mirror of
https://github.com/bearstonem/openmohaa-vr.git
synced 2026-10-18 15:00:21 +02:00
1873 lines
38 KiB
C++
1873 lines
38 KiB
C++
/*
|
|
===========================================================================
|
|
Copyright (C) 2015 the OpenMoHAA team
|
|
|
|
This file is part of OpenMoHAA source code.
|
|
|
|
OpenMoHAA source code is free software; you can redistribute it
|
|
and/or modify it under the terms of the GNU General Public License as
|
|
published by the Free Software Foundation; either version 2 of the License,
|
|
or (at your option) any later version.
|
|
|
|
OpenMoHAA source code is distributed in the hope that it will be
|
|
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with OpenMoHAA source code; if not, write to the Free Software
|
|
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|
===========================================================================
|
|
*/
|
|
|
|
// hud.cpp: New HUD handler for MoHAA
|
|
//
|
|
|
|
#include "glb_local.h"
|
|
#include "hud.h"
|
|
|
|
#ifdef CGAME_DLL
|
|
# include "cgamex86.h"
|
|
# include "cgame/cg_hud.h"
|
|
# include "script/centity.h"
|
|
# include "archive.h"
|
|
#endif
|
|
|
|
#ifdef GAME_DLL
|
|
# include "../fgame/player.h"
|
|
#endif
|
|
|
|
#include "game.h"
|
|
#include "level.h"
|
|
#include "scriptexception.h"
|
|
Event EV_HUD_GetAlignX
|
|
(
|
|
"alignx",
|
|
EV_DEFAULT,
|
|
NULL,
|
|
NULL,
|
|
"Gets the horizontal alignment for the HUD. Specified by 'left', 'center', or 'right'",
|
|
EV_GETTER
|
|
);
|
|
|
|
Event EV_HUD_GetAlignY
|
|
(
|
|
"aligny",
|
|
EV_DEFAULT,
|
|
NULL,
|
|
NULL,
|
|
"Gets the vertical alignment for the HUD",
|
|
EV_GETTER
|
|
);
|
|
|
|
Event EV_HUD_GetAlpha
|
|
(
|
|
"alpha",
|
|
EV_DEFAULT,
|
|
NULL,
|
|
NULL,
|
|
"Gets the HUD alpha",
|
|
EV_GETTER
|
|
);
|
|
|
|
Event EV_HUD_GetColor
|
|
(
|
|
"color",
|
|
EV_DEFAULT,
|
|
NULL,
|
|
NULL,
|
|
"Gets the HUD colors",
|
|
EV_GETTER
|
|
);
|
|
|
|
Event EV_HUD_GetFont
|
|
(
|
|
"font",
|
|
EV_DEFAULT,
|
|
NULL,
|
|
NULL,
|
|
"Gets the HUD font",
|
|
EV_GETTER
|
|
);
|
|
|
|
Event EV_HUD_GetRectX
|
|
(
|
|
"x",
|
|
EV_DEFAULT,
|
|
NULL,
|
|
NULL,
|
|
"Gets the HUD horizontal position",
|
|
EV_GETTER
|
|
);
|
|
|
|
Event EV_HUD_GetRectY
|
|
(
|
|
"y",
|
|
EV_DEFAULT,
|
|
NULL,
|
|
NULL,
|
|
"Gets the HUD vertical position",
|
|
EV_GETTER
|
|
);
|
|
|
|
Event EV_HUD_GetTime
|
|
(
|
|
"gettime",
|
|
EV_DEFAULT,
|
|
NULL,
|
|
NULL,
|
|
"Gets the HUD time",
|
|
EV_RETURN
|
|
);
|
|
|
|
Event EV_HUD_GetHeight
|
|
(
|
|
"getheight",
|
|
EV_DEFAULT,
|
|
NULL,
|
|
NULL,
|
|
"Gets the HUD height",
|
|
EV_RETURN
|
|
);
|
|
|
|
Event EV_HUD_GetWidth
|
|
(
|
|
"getwidth",
|
|
EV_DEFAULT,
|
|
NULL,
|
|
NULL,
|
|
"Gets the HUD width",
|
|
EV_RETURN
|
|
);
|
|
|
|
Event EV_HUD_Set3D
|
|
(
|
|
"setdimension",
|
|
EV_DEFAULT,
|
|
"vbbE",
|
|
"vector_or_offset always_show depth entity",
|
|
"Sets this huddraw element to be a 3D world icon and can specify if this icon is always shown on-screen even if the player isn't looking at.\n"
|
|
"It uses xy pos from huddraw_rect.\n"
|
|
"If entity is specified, the vector will be an offset relative to the entity.\n"
|
|
"depth specify if the icon is shown through walls.",
|
|
EV_NORMAL
|
|
);
|
|
|
|
Event EV_HUD_SetNon3D
|
|
(
|
|
"resetdimension",
|
|
EV_DEFAULT,
|
|
NULL,
|
|
NULL,
|
|
"Bring the HUD back to normal dimension (non-3D)",
|
|
EV_NORMAL
|
|
);
|
|
|
|
Event EV_HUD_SetAlignX
|
|
(
|
|
"alignx",
|
|
EV_DEFAULT,
|
|
"s",
|
|
"align",
|
|
"Sets the horizontal alignment for the HUD. Specified by 'left', 'center', or 'right'",
|
|
EV_SETTER
|
|
);
|
|
|
|
Event EV_HUD_SetAlignY
|
|
(
|
|
"aligny",
|
|
EV_DEFAULT,
|
|
"s",
|
|
"align",
|
|
"Sets the vertical alignment for the HUD. Specified by 'top', 'center', or 'bottom'",
|
|
EV_SETTER
|
|
);
|
|
|
|
Event EV_HUD_SetAlpha
|
|
(
|
|
"alpha",
|
|
EV_DEFAULT,
|
|
"f",
|
|
"alpha",
|
|
"Sets the HUD alpha",
|
|
EV_SETTER
|
|
);
|
|
|
|
Event EV_HUD_SetColor
|
|
(
|
|
"color",
|
|
EV_DEFAULT,
|
|
"v",
|
|
"color",
|
|
"Sets the HUD colors",
|
|
EV_SETTER
|
|
);
|
|
|
|
Event EV_HUD_SetFont
|
|
(
|
|
"font",
|
|
EV_DEFAULT,
|
|
"s",
|
|
"font",
|
|
"Sets the HUD font",
|
|
EV_SETTER
|
|
);
|
|
|
|
Event EV_HUD_SetPlayer
|
|
(
|
|
"setplayer",
|
|
EV_DEFAULT,
|
|
"eB",
|
|
"entity clears",
|
|
"Sets to which player this HUD is shown and possibly clears the HUD to the previous player(s) it was shown. A NULL/NIL entity means the HUD will be shown to all players\n"
|
|
"Note : you will need to call in HUD functions again as it won't refresh to the player(s)",
|
|
EV_NORMAL
|
|
);
|
|
|
|
Event EV_HUD_SetRectX
|
|
(
|
|
"x",
|
|
EV_DEFAULT,
|
|
"i",
|
|
"x",
|
|
"Sets the HUD horizontal position",
|
|
EV_SETTER
|
|
);
|
|
|
|
Event EV_HUD_SetRectY
|
|
(
|
|
"y",
|
|
EV_DEFAULT,
|
|
"i",
|
|
"y",
|
|
"Sets the HUD vertical position",
|
|
EV_SETTER
|
|
);
|
|
|
|
Event EV_HUD_SetShader
|
|
(
|
|
"setshader",
|
|
EV_DEFAULT,
|
|
"sii",
|
|
"shader width height",
|
|
"Sets the HUD shader",
|
|
EV_NORMAL
|
|
);
|
|
|
|
Event EV_HUD_SetText
|
|
(
|
|
"settext",
|
|
EV_DEFAULT,
|
|
"s",
|
|
"text",
|
|
"Sets the HUD text",
|
|
EV_NORMAL
|
|
);
|
|
|
|
Event EV_HUD_SetTimer
|
|
(
|
|
"settimer",
|
|
EV_DEFAULT,
|
|
"fF",
|
|
"time fade_at_time",
|
|
