// sbmfcsampleDlg.h : header file // #if !defined(AFX_SBMFCSAMPLEDLG_H__8B726D03_AF99_4938_A63C_18525912E55D__INCLUDED_) #define AFX_SBMFCSAMPLEDLG_H__8B726D03_AF99_4938_A63C_18525912E55D__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 ///////////////////////////////////////////////////////////////////////////// // CSbmfcsampleDlg dialog //SB - header #include "..\sb_serverbrowsing.h" #include "..\..\qr2\qr2regkeys.h" #include "..\..\common\gsAvailable.h" class CSbmfcsampleDlg : public CDialog { // Construction public: CSbmfcsampleDlg(CWnd* pParent = NULL); // standard constructor // Dialog Data //{{AFX_DATA(CSbmfcsampleDlg) enum { IDD = IDD_SBMFCSAMPLE_DIALOG }; CStatic m_servers; CProgressCtrl m_progress; CListCtrl m_serverList; CListCtrl m_playerList; CString m_filter; CString m_gamename; int m_startPort; int m_endPort; //}}AFX_DATA // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CSbmfcsampleDlg) public: virtual BOOL DestroyWindow(); protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: static void SBCallback(ServerBrowser serverBrowser, SBCallbackReason reason, SBServer server, void * instance); static void SBConnectCallback(ServerBrowser serverBrowser, SBConnectToServerState state, SOCKET gamesocket, struct sockaddr_in *remoteaddr, void *instance); void AddServer(SBServer server, BOOL checkForReplace); void RemoveServer(SBServer server); int FindServer(SBServer server); BOOL CreateServerList(); HICON m_hIcon; ServerBrowser m_serverBrowser; UINT m_timerID; int m_serverCount; // Generated message map functions //{{AFX_MSG(CSbmfcsampleDlg) virtual BOOL OnInitDialog(); afx_msg void OnRefresh(); afx_msg void OnClickServerlist(NMHDR* pNMHDR, LRESULT* pResult); afx_msg void OnDblclkServerlist(NMHDR* pNMHDR, LRESULT* pResult); afx_msg void OnTimer(UINT nIDEvent); afx_msg void OnColumnclickServerlist(NMHDR* pNMHDR, LRESULT* pResult); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_SBMFCSAMPLEDLG_H__8B726D03_AF99_4938_A63C_18525912E55D__INCLUDED_)