/* =========================================================================== Copyright (C) 2015 the OpenMoHAA team This file is part of OpenMoHAA source code. OpenMoHAA source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. OpenMoHAA source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenMoHAA source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ // body.cpp: Dead bodies #include "animate.h" #include "body.h" #include "g_phys.h" CLASS_DECLARATION(Animate, Body, NULL) { {NULL, NULL} }; //============================================================= //Body::Body //============================================================= Body::Body() { edict->s.eType = ET_MODELANIM; edict->clipmask = MASK_DEADSOLID; edict->s.eFlags |= EF_DEAD; setSolidType(SOLID_NOT); setContents(CONTENTS_CORPSE); setMoveType(MOVETYPE_NONE); PostEvent(EV_DeathSinkStart, 5.0f); } void Body::Damage(Event *ev) { str gib_name; int number_of_gibs; float scale; Animate *ent; str real_gib_name; if (!com_blood->integer) { return; } gib_name = "fx_rgib"; number_of_gibs = 5; scale = 1.2f; // Spawn the gibs real_gib_name = gib_name; real_gib_name += number_of_gibs; real_gib_name += ".tik"; ent = new Animate; ent->setModel(real_gib_name.c_str()); ent->setScale(scale); ent->setOrigin(centroid); ent->NewAnim("idle"); ent->PostEvent(EV_Remove, 1.0f); Sound("snd_decap", CHAN_BODY, 1.0f, 300.0f); this->hideModel(); this->takedamage = DAMAGE_NO; }