"Sets a timer to count down an optionally fade at the specified time",
|
|
EV_NORMAL
|
|
);
|
|
|
|
Event EV_HUD_SetTimerUp
|
|
(
|
|
"settimerup",
|
|
EV_DEFAULT,
|
|
"fF",
|
|
"time fade_at_time",
|
|
"Sets a timer to count up an optionally fade at the specified time",
|
|
EV_NORMAL
|
|
);
|
|
|
|
Event EV_HUD_SetVirtualSize
|
|
(
|
|
"setvirtualsize",
|
|
EV_DEFAULT,
|
|
"b",
|
|
"virtual",
|
|
"Sets if the HUD should use virtual screen resolution for positioning and size",
|
|
EV_NORMAL
|
|
);
|
|
|
|
Event EV_HUD_FadeOverTime
|
|
(
|
|
"fadeovertime",
|
|
EV_DEFAULT,
|
|
"f",
|
|
"time",
|
|
"Sets the HUD to transition in color (or alpha) over time",
|
|
EV_NORMAL
|
|
);
|
|
|
|
Event EV_HUD_MoveOverTime
|
|
(
|
|
"moveovertime",
|
|
EV_DEFAULT,
|
|
"f",
|
|
"time",
|
|
"Sets the HUD to move over time",
|
|
EV_NORMAL
|
|
);
|
|
|
|
Event EV_HUD_ScaleOverTime
|
|
(
|
|
"scaleovertime",
|
|
EV_DEFAULT,
|
|
"fii",
|
|
"time width height",
|
|
"Sets the HUD to scale over time",
|
|
EV_NORMAL
|
|
);
|
|
|
|
Event EV_HUD_Refresh
|
|
(
|
|
"refresh",
|
|
EV_DEFAULT,
|
|
NULL,
|
|
NULL,
|
|
"Refresh the HUD",
|
|
EV_NORMAL
|
|
);
|
|
|
|
Container<Hud *> hudElements;
|
|
int lastNumberRemoved = -1;
|
|
|
|
Hud *Hud::Find(int index)
|
|
{
|
|
for (int i = 0; i < hudElements.NumObjects(); i++) {
|
|
Hud *hud = hudElements[i];
|
|
|
|
if (hud->number == index) {
|
|
return hud;
|
|
}
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
Hud *Hud::FindOrCreate(int index)
|
|
{
|
|
Hud *hud = Hud::Find(index);
|
|
|
|
if (hud == NULL) {
|
|
hud = new Hud(index);
|
|
}
|
|
|
|
return hud;
|
|
}
|
|
|
|
void Hud::ProcessThink()
|
|
{
|
|
#ifdef CGAME_DLL
|
|
if (!ui_hud->integer && !cg_hud->integer) {
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
for (int i = 0; i < hudElements.NumObjects(); i++) {
|
|
hudElements[i]->Think();
|
|
}
|
|
}
|
|
|
|
int Hud::Sort(const void *elem1, const void *elem2)
|
|
{
|
|
const Hud *hud1 = *(Hud **)elem1;
|
|
const Hud *hud2 = *(Hud **)elem2;
|
|
|
|
// Sort HUDs by their number
|
|
if (hud1->number < hud2->number) {
|
|
return -1;
|
|
} else if (hud1->number > hud2->number) {
|
|
return 1;
|
|
} else {
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
int Hud::GetFreeNumber()
|
|
{
|
|
for (int i = 0; i < hudElements.NumObjects(); i++) {
|
|
Hud *hud = hudElements[i];
|
|
|
|
if (hud->number != i) {
|
|
return i;
|
|
}
|
|
}
|
|
|
|
return hudElements.NumObjects();
|
|
}
|
|
|
|
#ifdef GAME_DLL
|
|
Hud::Hud(int client)
|
|
#else
|
|
Hud::Hud(int index)
|
|
#endif
|
|
{
|
|
#ifdef GAME_DLL
|
|
if (client < -1 || client > game.maxclients) {
|
|
delete this;
|
|
ScriptError("Invalid client number %d !\n", client);
|
|
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
#ifdef CGAME_DLL
|
|
if (index == -1) {
|
|
#endif
|
|
number = GetFreeNumber();
|
|
/*if( lastNumberRemoved != -1 )
|
|
{
|
|
number = GetFreeNumber();
|
|
lastNumberRemoved = -1;
|
|
} else {
|
|
number = hudElements.NumObjects();
|
|
}*/
|
|
#ifdef CGAME_DLL
|
|
} else {
|
|
number = index;
|
|
}
|
|
#endif
|
|
|
|
#ifdef GAME_DLL
|
|
clientnum = client;
|
|
#endif
|
|
|
|
alignX = HUD_CENTER;
|
|
alignY = HUD_CENTER;
|
|
|
|
color = Vector(1.f, 1.f, 1.f);
|
|
alpha = 0.0f;
|
|
|
|
x = 0;
|
|
y = 0;
|
|
|
|
width = 8;
|
|
height = 8;
|
|
|
|
#ifdef CGAME_DLL
|
|
font = NULL;
|
|
shaderHandle = NULL;
|
|
#endif
|
|
|
|
fade_alpha = false;
|
|
fade_move = false;
|
|
fade_scale = false;
|
|
fade_timer_flags = 0;
|
|
|
|
fade_alpha_first = false;
|
|
fade_move_x_first = false;
|
|
fade_move_y_first = false;
|
|
|
|
fade_alpha_current = 0.f;
|
|
fade_move_current = 0.f;
|
|
fade_scale_current = 0.f;
|
|
fade_time_current = 0.f;
|
|
|
|
isDimensional = false;
|
|
org = Vector(0, 0, 0);
|
|
lastOrg = org;
|
|
always_show = false;
|
|
depth = false;
|
|
enttarget = -1;
|
|
|
|
virtualSize = false;
|
|
|
|
fontName = "";
|
|
shader = "";
|
|
text = "";
|
|
|
|
hudElements.AddObject(this);
|
|
|
|
hudElements.Sort(Hud::Sort);
|
|
}
|
|
|
|
Hud::~Hud()
|
|
{
|
|
lastNumberRemoved = number;
|
|
|
|
SetAlpha(0.f);
|
|
|
|
if (isDimensional) {
|
|
SetNon3D();
|
|
}
|
|
|
|
/*
|
|
#ifdef GAME_DLL
|
|
SetBroadcast();
|
|
|
|
gi.MSG_StartCGM( BG_MapCGMToProtocol(g_protocol, CGM_HUDDRAW_DELETE );
|
|
WriteNumber();
|
|
gi.MSG_EndCGM();
|
|
#endif
|
|
*/
|
|
|
|
hudElements.RemoveObject(this);
|
|
}
|
|
|
|
#ifdef CGAME_DLL
|
|
qboolean
|
|
CG_WorldToScreen(Vector pt, float *x, float *y, qboolean bOptionalSeen, float shader_width, float shader_height)
|
|
{
|
|
float xzi, yzi;
|
|
Vector local, transformed;
|
|
Vector vfwd, vright, vup;
|
|
qboolean bNotShown = false;
|
|
|
|
AngleVectors(cg->refdefViewAngles, vfwd, vright, vup);
|
|
|
|
//VectorSub( pt, cg->refdef.viewOrg, local );
|
|
|
|
local = pt - cg->refdef.viewOrg;
|
|
|
|
transformed[0] = DotProduct(local, vright);
|
|
transformed[1] = DotProduct(local, vup);
|
|
transformed[2] = DotProduct(local, vfwd);
|
|
|
|
if (transformed[2] < 0.01f) {
|
|
if (!bOptionalSeen) {
|
|
return false;
|
|
}
|
|
|
|
bNotShown = true;
|
|
}
|
|
|
|
float centerX = ((float)cgs->glConfig.vidWidth / 2);
|
|
float centerY = ((float)cgs->glConfig.vidHeight / 2);
|
|
xzi = centerX / transformed[2] * (100.0f / cg->refdef.fovX);
|
|
yzi = centerY / transformed[2] * (100.0f / cg->refdef.fovY);
