#include "consoleevent.h" #include "g_local.h" //=============================== // ConsoleEvent //=============================== MEM_BlockAlloc ConsoleEvent_allocator; CLASS_DECLARATION(Event, ConsoleEvent, NULL) { {NULL, NULL} }; /* ======================= new ConsoleEvent ======================= */ void *ConsoleEvent::operator new(size_t size) { return ConsoleEvent_allocator.Alloc(); } /* ======================= delete ptr ======================= */ void ConsoleEvent::operator delete(void *ptr) { ConsoleEvent_allocator.Free(ptr); } /* ======================= ConsoleEvent ======================= */ ConsoleEvent::ConsoleEvent(void) { m_consoleedict = NULL; } /* ======================= SetConsoleEdict ======================= */ void ConsoleEvent::SetConsoleEdict(gentity_t *edict) { m_consoleedict = edict; } /* ======================= GetConsoleEdict ======================= */ gentity_t *ConsoleEvent::GetConsoleEdict(void) const { if (m_consoleedict) { return m_consoleedict; } return g_entities; } /* ======================= ErrorInternal ======================= */ void ConsoleEvent::ErrorInternal(Listener *l, str text) const { gentity_t *edict = GetConsoleEdict(); str eventname = getName(); gi.DPrintf( "^~^~^ Game ( Event '%s', Client '%s' ) : %s\n", eventname.c_str(), edict->client ? edict->client->pers.netname : "", text.c_str() ); gi.SendServerCommand( GetConsoleEdict() - g_entities, "print \"Console: '%s' : %s\n\"", eventname.c_str(), text.c_str() ); }