/* =========================================================================== Copyright (C) 2015 the OpenMoHAA team This file is part of OpenMoHAA source code. OpenMoHAA source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. OpenMoHAA source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenMoHAA source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ // inventoryitem.cpp: Inventory items #include "inventoryitem.h" #include "weaputils.h" #include "level.h" Event EV_InventoryItem_Shoot ( "activateitem", EV_DEFAULT, "S", "mode", "Activates the item" ); Event EV_InventoryItem_Activate_Papers ( "activatepapers", EV_DEFAULT, NULL, NULL, "The activation of the papers item" ); CLASS_DECLARATION(Weapon, InventoryItem, NULL) { {&EV_InventoryItem_Shoot, &InventoryItem::ActivateItem }, {&EV_InventoryItem_Activate_Papers, &InventoryItem::ActivatePapers}, {NULL, NULL } }; InventoryItem::InventoryItem() { entflags |= ECF_INVENTORYITEM; if (LoadingSavegame) { return; } weapon_class = WEAPON_CLASS_ITEM; } InventoryItem::~InventoryItem() { entflags &= ~ECF_INVENTORYITEM; } void InventoryItem::ActivateItem(Event *ev) { if (firetype[FIRE_PRIMARY] == FT_CLICKITEM) { Vector pos, forward, right, up, vBarrel; GetMuzzlePosition(pos, vBarrel, forward, right, up); ClickItemAttack(pos, forward, bulletrange[FIRE_PRIMARY], owner); } m_fLastFireTime = level.time; } void InventoryItem::ActivatePapers(Event *ev) { GetOwner()->m_ShowPapersTime = level.inttime; }