|
|
*x = centerX + (xzi * transformed[0]) - (shader_width / 2.0f);
|
|
*y = centerY - (yzi * transformed[1]) - (shader_height / 2.0f);
|
|
|
|
if (!bOptionalSeen) {
|
|
return true;
|
|
}
|
|
|
|
float limitX = ((float)cgs->glConfig.vidWidth - shader_width);
|
|
float limitY = ((float)cgs->glConfig.vidHeight - shader_height);
|
|
|
|
if (bNotShown) {
|
|
if (*x < limitX) {
|
|
*x = limitX;
|
|
} else if (*x > 0) {
|
|
*x = 0;
|
|
} else if (*y < limitY) {
|
|
*y = limitY;
|
|
} else if (*y > 0) {
|
|
*y = 0;
|
|
}
|
|
}
|
|
|
|
if (*x > limitX) {
|
|
*x = limitX;
|
|
} else if (*x < 0) {
|
|
*x = 0;
|
|
}
|
|
|
|
if (*y > limitY) {
|
|
*y = limitY;
|
|
} else if (*y < 0) {
|
|
*y = 0;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void Hud::Draw3D()
|
|
{
|
|
float tmpX = 0, tmpY = 0;
|
|
Vector loc;
|
|
|
|
alignX = HUD_LEFT;
|
|
alignY = HUD_TOP;
|
|
virtualSize = false;
|
|
|
|
if (enttarget != -1) {
|
|
centity_t *ce = CG_GetEntity(enttarget);
|
|
|
|
if (ce != NULL) {
|
|
loc = ce->currentState.origin + org;
|
|
lastOrg = loc;
|
|
} else {
|
|
loc = lastOrg;
|
|
}
|
|
} else {
|
|
loc = org;
|
|
}
|
|
|
|
if (!shaderHandle && text[0] != '\0') {
|
|
height = 5;
|
|
width = re.GetFontStringWidth(font == NULL ? facfont20 : font, text);
|
|
}
|
|
|
|
if (!CG_WorldToScreen(loc, &tmpX, &tmpY, always_show, width, height)) {
|
|
return;
|
|
}
|
|
|
|
x = tmpX;
|
|
y = tmpY;
|
|
}
|
|
|
|
#endif
|
|
|
|
void Hud::FadeThink()
|
|
{
|
|
#ifdef CGAME_DLL
|
|
float frametime = (float)cg->frametime;
|
|
#else
|
|
float frametime = level.frametime * 1000.0f;
|
|
#endif
|
|
|
|
fade_alpha_current += frametime;
|
|
|
|
float ratio = fade_alpha_current / fade_alpha_time;
|
|
|
|
if (ratio >= 1.0f) {
|
|
fade_alpha = false;
|
|
fade_alpha_current = 0.f;
|
|
fade_alpha_first = false;
|
|
alpha = fade_alpha_target;
|
|
|
|
return;
|
|
}
|
|
|
|
alpha = fade_alpha_start + (fade_alpha_target - fade_alpha_start) * ratio;
|
|
}
|
|
|
|
void Hud::MoveThink()
|
|
{
|
|
#ifdef CGAME_DLL
|
|
float frametime = (float)cg->frametime;
|
|
#else
|
|
float frametime = level.frametime * 1000.0f;
|
|
#endif
|
|
|
|
fade_move_current += frametime;
|
|
|
|
float ratio = fade_move_current / fade_move_time;
|
|
|
|
if (ratio >= 1.0f) {
|
|
fade_move = false;
|
|
fade_move_current = 0.f;
|
|
fade_move_x_first = false;
|
|
fade_move_y_first = false;
|
|
|
|
x = fade_move_x_target;
|
|
y = fade_move_y_target;
|
|
|
|
return;
|
|
}
|
|
|
|
x = (short)(fade_move_x_start + (fade_move_x_target - fade_move_x_start) * ratio);
|
|
y = (short)(fade_move_y_start + (fade_move_y_target - fade_move_y_start) * ratio);
|
|
}
|
|
|
|
void Hud::ScaleThink()
|
|
{
|
|
#ifdef CGAME_DLL
|
|
float frametime = (float)cg->frametime;
|
|
#else
|
|
float frametime = level.frametime * 1000.0f;
|
|
#endif
|
|
|
|
fade_scale_current += frametime;
|
|
|
|
float ratio = fade_scale_current / fade_scale_time;
|
|
|
|
if (ratio >= 1.0f) {
|
|
fade_scale = false;
|
|
fade_scale_current = 0.f;
|
|
width = fade_scale_w_target;
|
|
height = fade_scale_h_target;
|
|
|
|
return;
|
|
}
|
|
|
|
width = (short)(fade_scale_w_start + (fade_scale_w_target - fade_scale_w_start) * ratio);
|
|
height = (short)(fade_scale_h_start + (fade_scale_h_target - fade_scale_h_start) * ratio);
|
|
}
|
|
|
|
void Hud::TimerThink()
|
|
{
|
|
int minutes;
|
|
float seconds;
|
|
const char *string;
|
|
char buffer[128];
|
|
|
|
#ifdef CGAME_DLL
|
|
float frametime = (float)cg->frametime;
|
|
#else
|
|
float frametime = level.frametime * 1000.0f;
|
|
#endif
|
|
|
|
if (fade_timer_flags & TIMER_UP) {
|
|
fade_time_current += 0.001f * frametime;
|
|
} else {
|
|
fade_time_current -= 0.001f * frametime;
|
|
}
|
|
|
|
if (fade_time_current <= 0.0f) {
|
|
if (fade_out_time > 0.0f) {
|
|
alpha = 0.0f;
|
|
}
|
|
|
|
fade_time_current = 0.0f;
|
|
}
|
|
|
|
if (fade_time_current >= 60.0f) {
|
|
seconds = (float)((int)fade_time_current % 60);
|
|
minutes = (int)(fade_time_current / 60.0f);
|
|
} else {
|
|
if (fade_time_current >= 30.0f) {
|
|
seconds = (float)(int)fade_time_current;
|
|
} else {
|
|
seconds = fade_time_current;
|
|
}
|
|
|
|
minutes = 0;
|
|
}
|
|
|
|
if (fade_time_current >= 30.0f) {
|
|
string = "%d:%02.0f";
|
|
} else {
|
|
if (fade_time_current >= 10.0f) {
|
|
string = "%d:%02.1f";
|
|
} else {
|
|
string = "%d:0%.1f";
|
|
}
|
|
}
|
|
|
|
if ((!(fade_timer_flags & TIMER_UP) && fade_time_current * 1000.0f < fade_out_time)
|
|
|| ((fade_timer_flags & TIMER_UP) && fade_time_current * 1000.0f > fade_out_time && fade_out_time >= 0.0f)) {
|
|
alpha -= (2.0f - fade_time_alpha_start) / fade_out_time * frametime;
|
|
|
|
if (alpha < 0.0f) {
|
|
alpha = 0.0f;
|
|
}
|
|
} else {
|
|
fade_time_alpha_start = alpha;
|
|
}
|
|
|
|
#ifdef CGAME_DLL
|
|
if (!shaderHandle) {
|
|
#else
|
|
if (!*shader) {
|
|
#endif
|
|
Com_sprintf(buffer, sizeof(buffer), string, minutes, seconds);
|
|
|
|
SetText(buffer);
|
|
} else {
|
|
SetText("");
|
|
}
|
|
}
|
|
|
|
void Hud::Think(void)
|
|
{
|
|
if (!text.c_str() && !shader.c_str()) {
|
|
return;
|
|
}
|
|
|
|
if (fade_alpha) {
|
|
FadeThink();
|
|
}
|
|
|
|
if (fade_move) {
|
|
MoveThink();
|
|
}
|
|
|
|
if (fade_scale) {
|
|
ScaleThink();
|
|
}
|
|
|
|
if (fade_timer_flags & TIMER_ACTIVE) {
|
|
TimerThink();
|
|
}
|
|
|
|
if (alpha <= 0.0f) {
|
|
return;
