/* =========================================================================== Copyright (C) 2015 the OpenMoHAA team This file is part of OpenMoHAA source code. OpenMoHAA source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. OpenMoHAA source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenMoHAA source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ // actorenemy.cpp: #include "actorenemy.h" ActorEnemy::ActorEnemy() { } ActorEnemy::~ActorEnemy() { } float ActorEnemy::UpdateVisibility ( Actor *pSelf, bool *pbInFovAndRange, bool *pbVisible ) { return 0; } int ActorEnemy::UpdateThreat ( Actor *pSelf ) { return NULL; } Sentient *ActorEnemy::GetEnemy ( void ) const { // FIXME: stub STUB(); return NULL; } float ActorEnemy::GetVisibility ( void ) const { // FIXME: stub STUB(); return 0; } int ActorEnemy::GetThreat ( void ) const { // FIXME: stub STUB(); return 0; } float ActorEnemy::GetRangeSquared ( void ) const { // FIXME: stub STUB(); return 0; } ActorEnemySet::ActorEnemySet() { } ActorEnemySet::~ActorEnemySet() { } ActorEnemy *ActorEnemySet::AddPotentialEnemy ( Sentient *pEnemy ) { // FIXME: stub STUB(); return NULL; } void ActorEnemySet::FlagBadEnemy ( Sentient *pEnemy ) { // FIXME: stub STUB(); } void ActorEnemySet::CheckEnemies ( Actor *pSelf ) { // FIXME: stub STUB(); } Sentient *ActorEnemySet::GetCurrentEnemy ( void ) const { // FIXME: stub STUB(); return NULL; } float ActorEnemySet::GetCurrentVisibility ( void ) const { // FIXME: stub STUB(); return 0; } int ActorEnemySet::GetCurrentThreat ( void ) const { // FIXME: stub STUB(); return 0; } qboolean ActorEnemySet::IsEnemyConfirmed ( void ) const { // FIXME: stub STUB(); return false; } bool ActorEnemySet::HasAlternateEnemy ( void ) const { // FIXME: stub STUB(); return false; } void ActorEnemySet::RemoveAll ( void ) { // FIXME: stub STUB(); } void ActorEnemySet::ConfirmEnemy ( Actor *pSelf, Sentient *pEnemy ) { // FIXME: stub STUB(); } void ActorEnemySet::ConfirmEnemyIfCanSeeSharerOrEnemy ( Actor *pSelf, Actor *pSharer, Sentient *pEnemy ) { // FIXME: stub STUB(); } bool ActorEnemySet::CaresAboutPerfectInfo ( Sentient *pEnemy ) { // FIXME: stub STUB(); return false; }