/* =========================================================================== Copyright (C) 2015 the OpenMoHAA team This file is part of OpenMoHAA source code. OpenMoHAA source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. OpenMoHAA source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenMoHAA source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ #include "ucolor.h" #include const UColor UClear(0, 0, 0, 0); const UColor UWhite(1, 1, 1, 1); const UColor UBlack(0, 0, 0, 1); const UColor ULightGrey(0.875, 0.875, 0.875, 1.0); const UColor UGrey(0.75, 0.75, 0.75, 1.0); const UColor UDarkGrey(0.5, 0.5, 0.5, 1.0); const UColor ULightRed(1.0, 0.5, 0.5, 1.0); const UColor URed(1.0, 0.0, 0.0, 1.0); const UColor UGreen(0.0, 1.0, 0.0, 1.0); const UColor ULightGreen(0.5, 1.0, 0.5, 1.0); const UColor UBlue(0.0, 0.0, 1.0, 1.0); const UColor UYellow(1.0, 1.0, 0.0, 1.0); const UColor UHudColor(0.7f, 0.6f, 0.05f, 1.0f); UColor::UColor(void) { r = g = b = 0; a = 1.0f; } UColor::UColor(float r, float g, float b, float a) { set(r, g, b, a); } UColor::UColor(UColorHSV hsv) { float hh, p, q, t, ff; int i; a = hsv.a; if (fabs(hsv.s) <= 0.035f) { r = hsv.v; g = hsv.v; b = hsv.v; return; } hh = hsv.h; if (hh >= 360.0) { hh = 0.0; } hh /= 60.0; i = (long)hh; ff = hh - i; p = hsv.v * (1.0f - hsv.s); q = hsv.v * (1.0f - (hsv.s * ff)); t = hsv.v * (1.0f - (hsv.s * (1.0f - ff))); switch (i) { case 0: r = hsv.v; g = t; b = p; break; case 1: r = q; g = hsv.v; b = p; break; case 2: r = p; g = hsv.v; b = t; break; case 3: r = p; g = q; b = hsv.v; break; case 4: r = t; g = p; b = hsv.v; break; case 5: default: r = hsv.v; g = p; b = q; break; } } UColor::UColor(const UColor& color) : r(color.r) , g(color.g) , b(color.b) , a(color.a) {} UColor::operator float *() { return (float *)this; } UColor::operator float *() const { return (float *)this; } void UColor::ScaleColor(float scale) { r *= scale; g *= scale; b *= scale; } void UColor::ScaleAlpha(float scale) { a *= scale; } void UColor::set(float r, float g, float b, float a) { this->r = r; this->g = g; this->b = b; this->a = a; } UColorHSV::UColorHSV() { h = s = v = a = 0; } UColorHSV::UColorHSV(UColor rgb) { float min; float max; float delta; a = rgb.a; min = rgb.r < rgb.g ? rgb.r : rgb.g; min = min < rgb.b ? min : rgb.b; max = rgb.r > rgb.g ? rgb.r : rgb.g; max = max > rgb.b ? max : rgb.b; v = max; delta = max - min; // NOTE: if Max is == 0, this divide would cause a crash if (max > 0.0) { s = (delta / max); } else { // if max is 0, then r = g = b = 0 // s = 0, v is undefined s = 0.0; } if (fabs(s) <= 0.035f) { h = -1.0; return; } if (rgb.r >= max) { // between yellow & magenta h = (rgb.g - rgb.b) / delta; } else { if (rgb.g >= max) { // between cyan & yellow h = 2.0f + (rgb.b - rgb.r) / delta; } else { // between magenta & cyan h = 4.0f + (rgb.r - rgb.g) / delta; } } // degrees h *= 60.0; if (h < 0.0) { h += 360.0; } } UColorHSV::UColorHSV(float h, float s, float v, float a) { set(h, s, v, a); } void UColorHSV::set(float h, float s, float v, float a) { this->h = h; this->s = s; this->v = v; this->a = a; } UBorderColor::UBorderColor() {} UBorderColor::UBorderColor(const UColor& dark, const UColor& reallydark, const UColor& light) { this->dark = dark; this->reallydark = reallydark; this->light = light; } UBorderColor::UBorderColor(const UColor& color) { UColorHSV lighttemp; dark.r = color.r * 0.6f; dark.g = color.g * 0.6f; dark.b = color.b * 0.6f; dark.a = color.a; reallydark.r = color.r * 0.3f; reallydark.g = color.g * 0.3f; reallydark.b = color.b * 0.3f; reallydark.a = color.a; lighttemp = color; lighttemp.s *= 0.75f; lighttemp.v *= 1.3f; light = lighttemp; original = color; } void UBorderColor::CreateSolidBorder(const UColor& color, colorType_t type) { switch (type) { case colorType_t::DARK: dark.r = color.r * 0.666f; dark.g = color.g * 0.666f; dark.b = color.b * 0.666f; dark.a = 1.0; break; case colorType_t::REALLYDARK: reallydark.r = color.r * 0.333f; reallydark.g = color.g * 0.333f; reallydark.b = color.b * 0.333f; reallydark.a = 1.0; break; case colorType_t::LIGHT: light.r = color.r; light.g = color.g; light.b = color.b; light.a = 1.0; break; case colorType_t::NORMAL: original = color; break; } }