|
|
}
|
|
|
|
#ifdef CGAME_DLL
|
|
if (isDimensional) {
|
|
Draw3D();
|
|
}
|
|
|
|
int vidWidth = virtualSize ? 640 : cgs->glConfig.vidWidth;
|
|
int vidHeight = virtualSize ? 480 : cgs->glConfig.vidHeight;
|
|
|
|
float hudX = x;
|
|
float hudY = y;
|
|
float hudW = width;
|
|
float hudH = height;
|
|
|
|
if (alignX == HUD_CENTER) {
|
|
hudX += vidWidth * 0.5f - hudW * 0.5f;
|
|
} else if (alignX == HUD_RIGHT) {
|
|
hudX += vidWidth;
|
|
}
|
|
|
|
if (alignY == HUD_CENTER) {
|
|
hudY += vidHeight * 0.5f - hudH * 0.5f;
|
|
} else if (alignY == HUD_BOTTOM) {
|
|
hudY += vidHeight;
|
|
}
|
|
|
|
vec4_t col = {color[0], color[1], color[2], alpha};
|
|
|
|
cgi.R_SetColor(col);
|
|
|
|
if (shaderHandle == NULL) {
|
|
const char *Localized = cgi.LV_ConvertString(text);
|
|
fontHeader_t **f = (fontHeader_t **)0x302B7D28;
|
|
|
|
if (font == NULL && *f == NULL) {
|
|
return;
|
|
}
|
|
|
|
cgi.R_DrawString(font == NULL ? *f : font, Localized, hudX, hudY, -1, virtualSize);
|
|
} else {
|
|
if (virtualSize) {
|
|
hudX *= cgs->screenXScale;
|
|
hudY *= cgs->screenYScale;
|
|
hudW *= cgs->screenXScale;
|
|
hudH *= cgs->screenYScale;
|
|
}
|
|
|
|
cgi.R_DrawStretchPic(hudX, hudY, hudW, hudH, 0.0f, 0.0f, 1.0f, 1.0f, shaderHandle);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void Hud::Archive(Archiver& arc)
|
|
{
|
|
Listener::Archive(arc);
|
|
#ifdef CGAME_DLL
|
|
arc.ArchiveInteger((int *)&number);
|
|
|
|
arc.ArchiveInteger((int *)&alignX);
|
|
arc.ArchiveInteger((int *)&alignY);
|
|
|
|
arc.ArchiveFloat(&x);
|
|
arc.ArchiveFloat(&y);
|
|
arc.ArchiveFloat(&width);
|
|
arc.ArchiveFloat(&height);
|
|
|
|
arc.ArchiveVector(&color);
|
|
arc.ArchiveFloat(&alpha);
|
|
arc.ArchiveString(&fontName);
|
|
arc.ArchiveString(&shader);
|
|
arc.ArchiveString(&text);
|
|
|
|
arc.ArchiveBool(&virtualSize);
|
|
|
|
arc.ArchiveBool(&fade_alpha);
|
|
arc.ArchiveBool(&fade_move);
|
|
arc.ArchiveBool(&fade_scale);
|
|
|
|
arc.ArchiveFloat(&fade_alpha_current);
|
|
arc.ArchiveFloat(&fade_move_current);
|
|
arc.ArchiveFloat(&fade_scale_current);
|
|
|
|
arc.ArchiveFloat(&fade_alpha_time);
|
|
arc.ArchiveFloat(&fade_move_time);
|
|
arc.ArchiveFloat(&fade_scale_time);
|
|
|
|
arc.ArchiveFloat(&fade_alpha_start);
|
|
arc.ArchiveFloat(&fade_move_x_start);
|
|
arc.ArchiveFloat(&fade_move_y_start);
|
|
arc.ArchiveFloat(&fade_scale_w_start);
|
|
arc.ArchiveFloat(&fade_scale_h_start);
|
|
|
|
arc.ArchiveFloat(&fade_alpha_target);
|
|
arc.ArchiveFloat(&fade_move_x_target);
|
|
arc.ArchiveFloat(&fade_move_y_target);
|
|
arc.ArchiveFloat(&fade_scale_w_target);
|
|
arc.ArchiveFloat(&fade_scale_h_target);
|
|
|
|
if (arc.Loading()) {
|
|
if (fontName[0] != '\0') {
|
|
SetFont(fontName);
|
|
}
|
|
|
|
if (shader[0] != '\0') {
|
|
SetShader(shader, width, height);
|
|
}
|
|
|
|
hudElements.AddObject(this);
|
|
|
|
hudElements.Sort(Hud::Sort);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
#ifdef GAME_DLL
|
|
|
|
int Hud::GetClient(void)
|
|
{
|
|
return clientnum;
|
|
}
|
|
|
|
#endif
|
|
|
|
void Hud::FadeOverTime(float time)
|
|
{
|
|
if (time <= 0.0f) {
|
|
return;
|
|
}
|
|
|
|
fade_alpha = true;
|
|
fade_alpha_first = true;
|
|
|
|
fade_alpha_time = time * 1000.0f;
|
|
fade_alpha_current = 0.f;
|
|
|
|
fade_alpha_start = alpha;
|
|
fade_alpha_target = alpha;
|
|
|
|
// FIXME: delete
|
|
/*
|
|
#ifdef GAME_DLL
|
|
SetBroadcast();
|
|
|
|
gi.MSG_StartCGM( BG_MapCGMToProtocol(g_protocol, CGM_HUDDRAW_FADE ));
|
|
WriteNumber();
|
|
gi.MSG_WriteFloat( time );
|
|
gi.MSG_EndCGM();
|
|
#endif
|
|
*/
|
|
}
|
|
|
|
void Hud::MoveOverTime(float time)
|
|
{
|
|
if (time <= 0.0f) {
|
|
return;
|
|
}
|
|
|
|
fade_move = true;
|
|
fade_move_x_first = true;
|
|
fade_move_y_first = true;
|
|
|
|
fade_move_time = time * 1000.0f;
|
|
fade_move_current = 0.f;
|
|
|
|
fade_move_x_start = x;
|
|
fade_move_y_start = y;
|
|
|
|
fade_move_x_target = x;
|
|
fade_move_y_target = y;
|
|
|
|
/*
|
|
#ifdef GAME_DLL
|
|
SetBroadcast();
|
|
|
|
gi.MSG_StartCGM( BG_MapCGMToProtocol(g_protocol, CGM_HUDDRAW_MOVE ));
|
|
WriteNumber();
|
|
gi.MSG_WriteFloat( time );
|
|
gi.MSG_EndCGM();
|
|
#endif
|
|
*/
|
|
}
|
|
|
|
void Hud::Refresh(int clientNumber)
|
|
{
|
|
SetBroadcast(clientNumber);
|
|
|
|
gi.MSG_StartCGM(BG_MapCGMToProtocol(g_protocol, CGM_HUDDRAW_ALIGN));
|
|
WriteNumber();
|
|
gi.MSG_WriteBits(alignX, 2);
|
|
gi.MSG_WriteBits(alignY, 2);
|
|
gi.MSG_EndCGM();
|
|
|
|
SetBroadcast(clientNumber);
|
|
|
|
gi.MSG_StartCGM(BG_MapCGMToProtocol(g_protocol, CGM_HUDDRAW_ALPHA));
|
|
WriteNumber();
|
|
gi.MSG_WriteByte((uchar)(alpha * 255.0f));
|
|
gi.MSG_EndCGM();
|
|
|
|
SetBroadcast(clientNumber);
|
|
|
|
gi.MSG_StartCGM(BG_MapCGMToProtocol(g_protocol, CGM_HUDDRAW_COLOR));
|
|
WriteNumber();
|
|
gi.MSG_WriteByte((uchar)(color.x * 255.0f));
|
|
gi.MSG_WriteByte((uchar)(color.y * 255.0f));
|
|
gi.MSG_WriteByte((uchar)(color.z * 255.0f));
|
|
gi.MSG_EndCGM();
|
|
|
|
SetBroadcast(clientNumber);
|
|
|
|
gi.MSG_StartCGM(BG_MapCGMToProtocol(g_protocol, CGM_HUDDRAW_FONT));
|
|
WriteNumber();
|
|
gi.MSG_WriteString(fontName);
|
|
gi.MSG_EndCGM();
|
|
|
|
SetBroadcast(clientNumber);
|
|
|
|
/*if( sv_reborn->integer )
|
|
{
|
|
gi.MSG_StartCGM( BG_MapCGMToProtocol(g_protocol, CGM_HUDDRAW_RECTX ));
|
|
WriteNumber();
|
|
gi.MSG_WriteShort( ( short )x );
|
|
