mirror of
https://github.com/bearstonem/openmohaa-vr.git
synced 2026-10-22 08:00:24 +02:00
127 lines
3.2 KiB
C++
127 lines
3.2 KiB
C++
/*
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===========================================================================
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Copyright (C) 2024 the OpenMoHAA team
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This file is part of OpenMoHAA source code.
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OpenMoHAA source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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OpenMoHAA source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OpenMoHAA source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// explosion.h: Standard explosion object that is spawned by other entites and not map designers.
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// Explosion is used by many of the weapons for the blast effect, but is also used
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// by the Exploder and MultiExploder triggers. These triggers create one or more
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// explosions each time they are activated.
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//
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#pragma once
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#include "g_local.h"
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#include "entity.h"
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#include "trigger.h"
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class Exploder : public Trigger
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{
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private:
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int damage;
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void MakeExplosion(Event *ev);
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void SetDmg(Event *ev);
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public:
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CLASS_PROTOTYPE(Exploder);
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Exploder();
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void Archive(Archiver& arc) override;
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};
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inline void Exploder::Archive(Archiver& arc)
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{
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Trigger::Archive(arc);
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arc.ArchiveInteger(&damage);
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}
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class MultiExploder : public Trigger
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{
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protected:
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float explodewait;
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float explode_time;
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float duration;
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int damage;
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float randomness;
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void MakeExplosion(Event *ev);
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void SetDmg(Event *ev);
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void SetDuration(Event *ev);
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void SetWait(Event *ev);
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void SetRandom(Event *ev);
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public:
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CLASS_PROTOTYPE(MultiExploder);
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MultiExploder();
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void Archive(Archiver& arc) override;
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};
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inline void MultiExploder::Archive(Archiver& arc)
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{
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Trigger::Archive(arc);
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arc.ArchiveFloat(&explodewait);
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arc.ArchiveFloat(&explode_time);
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arc.ArchiveFloat(&duration);
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arc.ArchiveInteger(&damage);
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arc.ArchiveFloat(&randomness);
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}
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void CreateExplosion(
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Vector pos,
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float damage = 120,
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Entity *inflictor = NULL,
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Entity *attacker = NULL,
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Entity *ignore = NULL,
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const char *explosionModel = NULL,
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float scale = 1.0f
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);
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class ExplodeObject : public MultiExploder
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{
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private:
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Container<str> debrismodels;
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int debrisamount;
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float severity;
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void SetDebrisModel(Event *ev);
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void SetSeverity(Event *ev);
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void SetDebrisAmount(Event *ev);
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void MakeExplosion(Event *ev);
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public:
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CLASS_PROTOTYPE(ExplodeObject);
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ExplodeObject();
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void Archive(Archiver& arc) override;
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};
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inline void ExplodeObject::Archive(Archiver& arc)
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{
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MultiExploder::Archive(arc);
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arc.ArchiveFloat(&severity);
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arc.ArchiveInteger(&debrisamount);
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debrismodels.Archive(arc);
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}
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