:33 +01:00
smallmodel 2c738fa28e Fix occasional errors related to SV_FindIndex
Some maps (and mods) declare many sounds, sounds with the same name would be present more than once because the case was taken into account
2025-01-05 19:54:32 +01:00
smallmodel 2656000ce4 Print chat message from the game module instead of the server 2024-12-29 18:46:40 +01:00
smallmodel cb1c3c0b1c Remove call to SV_WriteDownloadToClient() when sending snapshots, as it's already called when sending download messages 2024-12-24 18:42:05 +01:00
smallmodel da5c35ec2b Prevent connecting clients from receiving snapshots and CG messages while connecting 2024-12-24 18:30:08 +01:00
smallmodel 932367d061 Append "demo" to the keywords if fs_restrict is enabled 2024-12-15 21:32:34 +01:00
smallmodel da0c36cc88 Also show the port of clients in status 2024-12-08 12:40:21 +01:00
smallmodel 861338b0fc Add support for smaller lightmaps
Large lightmap can be disabled for very low-end hardware. A BSP file with a smaller lightmap (_sml.bsp) will be used instead of the standard one if the map supports it
2024-12-02 20:36:45 +01:00
smallmodel 387ccd5cc3 Bump the minimum CMake version to 3.12 2024-11-30 00:36:33 +01:00
smallmodel 7cad7a4bd0 Fix printf format specifiers 2024-11-29 21:34:41 +01:00
smallmodel 6c9d6940cc Disable sv_floodProtect by default 2024-11-25 19:35:37 +01:00
smallmodel e2f4d8cd6b Use explicit constants when checking g_gametype 2024-11-22 19:44:53 +01:00
smallmodel 154464cda1 Set the server huddraw elements on single-player mode
This fixes huddraw elements not being archived properly when the map starts
2024-11-17 18:26:00 +01:00
smallmodel d85455e9ec Don't export referenced paks if download is disabled on the server 2024-11-15 21:00:20 +01:00
smallmodel ab84a6ea58 Add support for the demo version of the game
This allows the demo version of the game to be used, both for playing on demo servers, or for hosting a demo server
2024-11-12 23:09:37 +01:00
smallmodel cd89d2c0b4 Don't execute reloadmap if the server is not running 2024-11-10 22:10:24 +01:00
smallmodel 1ef1bad9ae Add network profiling tool from Spearhead and Breakthrough
Profiling can be enabled with `cl_netprofile` and `sv_netprofile`, the overlay can be shown using `cl_netprofileoverlay` and `sv_netprofileoverlay` and the server can dump network profile using the `netprofiledump` command
2024-11-09 21:38:16 +01:00
smallmodel 2b06cc690e Add reloadmap server command from Breakthrough 2024-11-09 16:03:08 +01:00
smallmodel f646151ce2 Set medium difficulty by default 2024-11-09 13:27:24 +01:00
smallmodel c2291e92c4 Add Anim_AngularDelta 2024-11-08 19:32:53 +01:00
smallmodel b8cc3313b1 Check for valid tiki in PF functions 2024-11-08 19:26:37 +01:00
smallmodel 6970e2d00c Properly check entity sight against passOwnerNum 2024-11-05 21:48:43 +01:00
smallmodel 6991c9f9f7 Fix save comment not having the proper string 2024-11-02 21:22:24 +01:00
smallmodel 6e6dac0b74 Proper formatting 2024-11-02 20:56:32 +01:00
smallmodel 6fc7199719 Register server sounds in multiplayer 2024-10-28 23:28:05 +01:00
smallmodel ed22a51a72 Only allow breakthrough clients when targeting mohaab 2024-10-23 22:22:09 +02:00
smallmodel 6d0b4f8cb7 Fix PVS sound overflow 2024-10-18 23:50:52 +02:00
smallmodel ef09f136d4 Fix sound indexes not erased correctly 2024-10-18 23:15:59 +02:00
smallmodel 6136bbd019 Set g_netoptimize to 1 when spawning server 2024-10-18 23:05:53 +02:00
smallmodel 5136aa4886 Properly handle and delete unused non visible entity sounds to free up sound indexes 2024-10-18 23:01:27 +02:00
smallmodel 23d7db814c Use an unsigned integer for the column size
This fixes compile warnings
2024-10-18 22:03:41 +02:00
smallmodel 6a107419e3 Only change the maxclients when the map is different
It fixes an issue where on restart, only the number of snapshot entities was changed without the memory being reallocated for it
2024-10-18 20:26:27 +02:00
smallmodel 6d69a8033f Initialize the radar 2024-10-18 20:12:47 +02:00
smallmodel 8667d11c52 Prevent SV_DropClient() from being called recursively if the client is dropped by a kick or timeout and has too many reliable commands 2024-10-11 22:55:24 +02:00
smallmodel 224c1df553 Test against entities with BSP solidity when testing client visibility 2024-10-10 21:38:51 +02:00
smallmodel bcea5af30f Remove unused sound index that were used for non visible players 2024-10-10 21:22:59 +02:00
smallmodel f5558d106e Don't set the last radar time if the entity number is above the max number of clients 2024-10-06 19:19:44 +02:00
smallmodel 13d855c2e7 Use Cmd_Argv() to check for dmmessage 2024-10-02 13:07:04 +02:00
smallmodel 3a7e249edf Refactored svflags and use the correct entity server flags 2024-09-30 19:58:41 +02:00