gi.MSG_EndCGM();
|
|
|
|
gi.MSG_StartCGM( BG_MapCGMToProtocol(g_protocol, CGM_HUDDRAW_RECTY ));
|
|
WriteNumber();
|
|
gi.MSG_WriteShort( ( short )y );
|
|
gi.MSG_EndCGM();
|
|
|
|
gi.MSG_StartCGM( BG_MapCGMToProtocol(g_protocol, CGM_HUDDRAW_RECTWH ));
|
|
WriteNumber();
|
|
gi.MSG_WriteShort( ( short )width );
|
|
gi.MSG_WriteShort( ( short )height );
|
|
gi.MSG_EndCGM();
|
|
}
|
|
else
|
|
{
|
|
gi.MSG_StartCGM( BG_MapCGMToProtocol(g_protocol, CGM_HUDDRAW_RECT ));
|
|
WriteNumber();
|
|
gi.MSG_WriteShort( ( short )x );
|
|
gi.MSG_WriteShort( ( short )y );
|
|
gi.MSG_WriteShort( ( short )width );
|
|
gi.MSG_WriteShort( ( short )height );
|
|
gi.MSG_EndCGM();
|
|
}*/
|
|
|
|
gi.MSG_StartCGM(BG_MapCGMToProtocol(g_protocol, CGM_HUDDRAW_RECT));
|
|
WriteNumber();
|
|
gi.MSG_WriteShort((short)x);
|
|
gi.MSG_WriteShort((short)y);
|
|
gi.MSG_WriteShort((short)width);
|
|
gi.MSG_WriteShort((short)height);
|
|
gi.MSG_EndCGM();
|
|
|
|
SetBroadcast(clientNumber);
|
|
|
|
gi.MSG_StartCGM(BG_MapCGMToProtocol(g_protocol, CGM_HUDDRAW_SHADER));
|
|
WriteNumber();
|
|
gi.MSG_WriteString(shader);
|
|
gi.MSG_EndCGM();
|
|
|
|
SetBroadcast(clientNumber);
|
|
|
|
gi.MSG_StartCGM(BG_MapCGMToProtocol(g_protocol, CGM_HUDDRAW_STRING));
|
|
WriteNumber();
|
|
gi.MSG_WriteString(text);
|
|
gi.MSG_EndCGM();
|
|
|
|
SetBroadcast(clientNumber);
|
|
|
|
gi.MSG_StartCGM(BG_MapCGMToProtocol(g_protocol, CGM_HUDDRAW_VIRTUALSIZE));
|
|
WriteNumber();
|
|
gi.MSG_WriteBits(virtualSize, 1);
|
|
gi.MSG_EndCGM();
|
|
|
|
#ifdef OPM_FEATURES
|
|
if (sv_specialgame->integer) {
|
|
if (isDimensional) {
|
|
SetBroadcast();
|
|
|
|
gi.MSG_StartCGM(BG_MapCGMToProtocol(g_protocol, CGM_HUDDRAW_3D));
|
|
WriteNumber();
|
|
gi.MSG_WriteCoord(org[0]);
|
|
gi.MSG_WriteCoord(org[1]);
|
|
gi.MSG_WriteCoord(org[2]);
|
|
|
|
gi.MSG_WriteShort(enttarget);
|
|
|
|
gi.MSG_WriteBits(!!always_show, 1);
|
|
gi.MSG_WriteBits(!!depth, 1);
|
|
gi.MSG_EndCGM();
|
|
}
|
|
|
|
if (fade_alpha) {
|
|
SetBroadcast();
|
|
|
|
gi.MSG_StartCGM(BG_MapCGMToProtocol(g_protocol, CGM_HUDDRAW_FADE));
|
|
WriteNumber();
|
|
gi.MSG_WriteFloat(fade_alpha_current);
|
|
gi.MSG_EndCGM();
|
|
|
|
SetBroadcast();
|
|
|
|
gi.MSG_StartCGM(BG_MapCGMToProtocol(g_protocol, CGM_HUDDRAW_ALPHA));
|
|
WriteNumber();
|
|
gi.MSG_WriteByte((uchar)(fade_alpha_target * 255.0f));
|
|
gi.MSG_EndCGM();
|
|
}
|
|
|
|
if (fade_move) {
|
|
SetBroadcast();
|
|
|
|
gi.MSG_StartCGM(BG_MapCGMToProtocol(g_protocol, CGM_HUDDRAW_MOVE));
|
|
WriteNumber();
|
|
gi.MSG_WriteFloat(fade_move_current);
|
|
gi.MSG_EndCGM();
|
|
|
|
SetBroadcast();
|
|
|
|
gi.MSG_StartCGM(BG_MapCGMToProtocol(g_protocol, CGM_HUDDRAW_RECT));
|
|
WriteNumber();
|
|
gi.MSG_WriteShort((short)fade_move_x_target);
|
|
gi.MSG_WriteShort((short)fade_move_y_target);
|
|
gi.MSG_EndCGM();
|
|
}
|
|
|
|
if (fade_timer_flags & TIMER_ACTIVE) {
|
|
SetBroadcast();
|
|
|
|
gi.MSG_StartCGM(BG_MapCGMToProtocol(g_protocol, CGM_HUDDRAW_TIMER));
|
|
WriteNumber();
|
|
gi.MSG_WriteFloat(fade_time_current);
|
|
gi.MSG_WriteFloat(fade_out_time);
|
|
|
|
if (fade_timer_flags & TIMER_UP) {
|
|
gi.MSG_WriteBits(1, 1);
|
|
} else {
|
|
gi.MSG_WriteBits(0, 1);
|
|
}
|
|
|
|
gi.MSG_EndCGM();
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void Hud::ScaleOverTime(float time, short w, short h)
|
|
{
|
|
if (time <= 0.0f) {
|
|
width = w;
|
|
height = h;
|
|
|
|
return;
|
|
}
|
|
|
|
fade_scale = true;
|
|
|
|
fade_scale_time = time * 1000.0f;
|
|
fade_scale_current = 0.f;
|
|
|
|
fade_scale_w_start = width;
|
|
fade_scale_h_start = height;
|
|
|
|
fade_scale_w_target = w;
|
|
fade_scale_h_target = h;
|
|
|
|
// FIXME: delete
|
|
/*
|
|
width = w;
|
|
height = h;
|
|
|
|
SetBroadcast();
|
|
|
|
gi.MSG_StartCGM( BG_MapCGMToProtocol(g_protocol, CGM_HUDDRAW_SCALE ));
|
|
WriteNumber();
|
|
gi.MSG_WriteFloat( time );
|
|
gi.MSG_WriteShort( w );
|
|
gi.MSG_WriteShort( h );
|
|
gi.MSG_EndCGM();
|
|
*/
|
|
}
|
|
|
|
#ifdef GAME_DLL
|
|
void Hud::SetBroadcast(int clientNumber)
|
|
{
|
|
if (clientNumber == -1) {
|
|
clientNumber = clientnum;
|
|
}
|
|
|
|
if (clientnum == char(-1)) {
|
|
gi.SetBroadcastAll();
|
|
} else {
|
|
gi.MSG_SetClient(clientnum);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
#ifdef GAME_DLL
|
|
|
|
void Hud::WriteNumber()
|
|
{
|
|
# ifdef OPM_FEATURES
|
|
if (sv_specialgame->integer) {
|
|
gi.MSG_WriteShort(number);
|
|
} else {
|
|
gi.MSG_WriteByte(number);
|
|
}
|
|
# else
|
|
gi.MSG_WriteByte(number);
|
|
# endif
|
|
}
|
|
|
|
#endif
|
|
|
|
void Hud::Set3D(Vector vector_or_offset, qboolean alwaysOnScreen, qboolean hasDepth, int entnum)
|
|
{
|
|
org = vector_or_offset;
|
|
lastOrg = vector_or_offset;
|
|
always_show = alwaysOnScreen;
|
|
depth = hasDepth;
|
|
enttarget = entnum;
|
|
|
|
isDimensional = true;
|
|
|
|
/*
|
|
#ifdef GAME_DLL
|
|
SetBroadcast();
|
|
|
|
gi.MSG_StartCGM( BG_MapCGMToProtocol(g_protocol, CGM_HUDDRAW_3D ));
|
|
WriteNumber();
|
|
gi.MSG_WriteCoord( vector_or_offset[ 0 ] );
|
|
gi.MSG_WriteCoord( vector_or_offset[ 1 ] );
|
|
gi.MSG_WriteCoord( vector_or_offset[ 2 ] );
|
|
|
|
gi.MSG_WriteShort( entnum );
|
|
|
|
gi.MSG_WriteBits( !!alwaysOnScreen, 1 );
|
|
gi.MSG_WriteBits( !!hasDepth, 1 );
|
|
gi.MSG_EndCGM();
|
|
#endif
|
|
*/
|
|
}
|
|
|
|
void Hud::SetNon3D()
|
|
{
|
|
isDimensional = false;
|
|
|
|
// FIXME?
