/* =========================================================================== Copyright (C) 2015 the OpenMoHAA team This file is part of OpenMoHAA source code. OpenMoHAA source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. OpenMoHAA source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenMoHAA source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ // actor_grenade.cpp #include "actor.h" void Actor::InitGrenade ( GlobalFuncs_t *func ) { func->ThinkState = &Actor::Think_Grenade; func->BeginState = &Actor::Begin_Grenade; func->EndState = &Actor::End_Grenade; func->ResumeState = &Actor::Resume_Grenade; func->SuspendState = &Actor::End_Grenade; func->PassesTransitionConditions = &Actor::PassesTransitionConditions_Grenade; func->FinishedAnimation = &Actor::FinishedAnimation_Grenade; func->IsState = &Actor::IsGrenadeState; } bool Actor::Grenade_Acquire ( int eNextState, const_str csReturnAnim ) { // FIXME: stub STUB(); return false; } void Actor::Grenade_Flee ( void ) { // FIXME: stub STUB(); } void Actor::Grenade_ThrowAcquire ( void ) { // FIXME: stub STUB(); } void Actor::Grenade_Throw ( void ) { // FIXME: stub STUB(); } void Actor::Grenade_KickAcquire ( void ) { // FIXME: stub STUB(); } void Actor::Grenade_Kick ( void ) { // FIXME: stub STUB(); } void Actor::Grenade_MartyrAcquire ( void ) { // FIXME: stub STUB(); } void Actor::Grenade_Martyr ( void ) { // FIXME: stub STUB(); } void Actor::Grenade_Wait ( void ) { // FIXME: stub STUB(); } void Actor::Grenade_NextThinkState ( void ) { // FIXME: stub STUB(); } void Actor::Grenade_EventAttach ( Event *ev ) { // FIXME: stub STUB(); } void Actor::Grenade_EventDetach ( Event *ev ) { // FIXME: stub STUB(); } void Actor::Begin_Grenade ( void ) { // FIXME: stub STUB(); } void Actor::End_Grenade ( void ) { // FIXME: stub STUB(); } void Actor::Resume_Grenade ( void ) { // FIXME: stub STUB(); } void Actor::Think_Grenade ( void ) { // FIXME: stub STUB(); } void Actor::FinishedAnimation_Grenade ( void ) { // FIXME: stub STUB(); }