|
|
/*
|
|
SetBroadcast();
|
|
|
|
gi.MSG_StartCGM( BG_MapCGMToProtocol(g_protocol, CGM_HUDDRAW_BREAK3D ));
|
|
WriteNumber();
|
|
gi.MSG_EndCGM();
|
|
*/
|
|
}
|
|
|
|
void Hud::SetAlignX(hudAlign_t align)
|
|
{
|
|
if (align >= HUD_INVALID) {
|
|
ScriptError("Wrong %d X align!", align);
|
|
}
|
|
|
|
alignX = align;
|
|
|
|
#ifdef GAME_DLL
|
|
SetBroadcast();
|
|
|
|
gi.MSG_StartCGM(BG_MapCGMToProtocol(g_protocol, CGM_HUDDRAW_ALIGN));
|
|
WriteNumber();
|
|
gi.MSG_WriteBits(alignX, 2);
|
|
gi.MSG_WriteBits(alignY, 2);
|
|
gi.MSG_EndCGM();
|
|
#endif
|
|
}
|
|
|
|
void Hud::SetAlignY(hudAlign_t align)
|
|
{
|
|
if (align >= HUD_INVALID) {
|
|
ScriptError("Wrong %d Y align!", align);
|
|
}
|
|
|
|
alignY = align;
|
|
|
|
#ifdef GAME_DLL
|
|
SetBroadcast();
|
|
|
|
gi.MSG_StartCGM(BG_MapCGMToProtocol(g_protocol, CGM_HUDDRAW_ALIGN));
|
|
WriteNumber();
|
|
gi.MSG_WriteBits(alignX, 2);
|
|
gi.MSG_WriteBits(alignY, 2);
|
|
gi.MSG_EndCGM();
|
|
#endif
|
|
}
|
|
|
|
void Hud::SetAlpha(float value)
|
|
{
|
|
//#ifdef CGAME_DLL
|
|
if (fade_alpha_first) {
|
|
fade_alpha_target = value;
|
|
fade_alpha_first = false;
|
|
} else {
|
|
alpha = value;
|
|
fade_alpha = false;
|
|
}
|
|
//#else
|
|
// alpha = value;
|
|
//#endif
|
|
|
|
#ifdef GAME_DLL
|
|
long int ucharvalue;
|
|
ucharvalue = (long int)(value * 255.0f);
|
|
|
|
SetBroadcast();
|
|
|
|
gi.MSG_StartCGM(BG_MapCGMToProtocol(g_protocol, CGM_HUDDRAW_ALPHA));
|
|
WriteNumber();
|
|
gi.MSG_WriteByte(ucharvalue);
|
|
gi.MSG_EndCGM();
|
|
#endif
|
|
}
|
|
|
|
void Hud::SetColor(Vector c)
|
|
{
|
|
color = c;
|
|
|
|
#ifdef GAME_DLL
|
|
SetBroadcast();
|
|
|
|
gi.MSG_StartCGM(BG_MapCGMToProtocol(g_protocol, CGM_HUDDRAW_COLOR));
|
|
WriteNumber();
|
|
gi.MSG_WriteByte((uchar)(c.x * 255.0f));
|
|
gi.MSG_WriteByte((uchar)(c.y * 255.0f));
|
|
gi.MSG_WriteByte((uchar)(c.z * 255.0f));
|
|
gi.MSG_EndCGM();
|
|
#endif
|
|
}
|
|
|
|
void Hud::SetClient(int c, qboolean clears)
|
|
{
|
|
#ifdef GAME_DLL
|
|
if (c == -1) {
|
|
clears = false;
|
|
}
|
|
|
|
if (clears) {
|
|
# ifdef GAME_DLL
|
|
SetBroadcast();
|
|
|
|
gi.MSG_StartCGM(BG_MapCGMToProtocol(g_protocol, CGM_HUDDRAW_ALPHA));
|
|
WriteNumber();
|
|
gi.MSG_WriteByte(0);
|
|
gi.MSG_EndCGM();
|
|
# endif
|
|
}
|
|
|
|
clientnum = c;
|
|
#endif
|
|
}
|
|
|
|
void Hud::SetFont(const char *f)
|
|
{
|
|
if (f != NULL && strlen(f) > 0) {
|
|
fontName = f;
|
|
} else {
|
|
fontName = "";
|
|
}
|
|
|
|
#ifdef CGAME_DLL
|
|
if (fontName[0] != '\0') {
|
|
font = cgi.R_LoadFont(fontName);
|
|
} else {
|
|
font = NULL;
|
|
}
|
|
|
|
#endif
|
|
|
|
#ifdef GAME_DLL
|
|
SetBroadcast();
|
|
|
|
gi.MSG_StartCGM(BG_MapCGMToProtocol(g_protocol, CGM_HUDDRAW_FONT));
|
|
WriteNumber();
|
|
gi.MSG_WriteString(f);
|
|
gi.MSG_EndCGM();
|
|
#endif
|
|
}
|
|
|
|
void Hud::SetRectX(short value)
|
|
{
|
|
//#ifdef CGAME_DLL
|
|
if (fade_move_x_first) {
|
|
fade_move_x_target = value;
|
|
fade_move_x_first = false;
|
|
} else {
|
|
x = value;
|
|
fade_move = false;
|
|
}
|
|
//#else
|
|
// x = value;
|
|
//#endif
|
|
|
|
#ifdef GAME_DLL
|
|
SetBroadcast();
|
|
|
|
gi.MSG_StartCGM(BG_MapCGMToProtocol(g_protocol, CGM_HUDDRAW_RECT));
|
|
WriteNumber();
|
|
gi.MSG_WriteShort((short)fade_move_x_target);
|
|
gi.MSG_WriteShort((short)fade_move_y_target);
|
|
gi.MSG_WriteShort((short)width);
|
|
gi.MSG_WriteShort((short)height);
|
|
gi.MSG_EndCGM();
|
|
#endif
|
|
}
|
|
|
|
void Hud::SetRectY(short value)
|
|
{
|
|
if (fade_move_y_first) {
|
|
fade_move_y_target = value;
|
|
fade_move_y_first = false;
|
|
} else {
|
|
y = value;
|
|
fade_move = false;
|
|
}
|
|
|
|
#ifdef GAME_DLL
|
|
SetBroadcast();
|
|
|
|
gi.MSG_StartCGM(BG_MapCGMToProtocol(g_protocol, CGM_HUDDRAW_RECT));
|
|
WriteNumber();
|
|
gi.MSG_WriteShort((short)fade_move_x_target);
|
|
gi.MSG_WriteShort((short)fade_move_y_target);
|
|
gi.MSG_WriteShort((short)width);
|
|
gi.MSG_WriteShort((short)height);
|
|
gi.MSG_EndCGM();
|
|
#endif
|
|
}
|
|
|
|
void Hud::SetRectHeight(short h)
|
|
{
|
|
height = h;
|
|
}
|
|
|
|
void Hud::SetRectWidth(short w)
|
|
{
|
|
width = w;
|
|
}
|
|
|
|
void Hud::SetShader(const char *s, float w, float h)
|
|
{
|
|
if (s != NULL && strlen(s) > 0) {
|
|
shader = s;
|
|
text = "";
|
|
} else {
|
|
shader = "";
|
|
}
|
|
|
|
fade_scale = false;
|
|
|
|
if (w != -1) {
|
|
width = w;
|
|
}
|
|
|
|
if (h != -1) {
|
|
height = h;
|
|
}
|
|
|
|
#ifdef CGAME_DLL
|
|
if (shader[0] != '\0') {
|
|
shaderHandle = cgi.R_RegisterShaderNoMip(shader);
|
|
} else {
|
|
shaderHandle = NULL;
|
|
}
|
|
#endif
|
|
|
|
#ifdef GAME_DLL
|
|
SetBroadcast();
|
|
|
|
gi.MSG_StartCGM(BG_MapCGMToProtocol(g_protocol, CGM_HUDDRAW_RECT));
|
|
WriteNumber();
|
|
gi.MSG_WriteShort((short)x);
|
|
gi.MSG_WriteShort((short)y);
|
|
gi.MSG_WriteShort((short)width);
|
|
gi.MSG_WriteShort((short)height);
|
|
gi.MSG_EndCGM();
|
|
|
|
SetBroadcast();
|
|
|
|
gi.MSG_StartCGM(BG_MapCGMToProtocol(g_protocol, CGM_HUDDRAW_SHADER));
|
|
WriteNumber();
|
|
gi.MSG_WriteString(s);
|
|
gi.MSG_EndCGM();
|
|
#endif
|
|
}
|
|
|
|
void Hud::SetText(const char *t)
|
|
{
|
|
if (t != NULL && strlen(t) > 0) {
|
|
//width = strlen( t );
|
|
//height = 32;
|
|
text = t;
|
|
shader = "";
|
|
#ifdef CGAME_DLL
|
|
shaderHandle = NULL;
|
|
#endif
|
|
} else {
|
|
text = "";
|
|
}
|
|
|
|
#ifdef GAME_DLL
|
|
SetBroadcast();
|
|
|
|
gi.MSG_StartCGM(BG_MapCGMToProtocol(g_protocol, CGM_HUDDRAW_STRING));
|
|
WriteNumber();
|
|
gi.MSG_WriteString(t);
|
|
gi.MSG_EndCGM();
|
|
#endif
|
|
}
|
|
|
|
void Hud::SetTimer(float time, float fade_at_time)
|
|
{
|
|
fade_time_current = time;
|
|
|
|
if (fade_at_time >= 0.0f) {
|
|
fade_out_time = fade_at_time * 1000.0f;
|
|
} else {
|
|
fade_out_time = -1.0f;
|
|
}
|
|
|
|
fade_time_target = 0.0f;
|
|
|
|
fade_timer_flags = TIMER_ACTIVE;
|
|
|
|
// FIXME...
|
|
/*
|
|
SetBroadcast();
|
|
|
|
gi.MSG_StartCGM( BG_MapCGMToProtocol(g_protocol, CGM_HUDDRAW_TIMER ));
|
|
WriteNumber();
|
|
gi.MSG_WriteFloat( time );
|
|
gi.MSG_WriteFloat( fade_at_time );
|
|
gi.MSG_WriteBits( 0, 1 );
|
|
gi.MSG_EndCGM();
|
|
*/
|
|
}
|
|
|
|
void Hud::SetTimerUp(float time, float fade_at_time)
|
|
{
|
|
fade_time_current = 0.0f;
|
|
|
|
if (fade_at_time >= 0.0f) {
|
|
fade_out_time = fade_at_time * 1000.0f;
|
|
} else {
|
|
fade_out_time = -1.0f;
|
|
}
|
|
|
|
fade_time_target = time;
|
|
|
|
fade_timer_flags = TIMER_ACTIVE | TIMER_UP;
|
|
|
|
/*
|
|
#ifdef GAME_DLL
|
|
SetBroadcast();
|
|
|
|
gi.MSG_StartCGM( BG_MapCGMToProtocol(g_protocol, CGM_HUDDRAW_TIMER ));
|
|
WriteNumber();
|
|
gi.MSG_WriteFloat( time );
|
|
gi.MSG_WriteFloat( fade_at_time );
|
|
gi.MSG_WriteBits( 1, 1 );
|
|
gi.MSG_EndCGM();
|
|
#endif
|
|
*/
|
|
}
|
|
|
|
void Hud::SetVirtualSize(qboolean v)
|
|
{
|
|
virtualSize = !!v;
|
|
|
|
#ifdef GAME_DLL
|
|
SetBroadcast();
|
|
|
|
gi.MSG_StartCGM(BG_MapCGMToProtocol(g_protocol, CGM_HUDDRAW_VIRTUALSIZE));
|
|
WriteNumber();
|
|
gi.MSG_WriteBits(virtualSize, 1);
|
|
gi.MSG_EndCGM();
|
|
#endif
|
|
}
|
|
|
|
// Events
|
|
|
|
void Hud::EventGetAlignX(Event *ev)
|
|
{
|
|
switch (alignX) {
|
|
case HUD_LEFT:
|
|
return ev->AddString("left");
|
|
|
|
case HUD_CENTER:
|
|
return ev->AddString("center");
|
|
|
|
case HUD_RIGHT:
|
|
return ev->AddString("right");
|
|
|
|
default:
|
|
return ev->AddString("none");
|
|
}
|
|
}
|
|
|
|
void Hud::EventGetAlignY(Event *ev)
|
|
{
|
|
switch (alignY) {
|
|
case HUD_TOP:
|
|
return ev->AddString("top");
|
|
|
|
case HUD_CENTER:
|
|
return ev->AddString("center");
|
|
|
|
case HUD_BOTTOM:
|
|
return ev->AddString("bottom");
|
|
|
|
default:
|
|
return ev->AddString("none");
|
|
}
|
|
}
|
|
|
|
void Hud::EventGetAlpha(Event *ev)
|
|
{
|
|
ev->AddFloat(alpha);
|
|
}
|
|
|
|
void Hud::EventGetColor(Event *ev)
|
|
{
|
|
ev->AddVector(color);
|
|
}
|
|
|
|
void Hud::EventGetFont(Event *ev)
|
|
{
|
|
ev->AddString(fontName);
|
|
}
|
|
|
|
void Hud::EventGetHeight(Event *ev)
|
|
{
|
|
ev->AddFloat(height);
|
|
}
|
|
|
|
void Hud::EventGetRectX(Event *ev)
|
|
{
|
|
ev->AddFloat(x);
|
|
}
|
|
|
|
void Hud::EventGetRectY(Event *ev)
|
|
{
|
|
ev->AddFloat(y);
|
|
}
|
|
|
|
void Hud::EventGetTime(Event *ev)
|
|
{
|
|
ev->AddFloat(fade_time_current);
|
|
}
|
|
|
|
void Hud::EventGetWidth(Event *ev)
|
|
{
|
|
ev->AddFloat(width);
|
|
}
|
|
|
|
void Hud::EventFadeOverTime(Event *ev)
|
|
{
|
|
FadeOverTime(ev->GetFloat(1));
|
|
}
|
|
|
|
void Hud::EventMoveOverTime(Event *ev)
|
|
{
|
|
MoveOverTime(ev->GetFloat(1));
|
|
}
|
|
|
|
void Hud::EventRefresh(Event *ev)
|
|
{
|
|
Refresh();
|
|
}
|
|
|
|
void Hud::EventScaleOverTime(Event *ev)
|
|
{
|
|
ScaleOverTime(ev->GetFloat(1), ev->GetInteger(2), ev->GetInteger(3));
|
|
}
|
|
|
|
void Hud::EventSet3D(Event *ev)
|
|
{
|
|
Vector vector;
|
|
int ent_num = -1;
|
|
qboolean bAlwaysShow, bDepth;
|
|
|
|
vector = ev->GetVector(1);
|
|
|
|
bAlwaysShow = ev->GetInteger(2);
|
|
bDepth = ev->GetInteger(3);
|
|
|
|
if (ev->NumArgs() > 3) {
|
|
Entity *entity = ev->GetEntity(4);
|
|
ent_num = entity->entnum;
|
|
}
|
|
|
|
Set3D(vector, bAlwaysShow, bDepth, ent_num);
|
|
}
|
|
|
|
void Hud::EventSetNon3D(Event *ev)
|
|
{
|
|
SetNon3D();
|
|
}
|
|
|
|
void Hud::EventSetAlignX(Event *ev)
|
|
{
|
|
str name = ev->GetString(1);
|
|
hudAlign_t alignment = HUD_INVALID;
|
|
|
|
if (name == "left") {
|
|
alignment = HUD_LEFT;
|
|
} else if (name == "center") {
|
|
alignment = HUD_CENTER;
|
|
} else if (name == "right") {
|
|
alignment = HUD_RIGHT;
|
|
} else {
|
|
ScriptError("Invalid alignment %s!\n", name.c_str());
|
|
}
|
|
|
|
SetAlignX(alignment);
|
|
}
|
|
|
|
void Hud::EventSetAlignY(Event *ev)
|
|
{
|
|
str name = ev->GetString(1);
|
|
hudAlign_t alignment = HUD_INVALID;
|
|
|
|
if (name == "top") {
|
|
alignment = HUD_TOP;
|
|
} else if (name == "center") {
|
|
alignment = HUD_CENTER;
|
|
} else if (name == "bottom") {
|
|
alignment = HUD_BOTTOM;
|
|
} else {
|
|
ScriptError("Invalid alignment %s!\n", name.c_str());
|
|
}
|
|
|
|
SetAlignY(alignment);
|
|
}
|
|
|
|
void Hud::EventSetAlpha(Event *ev)
|
|
{
|
|
float a = ev->GetFloat(1);
|
|
|
|
SetAlpha(a);
|
|
}
|
|
|
|
void Hud::EventSetColor(Event *ev)
|
|
{
|
|
Vector c = ev->GetVector(1);
|
|
|
|
SetColor(c);
|
|
}
|
|
|
|
void Hud::EventSetFont(Event *ev)
|
|
{
|
|
str font = ev->GetString(1);
|
|
|
|
SetFont(font);
|
|
}
|
|
|
|
void Hud::EventSetPlayer(Event *ev)
|
|
{
|
|
#ifdef GAME_DLL
|
|
int clientNum = -1;
|
|
qboolean clears = false;
|
|
|
|
if (!ev->IsNilAt(1)) {
|
|
Player *player = (Player *)ev->GetEntity(1);
|
|
|
|
clientNum = player->edict - g_entities;
|
|
|
|
if (ev->NumArgs() > 1) {
|
|
clears = ev->GetBoolean(2);
|
|
} else {
|
|
clears = false;
|
|
}
|
|
}
|
|
|
|
SetClient(clientNum, clears);
|
|
#endif
|
|
}
|
|
|
|
void Hud::EventSetRectX(Event *ev)
|
|
{
|
|
int val = ev->GetInteger(1);
|
|
|
|
SetRectX(val);
|
|
}
|
|
|
|
void Hud::EventSetRectY(Event *ev)
|
|
{
|
|
int val = ev->GetInteger(1);
|
|
|
|
SetRectY(val);
|
|
}
|
|
|
|
void Hud::EventSetShader(Event *ev)
|
|
{
|
|
str shader = ev->GetString(1);
|
|
float w = ev->GetFloat(2);
|
|
float h = ev->GetFloat(3);
|
|
|
|
SetShader(shader, w, h);
|
|
}
|
|
|
|
void Hud::EventSetText(Event *ev)
|
|
{
|
|
str text = ev->GetString(1);
|
|
|
|
SetText(text);
|
|
}
|
|
|
|
void Hud::EventSetTimer(Event *ev)
|
|
{
|
|
float time = ev->GetFloat(1);
|
|
float fade_at_time = -1.0f;
|
|
|
|
if (ev->NumArgs() > 1) {
|
|
fade_at_time = ev->GetFloat(2);
|
|
}
|
|
|
|
SetTimer(time, fade_at_time);
|
|
}
|
|
|
|
void Hud::EventSetTimerUp(Event *ev)
|
|
{
|
|
float time = ev->GetFloat(1);
|
|
float fade_at_time = -1.0f;
|
|
|
|
if (ev->NumArgs() > 1) {
|
|
fade_at_time = ev->GetFloat(2);
|
|
}
|
|
|
|
SetTimerUp(time, fade_at_time);
|
|
}
|
|
|
|
void Hud::EventSetVirtualSize(Event *ev)
|
|
{
|
|
qboolean bVirtual = ev->GetBoolean(1);
|
|
|
|
SetVirtualSize(bVirtual);
|
|
}
|
|
|
|
CLASS_DECLARATION(Listener, Hud, NULL) {
|
|
{&EV_HUD_GetAlignX, &Hud::EventGetAlignX },
|
|
{&EV_HUD_GetAlignY, &Hud::EventGetAlignY },
|
|
{&EV_HUD_GetAlpha, &Hud::EventGetAlpha },
|
|
{&EV_HUD_GetColor, &Hud::EventGetColor },
|
|
{&EV_HUD_GetFont, &Hud::EventGetFont },
|
|
{&EV_HUD_GetHeight, &Hud::EventGetHeight },
|
|
{&EV_HUD_GetRectX, &Hud::EventGetRectX },
|
|
{&EV_HUD_GetRectY, &Hud::EventGetRectY },
|
|
{&EV_HUD_GetTime, &Hud::EventGetTime },
|
|
{&EV_HUD_GetWidth, &Hud::EventGetWidth },
|
|
{&EV_HUD_FadeOverTime, &Hud::EventFadeOverTime },
|
|
{&EV_HUD_MoveOverTime, &Hud::EventMoveOverTime },
|
|
{&EV_HUD_Refresh, &Hud::EventRefresh },
|
|
{&EV_HUD_ScaleOverTime, &Hud::EventScaleOverTime },
|
|
{&EV_HUD_Set3D, &Hud::EventSet3D },
|
|
{&EV_HUD_SetNon3D, &Hud::EventSetNon3D },
|
|
{&EV_HUD_SetAlignX, &Hud::EventSetAlignX },
|
|
{&EV_HUD_SetAlignY, &Hud::EventSetAlignY },
|
|
{&EV_HUD_SetAlpha, &Hud::EventSetAlpha },
|
|
{&EV_HUD_SetColor, &Hud::EventSetColor },
|
|
{&EV_HUD_SetFont, &Hud::EventSetFont },
|
|
{&EV_HUD_SetPlayer, &Hud::EventSetPlayer },
|
|
{&EV_HUD_SetRectX, &Hud::EventSetRectX },
|
|
{&EV_HUD_SetRectY, &Hud::EventSetRectY },
|
|
{&EV_HUD_SetShader, &Hud::EventSetShader },
|
|
{&EV_HUD_SetText, &Hud::EventSetText },
|
|
{&EV_HUD_SetTimer, &Hud::EventSetTimer },
|
|
{&EV_HUD_SetTimerUp, &Hud::EventSetTimerUp },
|
|
{&EV_HUD_SetVirtualSize, &Hud::EventSetVirtualSize},
|
|
{NULL, NULL }
|
|
};
|